jdew
Posts: 60
Joined: 10/30/2005 Status: offline
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quote:
1. What do the large PD and S icons next to some of the troops mean? PD - If you select & "pay for" that when you build your army, the unit can deploy stakes. To deploy the stakes, right click on the unit. Once stakes are deployed, the unit must pick them up (right click) before they can move again. They take one full move to deploy or pick up. Once stakes are deployed, your unit is immobile. Stakes are a useful defense against a mounted charge, but not of much use otherwise. Typically, English archers would deploy stakes. Some experienced FOG players won't buy stakes with their archers since they feel its not worth the added unit cost. If you feel your opponent will be using mounted knights against your archers and your army will be fighting from a defensive stance, then stakes might be a decent option to have. The "S" icon means the unit (knights) can fight mounted or dismounted and you select this when you first deploy them. Right click on the unit during deployment to select mounted or not for the battle. Typically, English knights fought dismounted, distributed among the other foot troops. Later on, at least some French knights did likewise. Just depends on how you want to fight with your army as to how many and which units you want mounted or dismounted. quote:
2. What does the checkmark mean when I click on PD? That your unit will have stakes and you paid the added cost for the unit. quote:
4. How can I tell what troops can deploy archer stakes, and how do I use them? Can only armies created with D.A.G use archer stakes, or are there some pre-made scenarios that you can use them in? Once you are in the battle, right click on the unit. If they can deploy stakes, you'll see the option to do so. I think some SOA pre-made scenarios have archers that can deploy stakes... just depends on how the scenario maker set up the unit. quote:
5. General army question - what good is a baggage camp? Do you have to put one in your army when you make your own army? Otherwise, what is the use of it and why would you put one in your army? Baggage camp isn't of much real use; its just there for historical purposes. Baggage (supplies) usually accompanied armies and were close to the units, so its just part of the setup. You can attack your enemy's baggage camp for points, so they play some role. I think baggage camps are required for at least some armies. Typically, I won't buy a baggage unit unless I'm forced to by the army rules... they are just a target. The historical scenarios are OK, but limiting since FOG is much more than that. Basically, FOG is all about building an army to suit your fighting style then using the various units to best effect against various opponent armies. Different units have different strengths and weaknesses, creating an army of different fighting styles, but there is no single "best" structure for any army. The fun is trying many different armies and unit mixes then seeing which armies and structures you like best. To start out, keep your armies to 400 points to get a feel for its basics and a quick battle. Then, as you progress, use larger armies... 600 then 800 points etc. Once you try the larger armies, you'll know if you just want more of the same units (same mix, just larger armies) or want to add some of the more exotic or expensive units that might be available for it. Also, try your army against various, even non-historical, opponents. Try Republican Romans vs Medieval English for example. Check this site http://www.madaxeman.com/wiki2/tiki-index.php for lots of information about the various armies and structures, but keep in mind that this site is covering the FOG tabletop game, NOT the PC game. The army lists are for the TT game, but you'll get ideas on how to set up an army in various ways.
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