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RE: Mark Two Changes - 7/5/2010 2:24:30 PM   
JWE

 

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quote:

ORIGINAL: Zsolo007
And there is one more thing :). This one is more like a request. Would it be possible to create a separate CS upgrade path for Chitose and Chiyoda? (Just like Mizuho has one)
I believe the current forcing of conversion is the result of Midway, which most of us are likely not to have.

John 3rd, if you or JuanG want to do this, take a look at the latest BabesLite (or BigBabes). We did this. The Chitose has a normal CS upgrade path just like Mizuho, but can convert to CL. If it's of any interest to you, the updated Chitose is in Class slots 1871 to 1875. Please feel free to copy away. The new conversion bind number is 194. Chitose and Chiyoda Ships will then need to get updated from Class 1872 to 1871, but that's it.

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Post #: 271
RE: Mark Two Changes - 7/6/2010 2:25:31 AM   
John 3rd


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quote:

ORIGINAL: Zsolo007

Thank you very much John for sending me the scenario files!

I started studying it immediately, and it looks to be very good :). Thanks for taking the time creating it ;).

I think I'm gonna post in the opponent finder section soon....

However i noticed a few issues with it:

The A6M3, A6M4, A6M5b, A6M7, A6M8, A6M8-J, A6M8-S and the A6M2 Sen Baku all seem to have "phantom" guns.

Also, Mizuho's 44/6 upgrade changes the 10/65 guns to 12.7/40. I don't think that's intentional.

Edit: The A6M4-J has a load value of 0 even though it has the same external ordinance as the A6M4 which has a load value of 850.

And there is one more thing :). This one is more like a request. Would it be possible to create a separate CS upgrade path for Chitose and Chiyoda? (Just like Mizuho has one)
I believe the current forcing of conversion is the result of Midway, which most of us are likely not to have.

Thank you!

PS: I'll look around a bit more....but i hope i won't find more "bugs".

PS2: Just in case you want to know, i have the latest beta patch installed.


CRAP!

OK. Point-to-Point:

1. What do you mean by 'phantom guns' on the Zero line?

2. Mizuho can be fixed. That is a mistake.

3. A6M4-J--I don't know about that.

4. As to the CS, we had written about this a bunch in the creation of the Mod and decided to make Nisshin the first CVL conversion. What is the Upgrade Path for the CS in the other Mods. JWE--What is done in your new Mod?

My major concern is with points 1 and 3. Stanislav--Is there an issue here? Zsolo007 could you add more info?

THANKS for the commentary and discoveries...


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Post #: 272
RE: Mark Two Changes - 7/6/2010 4:07:18 AM   
John 3rd


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Mizuho is now correct. Went from 10/65 to 12.7 to 10/65. Ooooppps--Missed an upgrade!

Michael and I looked at the planes and the only thing I can see is a repeat of the same guns on Weapon Slots 1 and 2 as 11 and 12. Is this what you saw? Stanislav--Is that a problem at all?

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Post #: 273
RE: Mark Two Changes - 7/6/2010 4:07:51 AM   
John 3rd


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Everyone keep looking and we'll get these corrections dealt with.


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Post #: 274
RE: Mark Two Changes - 7/6/2010 8:57:35 AM   
gajdacs zsolt

 

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Sorry about not providing more information....

I attached a picture which shows what i mean by phantom guns (i made screenshots of the a6m7 and a6m5b from the planes database, as well as it's main list, where you can see the the a6m4-j's load value of zero (max load in editor). I also made screenshots of the a6m7 in the editor, so you can see the mismatch of devices).

I looked at the editor and the problem is (with the A6M7 for example) that you have device 187 in wpn slot 1 and 3 and 1916 in wpn slot 11 & 13. All the planes i listed have such issues.




Attachment (1)

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Post #: 275
RE: Mark Two Changes - 7/6/2010 12:41:35 PM   
FatR

 

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quote:

ORIGINAL: John 3rd

My major concern is with points 1 and 3. Stanislav--Is there an issue here?

Aircraft are supposed to have their built-in weapons duplicated in slots 11-20 in the editor, which describe the loadout for the extended range. Only the bomb load changes. A6M4-J has the max load value of 750 in the version of the scenario 70 you've sent me. Zsolo007 is almost certainly using Mk1, where, due to my oversight, the weapons in extended range slots were not changed to match the weapons in normal range slots for some planes. This caused an extra line for guns to appear on their in-game writeups (although I very much doubt this will have a mechanical effect - the in-game data doesn't show increased gun value).

