Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: New counters mod (boardgame style)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Scenarios and Mods >> RE: New counters mod (boardgame style) Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: New counters mod (boardgame style) - 2/12/2010 4:00:07 PM   
damastabongo


Posts: 28
Joined: 11/26/2007
From: Metz - France
Status: offline
HERE IT IS...

As promised, her is the files for this mod http://wargameinfrance.free.fr/ww2tow.php

There is some plane's counters missing, but i'm working on it and soon will be an update available.
The first post of this tread is update to download the mod from the first page.

Bongo

_____________________________

Pour les joueurs francophones, visitez :

http://wargameinfrance.free.fr

Le site des mods et des traductions françaises de wargames

(in reply to rjh1971)
Post #: 31
RE: New counters mod (boardgame style) - 2/12/2010 4:45:28 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Very nice. Great work.

Part of the map looks a bit familiar.

Regretfully, I can’t use the counters, have to rely on my own for ETO, but I really like the fortress solution. Since you have my hills and mountains, I take you won’t mind me trying your fortresses for the ETO graphics?

Keep up the good work.

(in reply to damastabongo)
Post #: 32
RE: New counters mod (boardgame style) - 2/12/2010 4:52:52 PM   
damastabongo


Posts: 28
Joined: 11/26/2007
From: Metz - France
Status: offline
Absolutly,

I doesn't want to say it's my terrain's mod. No, no, it's almost all your works.
It's just your terrain's mod is the most beautifull to play with this kind of counter... Thank you for it.
(I 'll modify the download page to mention it)

And, of course you can take everything you want, this mod is for all the community and if you want me to draw some graphic for your ETO mod, it will be a pleasure...

Bongo

_____________________________

Pour les joueurs francophones, visitez :

http://wargameinfrance.free.fr

Le site des mods et des traductions françaises de wargames

(in reply to Uxbridge)
Post #: 33
RE: New counters mod (boardgame style) - 2/12/2010 6:04:39 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
No, don't mention anything about my map being the original. No need for that. Besides, Agent S made the first one.

(in reply to damastabongo)
Post #: 34
RE: New counters mod (boardgame style) - 2/13/2010 7:14:00 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Considering the amount of work put down on this mod, I must say I find the lack of response rather strange. Where is everybody?

(in reply to Uxbridge)
Post #: 35
RE: New counters mod (boardgame style) - 2/13/2010 8:11:46 PM   
Anraz

 

Posts: 785
Joined: 7/25/2008
Status: offline

quote:

ORIGINAL: Uxbridge

Where is everybody?


They are watching Olympic games or they have gone away for winter holidays ;)

_____________________________


(in reply to Uxbridge)
Post #: 36
RE: New counters mod (boardgame style) - 2/13/2010 8:23:24 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Like my girlfriend? Holy Christ!

(in reply to Uxbridge)
Post #: 37
RE: New counters mod (boardgame style) - 2/13/2010 9:09:03 PM   
jack54


Posts: 1402
Joined: 7/18/2007
From: East Tennessee
Status: offline
awsome job, damastabongo!

I tried to do something similar but ended up with a lot of pixelating.Thanks for making it available.

once again great job!

(in reply to damastabongo)
Post #: 38
RE: New counters mod (boardgame style) - 2/14/2010 4:14:57 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Beautiful work.
downloading now.
Thanks



_____________________________


(in reply to jack54)
Post #: 39
RE: New counters mod (boardgame style) - 2/14/2010 9:59:05 AM   
damastabongo


Posts: 28
Joined: 11/26/2007
From: Metz - France
Status: offline
Thank you,

I don't need thanks, but i'm proud 53 peoples (from all the world) download my mod from wenesday.
I'm still working on the update of this mod (and secretely, i'm preparing the work for the pacific extension...)


_____________________________

Pour les joueurs francophones, visitez :

http://wargameinfrance.free.fr

Le site des mods et des traductions françaises de wargames

(in reply to Magpius)
Post #: 40
RE: New counters mod (boardgame style) - 2/14/2010 12:37:02 PM   
Anraz

 

Posts: 785
Joined: 7/25/2008
Status: offline

quote:

ORIGINAL: damastabongo

[...]secretely, i'm preparing the work for the pacific [...]



Now it's an open secret :D

_____________________________


(in reply to damastabongo)
Post #: 41
RE: New counters mod (boardgame style) - 2/15/2010 3:06:57 PM   
Texashorns

 

Posts: 46
Joined: 11/23/2009
Status: offline
Downloaded and played last night. Unbelievably beautiful work. The counters look even better in game when mixed up with one another. The combination of color contrasts and pictures is stunning. It was like I was playing a brand new game.

I like the map also, but it is hard to see the movement numbers and colors. Of course it was January in Russia, somaybe the snow was washing out the numbers and colors for movement.

Thanks again for this mod.

(in reply to damastabongo)
Post #: 42
RE: New counters mod (boardgame style) - 2/15/2010 5:25:36 PM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline
This is awesome!!!.. Thanks for sharing!

(in reply to rjh1971)
Post #: 43
RE: New counters mod (boardgame style) - 2/15/2010 10:01:15 PM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline
I love the icons and map!!.. But, after playing the game a lil .. I see it makes it very hard to see the underlying map.. can't see fortifications and such.. is there a hot key to hid icons temporarily?

(in reply to htuna)
Post #: 44
RE: New counters mod (boardgame style) - 2/26/2010 7:31:02 PM   
Skeleton


Posts: 560
Joined: 3/14/2006
Status: offline
Fantastic counters, they have a wonderful, tactile quality about them and they really do feel very boardgame-ish! One request; is there some manner to better show which units have HQ's directly attached to them?

