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Thinking of the next patch - 7/1/2010 12:19:05 PM   
Anraz

 

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While the last patch was released two day ago it is high time to think of another patch. Since game is very stable we would like to address minor glitches (if you spot any) also to tune the game balance (however here is a hook since some players like AI aggressiveness and other say that it is too active for their taste). Next points on the list are: adding/improving of AI scripts (partly on player’s request), new events (especially on player`s request) and OOB corrections (I glad that so for there are mot many comments regarding OOB, but still we are open for your suggestions) . For sure there will be a list of sunk ships as it is one of the most requested features. Also we will try to tune some windows. Finally I seek for yo ur council considering the patch.

BTW before to patch will be out as a beta, we are going to publish an improved version of the editor. Stay tuned :)


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RE: Thinking of the next patch - 7/1/2010 12:44:56 PM   
henri51


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A useful option would be a "quiet China" scenario option like there is in WITP-AE. Many players just want to play US vs japan. Of course means would have to be taken to ensure that Japan does not exploit this to move too many units out of China.

Henri

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Post #: 2
RE: Thinking of the next patch - 7/1/2010 1:05:56 PM   
Rasputitsa


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Been mentioned before, but in the unit management lists add the position of land and air units, as it does for naval units. I am not sure about the comments on aggressive Japanese AI, I know you have easy and hard settings, but could there be options on how aggressive, cautious, or defensive, etc. the AI strategy could be ?

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RE: Thinking of the next patch - 7/1/2010 4:17:32 PM   
AH4Ever


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quote:

ORIGINAL: Anraz

BTW before to patch will be out as a beta, we are going to publish an improved version of the editor. Stay tuned



This is great news for me, since I am currently trying to learn how to use the editor.

So far I have noticed is it more suited for editing existing scenarios.

Maybe you could rename it SCENARIO BUILDER/EDITOR, so that the user could create cities from within the editor for example.

I believe the same would hold true for sea zones.

I don't know how involved this would be for you, but it would make me a very happy camper.





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Post #: 4
RE: Thinking of the next patch - 7/1/2010 8:15:21 PM   
gwgardner

 

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Make sure that the AI repairs its ships.

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RE: Thinking of the next patch - 7/1/2010 8:23:59 PM   
gwgardner

 

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In the mini-scenarios, add regimental differentiation, eg true artillery units, with ranged bombardment capability.

< Message edited by gwgardner -- 7/1/2010 8:32:15 PM >

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RE: Thinking of the next patch - 7/1/2010 8:31:26 PM   
gwgardner

 

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Beachhead landings are too easy to carry out right now, because it is possible to embark, move, and disembark amphibious assault craft in one turn. The enemy gets no opportunity to do recon and air strike or surface battle against such invasion ships.

1) Either do not allow amphibious units to embark in the same turn they move;

or

2) implement percentage chance of interception for amphibious assaults, IF the enemy has air or naval units in that zone.

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Post #: 7
RE: Thinking of the next patch - 7/1/2010 9:07:23 PM   
patchogue


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Agree on ship repairs and an artillery unit. A naval supply option would be an interesting step up - much bigger than a patch I suspect!
Tab between air units and naval units.

Hybrid counter choice (as in ToW) - I'd prefer pictures for aircraft and ships and nato symbols for ground forces - pretty task forces steaming through sea area would be great!

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RE: Thinking of the next patch - 7/1/2010 9:16:07 PM   
Frido1207

 

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Don´t know if this was mentioned before, but i´m thinking about wether it would be possible to implement weather effects for sea zones. E.g. Rain, Storm etc. could reduce the chance of succesful Recon or Air Strikes, or influence the effectivness of naval battles. Also imaginable are weather effects for amphibious landings. E.g. Rain = more casualties when disembarking ("Rain" as combat modifier for defenders)=, Storm = no landing possible etc.

Generally i would like to see more "eye candy". Add some pics to the naval batlle screen to increase the immersion for example.

And yes, a list covering all the losses dealt & taken would be cool.

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RE: Thinking of the next patch - 7/1/2010 9:55:40 PM   
Anraz

 

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With regard to the editor have a look here: http://www.matrixgames.com/forums/tm.asp?m=2511373

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Post #: 10
RE: Thinking of the next patch - 7/2/2010 4:40:00 AM   
SeaMonkey

 

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How about "thinking about the demo"? You might get some additional feedback, not to mention the potential increased sales.

