paulderynck
Posts: 8201
Joined: 3/24/2007 From: Canada Status: offline
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quote:
ORIGINAL: Phelan quote:
ORIGINAL: paulderynck It already knocks the socks off Vassal without an AI. I have not seen the version of Vassal with an AI. Patience is aptly named, but his analysis does not take into acount the cost of money. At average inflation rates the time between now and a "kick-butt AI" will model the 1914 Mark versus the 1924 Mark. In what sense does MWIF sans AI beat Vassal? People here are discussing prices like 60 dollars for a version with no AI and then 40 more for the AI... Thatīs a lot more than Iīd be willing to pay, let me tell you. Of course. You paid what for Vassal plus an excellent WiF module for it? ... oh yeah, nothing. quote:
In fact, since WiF Vassal is working just fine Iīm not really sure I would find a MWIF sans AI interesting at all. Sure, it can handle supply and stuff like that so you donīt miss things. On the other hand, you will get constricted by RAW, minor rule changes compared to WIF to handle the computerized form will require re-thinking some stuff, will it handle new optionals or rule changes introduced after itīs release? And there will be no room for houserules. For a long time I would have been happy for a MWIF/CWIF sans AI, but after that came Vassal and frankly now I donīt really see the need for a MWIF unless it comes with an AI. Composer said it best and I quote: quote:
As far as I know, there are five things distinguishing MWiF from the free PBEM World in Flames utilities available. (1) To legally play these, one is supposed to own a copy of World in Flames (that does not, I have no doubt, stop people from installing and using the PBEM utilities) - buying MWiF is sufficient into itself (2) The PBEM utilities do not enforce the rules for you, you still have to remember or read them - MWiF does (3) The PBEM utilities do not sort out counters, supply, production, etc. for you - MWiF does (4) MWiF has prettier graphics and a user interface that is both better-looking and better-functioning (5) MWiF has an AI Assuming (1) is no serious obstacle, the question to be asked, if you want the game sans AI, is whether differences (2), (3) and (4) are sufficient draws to pay money for MWiF versus downloading a PBEM utility such as Cyberboard or Vassal, or even shelling out for the buggy, rudimentary CWiF available on ADG's website. As for #5, the discussion is about when, not if, and whether there is an advantage in releasing the game that meets conditions 1 through 4 in the near future and then the version with the AI later on. I'd also add that MWIF beats Vassal for graphics and player interface. Heck, Cyberboard beats Vassal for graphics - but not for player interface. And MWIF's graphics are superior to Cyberboard. It is true that future rules changes and new optionals may not be added to MWIF and certainly won't become instantly available. But they could be added perhaps. It's difficult to say because it involves the scope of the agreement between ADG and Matrix. But your observation in this regard is based on playing WiF with the aid of a computer. That's not what MWIF is. It is a complete computer game that is based on WiF but has some differences, notably a full (European) scale world map. It also has an extensive sub-set of the WiF optional rules which can be individually selected.
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Paul
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