(in reply to htuna)
Post #: 45
RE: New counters mod (boardgame style) - 2/26/2010 8:02:48 PM   
AndySfromVA

 

Posts: 130
Joined: 4/4/2009
Status: offline
Have you contacted Volcano and HPS about this?  If not you may have a problem with copyright issues.

(in reply to Skeleton)
Post #: 46
RE: New counters mod (boardgame style) - 3/2/2010 12:08:09 AM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline
Nice... and thanks for this mod.


(in reply to AndySfromVA)
Post #: 47
RE: New counters mod (boardgame style) - 4/7/2010 12:04:13 AM   
Sarge


Posts: 2841
Joined: 3/1/2003
From: ask doggie
Status: offline

quote:

ORIGINAL: damastabongo

Hi everybody,

As a great fan of old style boargames, i'm working on a graphical mode for the game. The objective is to make me feel like playing good old boargames (such "World in Flames" or "Third Reich") on my computer. This is for now a work in progress, but the finished mod well be available soon...



That’s is some outstanding work there damastabongo, just what the doc ordered !

Well done…………well done !


_____________________________


(in reply to damastabongo)
Post #: 48
RE: New counters mod (boardgame style) - 5/7/2010 4:38:59 PM   
Knavery


Posts: 286
Joined: 3/11/2005
Status: offline
This is weird. I'm unable to get this mod to work. The map looks all black. Can someone offer any suggestions? Thanks!

_____________________________

Windows 7 Home Premium (x64)
3.4 gigahertz AMD Phenom 965 Quad Core
NVIDIA GeForce GTX 460 1024Meg
4GB RAM

(in reply to Sarge)
Post #: 49
RE: New counters mod (boardgame style) - 5/7/2010 6:38:50 PM   
Bleck


Posts: 741
Joined: 3/8/2009
From: Poland
Status: offline
Whole map is black? During game go to preferences menu, select other map skin that works for you, confirm using OK button, go back to preferences menu, select this skin that does not work, confirm and and close game using "X" button on window if windowed mode, or Ctrl+Alt+Delete and kill game process. Then go to game main folder and send me consoleout.txt file from there, using PW here at forum or by e-mail (bleck[at]wastelands-interative[dot]com)

_____________________________

Wastelands Interactive member (Programmer)

(in reply to Knavery)
Post #: 50
RE: New counters mod (boardgame style) - 5/7/2010 6:52:30 PM   
Knavery


Posts: 286
Joined: 3/11/2005
Status: offline
Hey Bleck,
PM sent. Thanks for looking into this. :)

_____________________________

Windows 7 Home Premium (x64)
3.4 gigahertz AMD Phenom 965 Quad Core
NVIDIA GeForce GTX 460 1024Meg
4GB RAM

(in reply to Bleck)
Post #: 51
RE: New counters mod (boardgame style) - 6/23/2010 8:13:52 AM   
spelk


Posts: 346
Joined: 10/15/2003
From: United Kingdom
Status: offline
Kudos to you master bongo! Your mod really brought the game to life, and added a level of visual familiarity that has more or less changed the whole game for me. The boardgame counters simplify the visual process and enhance the level of attachment you have with your units. I found I suddenly cared about the units, rather than have the more drab and sterile (but rather well done) 3d sprites.

I bought Storm over the Pacific, I do hope you continue your excellent modding work with that, and bring another game into my play realm and my heart.

_____________________________


(in reply to Knavery)
Post #: 52
RE: New counters mod (boardgame style) - 6/23/2010 9:13:06 AM   
Anraz

 

Posts: 785
Joined: 7/25/2008
Status: offline
Every time I look at this topic I`m amazed with those counters. Awesome!

_____________________________


(in reply to spelk)
Post #: 53
RE: New counters mod (boardgame style) - 7/1/2010 3:37:16 PM   
spelk


Posts: 346
Joined: 10/15/2003
From: United Kingdom
Status: offline
I did a little piece praising Bongo's boardgame mod, thought some folks might be interested in it..
http://sugarfreegamer.com/?p=813

_____________________________


(in reply to Anraz)
Post #: 54
RE: New counters mod (boardgame style) - 7/1/2010 8:31:53 PM   
Harry Flashman


Posts: 18
Joined: 8/6/2002
Status: offline

quote:

ORIGINAL: Knavery

This is weird. I'm unable to get this mod to work. The map looks all black. Can someone offer any suggestions? Thanks!


I had the same problem and the fix is simple. Go to where you game is stored. Make sure that the two folders the mod is in: data/gfx/[UnitsSkin]boardgame & data/gfx/[UnitsSkin]boardgame contain just the mod files NOT another folder which then has the mod files.



(in reply to Knavery)
Post #: 55
RE: New counters mod (boardgame style) - 7/7/2010 8:07:54 AM   
clinch

 

Posts: 13
Joined: 7/7/2010
Status: offline
I love the counters. Very nice graphics. However, one thing I have encountered is that it is difficult to see the star indicating the presence of a leader.

(in reply to Harry Flashman)
Post #: 56
RE: New counters mod (boardgame style) - 8/2/2010 2:38:10 AM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline
This mod is Fantastic! Thank you very much. This would look great in Storm over the pacific!

(in reply to clinch)
Post #: 57
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Scenarios and Mods >> RE: New counters mod (boardgame style) Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938