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Post #: 11
RE: Thinking of the next patch - 7/2/2010 4:45:08 AM   
Magpius


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I know this is a rather banal request, please make F5 the unit names on/off hotkey instead of AP remaining.



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Post #: 12
RE: Thinking of the next patch - 7/2/2010 6:06:04 AM   
17russia

 

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1) Make a convoy nessary to move the raw resources back to Japan and not just supplys to the front. It was a two way street and Japans weak spot.
2) Japan should build some heavy ships.
3) As with the European sister game as well, maybe a way to build factorys. Say 25 production points to add 1 factory point after a certain build time.
4) A way to improve ports as well. Or add a buildable AA value to a hex. Even Air Defence Technology to go along with it.
5) An engineers unit for building fortifications, RR building to build your own stratecic movement network in addition to the cities. All costing PP to build and turns to construct. The Engineer unit might cost more than a para unit as well and construct faster for each level of Art just like inf.
6) Add an airfield symbol to islands offshore like the port symbol that would only be able to house air units, a way to get around stacking and give those 1 hex islands both air & land forces.
7) Be able to expand the production of resources in the same fashion as factories above. Steel foundry expansion for example.
8) QUESTION, what is the need to buy a Corps level unit with longer build time if I can just build a division and then upgrade it to a corps?
9) QUESTION, why is the cost of a level 1 tactical the same as a level 2 unit?
10) A screen that would let you locate where & what unit a Leder is assigned to and not have to search all over for him. Maybe as well an astrisk after a ships name in a fleet to denote the presents of a leder.
11) Just for grins a battlecruser group.
12) Most likely the hardest; a drop down box by countries at the same point we select the difficulty level at the beginning of a game that could set the nation's leader mode. Examples: Hell bent expansionist, infrastructure & balance, Tech & builder, Economist (If we could expand factories, resources & ports). Or several settings to help mod AI scripts by other means.
11) could even add negotiating between the Japanese and the several chinese factions for peace bought for with PP for a price of PP's per turn. Even get desparate and buy Russian non-involvement in PP's per turn or month in that case. Some of the Chinese front was indeed very quiet through much of the war.


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RE: Thinking of the next patch - 7/2/2010 8:12:19 AM   
Anraz

 

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quote:

ORIGINAL: SeaMonkey

How about "thinking about the demo"? You might get some additional feedback, not to mention the potential increased sales.



The demo is on its way to release. Initial build is ready so give us a couple more days. We don`t afraid of demos ;)


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Post #: 14
RE: Thinking of the next patch - 7/2/2010 11:00:02 PM   
Tomokatu


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I particularly like 17russia's suggestions Nos. 1,3,4,5, 10 & 12.

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Post #: 15
RE: Thinking of the next patch - 7/3/2010 1:33:52 PM   
Anraz

 

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8) Building a corp is a cheaper way.
9) It will be cured in the next patch.

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RE: Thinking of the next patch - 7/4/2010 6:53:22 AM   
Magpius


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For next (TOW) patch, the right click and hold, map drag needs incorporation.
-please.



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Post #: 17
RE: Thinking of the next patch - 7/4/2010 2:48:32 PM   
AH4Ever


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I would Like to see the EDITOR moved outside the game as a separate install and let the user choose the default File Open and Save path.

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Post #: 18
RE: Thinking of the next patch - 7/4/2010 5:32:34 PM   
asdf12

 

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Any chance of seeing a true 1280x1024 resolution fix on the windowed mode so it can fit the whole screen rather
than being cut off at the bottom. The lower resolution x960 is ok but 1024 is crisper.

Thanks

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Post #: 19
RE: Thinking of the next patch - 7/4/2010 6:08:40 PM   
doomtrader


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What resolution you use for your desktop?

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RE: Thinking of the next patch - 7/4/2010 6:14:15 PM   
asdf12

 

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Hi Doomtrader

Right now 1280x1024. Tried in non window mode but the brightness scale was way up
which made the game unplayable.



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Post #: 21
RE: Thinking of the next patch - 7/4/2010 6:21:32 PM   
doomtrader


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In windowed mode you can only play in resolution smaller than your desktop resolution.

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Post #: 22
RE: Thinking of the next patch - 7/4/2010 7:06:59 PM   
asdf12

 

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OK Thanks

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Post #: 23
RE: Thinking of the next patch - 7/4/2010 8:11:24 PM   
Razz1


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quote:

ORIGINAL: gwgardner

Make sure that the AI repairs its ships.