In other words, these problems are already fixed in Mark 2. You've probably sent a wrong file, John...






< Message edited by FatR -- 7/6/2010 12:50:14 PM >

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Post #: 276
RE: Mark Two Changes - 7/6/2010 1:57:48 PM   
John 3rd


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Good Morning. Just up and navigating with my first cup of tea.

Zsolo should have the newest copy of the Mod. I will review the files and see. Thanks for the clarification Stanislav. I figured the weapons were something simple due to the fact they WORKED in Mark One! Am going to prowl around a bit and see to the issues.

FatR--You have the copy of the Mod I have been sending people. Can you look in your newest to make sure we're good?

EDIT: Will send the 'Final' Copy to you just so you have it.

< Message edited by John 3rd -- 7/6/2010 2:02:46 PM >


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Post #: 277
RE: Mark Two Changes - 7/6/2010 2:05:11 PM   
FatR

 

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quote:

ORIGINAL: John 3rd
FatR--You have the copy of the Mod I have been sending people. Can you look in your newest to make sure we're good?

Yes, I checked both through editor and the in-game, the problems with A6M4-J load and fighter armaments are fixed.

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Post #: 278
RE: Mark Two Changes - 7/6/2010 2:27:30 PM   
John 3rd


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File sent for you to peruse.

I sent a copy of the same Files to Juan so he can Post them on the site. The Mizuho Upgrade has been fixed with that file. I haven't spent a moment playing around in the aircraft so things LOOKED OK to me as well but, to be safe, take a look and see...


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Post #: 279
RE: Mark Two Changes - 7/6/2010 9:22:55 PM   
John 3rd


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We've gone through the files and think everything is OK. I did change the Upgrade issue listed above. Once Juan gets the Mk. 2 loaded onto his site players can get it downloaded. The change will not need a re-start.

Am currently plotting my Turn One as Japan against Michael. Let the games begin!


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Post #: 280
RE: Mark Two Changes - 7/6/2010 10:06:49 PM   
traskott


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When will u post the scen files ?

Thank you !!

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Post #: 281
RE: Mark Two Changes - 7/7/2010 12:44:11 AM   
John 3rd


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Traskott--Shoot your email to my PM and I will send you the Mod!

Got Turn One done! Found our old friend the 41st AA Regiment doing STUPID things. In the Mark One it showed up in Peking and died. In Mark Two I moved it to Shanghai where NOW it thinks it is Chinese and dies! Point is I think the unit simply wants to DIE!!!

Will fix.


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Post #: 282
RE: Mark Two Changes - 7/7/2010 4:05:49 AM   
John 3rd


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Lecivius--You asked for the Mod File but it keeps bouncing back on your email. Do you have a different email to work with?


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Post #: 283
RE: Mark Two Changes - 7/7/2010 5:01:17 AM   
PaxMondo


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John, can you shoot me the updated version with the recent last 6 fixes?  YOu have my email I believe.  THANKS!

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Post #: 284
RE: Mark Two Changes - 7/7/2010 2:50:14 PM   
John 3rd


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I have been sending the final version of the Mod to people who've been emailing me. The Version is clearly listed as RA, Mk 2b. Everyone's response has been great! More then 30 copies of the Mod have been emailed and I do truly hope you have fun playing. The designers and contributors really went after accuracy and plausibility for this minor 'what if.'

Barring a major problem I will do no more changes.

Sent Michael the Turn One opening BEFORE I discovered the 'do or die boys' of the 41st AA. We'll simply call them a sacrifice to the Gods of the Mod in our game.

Thanks.



< Message edited by John 3rd -- 7/7/2010 2:52:14 PM >


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Post #: 285
RE: Mark Two Changes - 7/7/2010 3:16:01 PM   
PaxMondo


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quote:

ORIGINAL: John 3rd

...the 'do or die boys' of the 41st AA. We'll simply call them a sacrifice to the Gods of the Mod in our game.

Thanks.






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Pax

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Post #: 286
RE: Mark Two Changes - 7/7/2010 4:32:08 PM   
gajdacs zsolt

 

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This may be a stupid question, but where can i find the ART for the mod?

I have the one that was made for MK1, but there was talk of adopting Carthates's planetops and using unique art for the new Shokakus. Am i missing something?

Thank you!