This means they need to break off with other ships as escorts. Otherwise they could get intercepted and sunk.
Even if they did not have escorts, it would be better to have them try to make it to the correct size port for repair.
The only logic problem I see is: Submarines
Do they stay or retreat to port if they are strength 1/2?

One other feature I would like to see is the AI striking adjacant sea zones.

And third... a command to give all air units to a player.

Country.ChangeOwnershipOfAllAirUnits

This would be a nice option for the Dutch after they surrender.

< Message edited by Razz -- 7/4/2010 8:14:15 PM >

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RE: Thinking of the next patch - 7/4/2010 11:06:34 PM   
Tomokatu


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Razz requested:
quote:

And third... a command to give all air units to a player.

Country.ChangeOwnershipOfAllAirUnits

This would be a nice option for the Dutch after they surrender.


And quite historical. Many (some) of the NEI aircraft and aircrews involved in the evacuation of civilians from Java were included in the RAAF (as No 13 Squadron, initially -I think) and most of their Dornier Wal flying boats were lost to Japanese air attack while at moorings.

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Post #: 25
RE: Thinking of the next patch - 7/4/2010 11:43:14 PM   
17russia

 

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Stupid Idea #12

12) You know hou you can attach a leader to a unit, right? What if units in the game of corps size had 4 or 5 empty boxes like the leadership box. Smaller produced sub-units produced and kept in a pool like leaders could be attached & detached. Sub-units like Art, Tank Battalions (Or companies), AA, Engineers, Signals (to improve leadership rating by 1 point, or influence coordinated attacks or reduce the negative given corridinated attacks involving less than 3 units), Supply trucks, AT, Reserve Battalion (Maybe to lessen losses when attached), Heavy Weaponds Sections, Extra Battalion (Attack). or to really offend people here comfors stations for the Japanese units.

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RE: Thinking of the next patch - 7/4/2010 11:45:14 PM   
17russia

 

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Stupid Idea #13

13) A way to search for the location of leaders, like the way you can select a certain task force on the on may units section. Hit the hilighted leader and it takes you to the unit.


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Post #: 27
RE: Thinking of the next patch - 7/4/2010 11:57:35 PM   
Razz1


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From: CaLiForNia
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quote:

ORIGINAL: Tomokatu

Razz requested:
quote:

And third... a command to give all air units to a player.

Country.ChangeOwnershipOfAllAirUnits

This would be a nice option for the Dutch after they surrender.


And quite historical. Many (some) of the NEI aircraft and aircrews involved in the evacuation of civilians from Java were included in the RAAF (as No 13 Squadron, initially -I think) and most of their Dornier Wal flying boats were lost to Japanese air attack while at moorings.


I have not read anything on this or researched it. I do not know how valuable the DEI were in the Air after they surrendured. I just wanted to get some more aircraft over to the British as any squadron that has been started is much better than trying to purchase a new one.

Then is becomes a strategy option, risk loosing the Dutch airforce or try to save her for incorporation into the RAAF after the ineventable surrender of the Dutch.
The Dutch had a few B-139 Glenn Martins, Buffalo's, and really old tac bombers.
Sometimes I can get lucky and save them from destruction but when the DEI surrender... I loose them.

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RE: Thinking of the next patch - 7/5/2010 2:10:44 AM   
Warspite3

 

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quote:

ORIGINAL: th1207

Don´t know if this was mentioned before, but i´m thinking about wether it would be possible to implement weather effects for sea zones. E.g. Rain, Storm etc. could reduce the chance of succesful Recon or Air Strikes, or influence the effectivness of naval battles. Also imaginable are weather effects for amphibious landings. E.g. Rain = more casualties when disembarking ("Rain" as combat modifier for defenders)=, Storm = no landing possible etc.

Generally i would like to see more "eye candy". Add some pics to the naval batlle screen to increase the immersion for example.

And yes, a list covering all the losses dealt & taken would be cool.


Very good suggestions, I like all of these.

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Post #: 29
RE: Thinking of the next patch - 7/5/2010 5:28:41 AM   
17russia

 

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Idea #14

The ability to purchase CVL class units like the ones we can pay the cost for to "commission" during the game. Rated at 5/5 or approximately 1/2 the toughness of a fleet carrier. Usefull in escorting internal fleets and supporting the main fleet carriers if need be. A stop gap measure in constructing a full carrier. If I remember correctly the Independance class was bassed on a Baltimore class cruser hull & machinery and could support 45 aircraft.




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