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Post #: 287
RE: Mark Two Changes - 7/7/2010 4:36:04 PM   
John 3rd


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I believe it should be in everything I sent you. Has anyone had an issue finding the art? There should be an new Agano-Class CL and Shokaku-Kai for ship art. Red Lancer did great work on his additions to the new planes in the OOB.


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Post #: 288
RE: Mark Two Changes - 7/7/2010 4:36:41 PM   
John 3rd


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: John 3rd

...the 'do or die boys' of the 41st AA. We'll simply call them a sacrifice to the Gods of the Mod in our game.

Thanks.







Couldn't resist this Pax!


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Post #: 289
RE: Mark Two Changes - 7/7/2010 4:41:47 PM   
John 3rd


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I THOUGHT the art was included but am prowling around to see if it is. We'll let everyone know in a few moments.


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Post #: 290
RE: Mark Two Changes - 7/7/2010 4:48:22 PM   
John 3rd


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Just went through my files and pulled up the game. I've got all the new Zero Models showing in the Plane Directory so I know the art is there for them. The problem does seem to be no art for Agano and Sho-Kai.

Juan--Did you attach these when you did your work?

EDIT: Red Lancer, FatR, BK, and Michael do you show the art files?



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Post #: 291
RE: Mark Two Changes - 7/7/2010 5:15:31 PM   
gajdacs zsolt

 

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The .zip you sent me only contains the scenario files.

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RE: Mark Two Changes - 7/7/2010 6:02:39 PM   
FatR

 

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No art files here as well.

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Post #: 293
RE: Mark Two Changes - 7/7/2010 6:04:33 PM   
John 3rd


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I went through and resent the Art Files to everyone (I hope) who has asked for the Mod. Can everyone check to see if you have now gotten the files from me. If you haven't just email me and I'll shoot them to you.


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Post #: 294
RE: Mark Two Changes - 7/7/2010 7:16:22 PM   
Lecivius


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I got everything, thanks!

BTW, is there a link to how to copy the art files over?  I seem to recall a thread about creating a new game directory etc.  I'm cool with all that, but I can't find the right info on how to pull my thumb out & do it right.

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Post #: 295
RE: Mark Two Changes - 7/7/2010 7:34:41 PM   
John 3rd


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You want to create a copy of the game, rename it to RA, load the scenario and all the other files. This will make life much easier for you and not create issues.

FatR--Will send the Art Files I have right now over to you. My concern is as to whether they are dated or not. I THINK these are the most recent files that Red Lancer and Juan did. When Juan sent me the files back for final work I didn't bother to check for the Art stuff.

My mistake there!


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Post #: 296
Art Files - 7/7/2010 7:47:50 PM   
John 3rd


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Just took my time going through the emails for RA 2 and found John's revamped set of Art Files. I had set them aside when they came in due to needing to work on the ships, units, aircraft, etc...and only just rediscovered them.

Problem with today is that I have been trying to do this all on the fly while cleaning house, weeding the garden, and running herd on my sons. Simply was trying to do everything and managed to get totally discombobulated. Hope everyone is OK with the confusion.

Since I now have the Art Work Files I want to slow this down and do things right. Could everyone who has gotten the Mod Folder from me please simply email me with their address again? I will then create a Folder with everyone in it so when I mail something it simply goes to EVERYONE instead of me doing it one at a time and then getting massively confused as to who has gotten what.

I'll wait until later this after noon to create the Email Folder. Given 4-5 hours it should be enough for most people to send me their info and then I will send the correct files.

Once again I apologize for the confusion and delay (I sound like Sir Toppham Hatt in Thomas) regarding all this.


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Post #: 297
RE: Art Files - 7/7/2010 11:41:32 PM   
John 3rd


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Am working on putting the list together and getting all the Mod Files taken care of. Appreciate everyone's emails and patience!


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Post #: 298
Group List - 7/8/2010 12:44:47 AM   
John 3rd


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I've put together a Group Email List with as many people's addresses as possible. An email just went out containing the latest set of files for the Mod (listed at 2b) as well as John Young's aircraft artwork. This SHOULD take care of what everyone needs.

If you did not get this email, please PM me and I'll add your name to the Group List as well as send the files.


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Post #: 299
RE: Group List - 7/10/2010 2:09:52 AM   
keff101

 

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I have been waiting for the latest version of your mod, but you have not posted the files so I can down load them. So I have had to register so I can post my first message/request. Could you post the latest versions of this mod or tell me how I can get my email address added to your list.

Thanks for all the work you have put into this mod.

John

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