Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Son Bridge

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> After Action Reports >> RE: Son Bridge Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Son Bridge - 7/11/2010 3:20:23 AM   
Q.M


Posts: 1823
Joined: 3/13/2003
From: Townsville QLD Australia
Status: offline

quote:

ORIGINAL: Gary Childress

Once again Elliot snatches defeat from the jaws of victory!! .....



LMAO. He did get very close though I must admit.

(in reply to GaryChildress)
Post #: 31
RE: Son Bridge - 7/11/2010 3:26:58 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Looks like this is going to be a remake of the movie. Elliot will be hunting down Michael Cain for some of that "bailey crap". "Tell those schmucks to get it right and have the bailey crap at the front of their column...and don't forget to say please."




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 32
RE: Son Bridge - 7/11/2010 3:33:30 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Once again the Allies control the map the Germans have vacated. On the up side no casualties were suffered. On the down side we have no bridge either. The Germans lost an 88 and of course their BG has been disbanded when they left the area.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 33
RE: Son Bridge - 7/11/2010 3:44:01 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: Q.M


quote:

ORIGINAL: Gary Childress

Once again Elliot snatches defeat from the jaws of victory!! .....



LMAO. He did get very close though I must admit.



LOL. I really thought I was going to make it for a minute there. My guys came so close. Very beautiful visual effects for the bridge blowing, though. I have to hand it to Matrix. The art for the game is first rate!

_____________________________


(in reply to Q.M)
Post #: 34
RE: Son Bridge - 7/11/2010 4:23:32 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Thanks for taking the time to post the AAR Gary Childress!!!

(in reply to GaryChildress)
Post #: 35
RE: Battle for the Best Bridge - 7/11/2010 4:36:28 AM   
chiroho

 

Posts: 33
Joined: 7/9/2010
Status: offline

quote:

ORIGINAL: Gary Childress

The Allies win a total victory somehow (even though casualties for both sides were very light) and inherit the map but the bridge is gone so nothing more to do there. Not sure why the Germans would vacate the map. They still had their 88s commanding the map.



From what the manual says, when the bridge is blown the Germans automatically surrender the map, that's why blowing the bridge results in a total allied victory no matter what German forces are left. However, only infantry battle groups can move over the bridge, or armoured ones have to give up their armour until they reach a position when they're in total supply again.

(in reply to GaryChildress)
Post #: 36
RE: Son Bridge - 7/11/2010 5:28:29 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: Tejszd

Thanks for taking the time to post the AAR Gary Childress!!!



You're most welcome Tejszd! I'm glad there are people taking the time to have a look at it.

_____________________________


(in reply to Tejszd)
Post #: 37
St. Odenrode Bridge - 7/11/2010 5:31:40 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Next battle: St. Odenrode Bridge: Here's a pic of the opposing forces for this one.






Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 38
RE: St. Odenrode Bridge - 7/11/2010 5:38:33 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
I took one look at the layout of the map and my starting position and pretty much gave up trying to get the bridge from the get go. But I figured I would give it a shot.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 39
RE: St. Odenrode Bridge - 7/11/2010 5:42:53 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
GET READY......SET.....CHARGE!!!!!!!






Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 40
RE: St. Odenrode Bridge - 7/11/2010 5:49:04 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Forget basic tactics! No cover fire, no smoke. We've got a bridge on the other side of the map to get to.

I'm charging straight through town and then sending a single team across the foot bridge to the other side of the river to try and take both sides of the bridge simultaneously.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 41
RE: St. Odenrode Bridge - 7/11/2010 5:51:39 PM   
RD Oddball

 

Posts: 4836
Joined: 2/10/2007
Status: offline
Good luck. It's a long way and lots of LOS to your troops from the town. If the German BG is sufficiently depleted it may not be too much of challenge though.

(in reply to GaryChildress)
Post #: 42
RE: St. Odenrode Bridge - 7/11/2010 5:54:59 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
OK. Deviation from plan. Don't ask me why but I just had to take out the German flak cannon on the far bank of the river. So I brought up my 3 60mm mortars to do the trick. Precious time is ticking away and the Allied commander is obsessed with the tactical picture and not the strategic.






Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 43
RE: St. Odenrode Bridge - 7/11/2010 6:00:29 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Lesson #1: Never deviate from plan when the clock is ticking. You guessed it, resistance in the town was VERY light and the bridge blew right up in the faces of my men again. The Allied commander of the operation has been demoted to driving the company mail jeep now.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 44
RE: St. Odenrode Bridge - 7/11/2010 6:05:55 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
How can I be so stupid? I didn't think the bridge would be there when I got there anyway and it turns out my troops came VERY close to getting there in the nick of time. I learned my lesson with that one. Don't give up before you give yourself a chance at victory.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 45
RE: St. Odenrode Bridge - 7/11/2010 6:10:05 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: RD_Oddball

Good luck. It's a long way and lots of LOS to your troops from the town. If the German BG is sufficiently depleted it may not be too much of challenge though.


I'm playing "Line" for both sides. I thought I would meet more resistance in the town. However, now I realize if I had just neglected the flak cannon and just charged wildly up the main street of the town I might have made it in time.

_____________________________


(in reply to RD Oddball)
Post #: 46
The Veghel Bridge - 7/11/2010 6:34:34 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
OK. Lessons have been learned. I CANNOT AFFORD TO LOSE ANOTHER BRIDGE. This time I stacked my BG with rifle teams and rifle (MG) teams. I don't want any slaakers who will hold down the pace of my rush.

No tactical considerations whatsoever. We're going straight up the guts with no smoke, no cover fire and we're going to take this bridge!! I didn't even include any mortar teams. This is it. Operation Market Garden is turning into Operation Major Mistake. Veghel looks simple enough. It's a straight dash through open country to the bridge. It isn't that far and I have a LOT of men. Surely I can grab at least one bridge.





Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 47
RE: The Veghel Bridge - 7/11/2010 6:43:45 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
This is it! I need a bridge! The set up is simple. One rifle (MG) team will provide cover fire from the 4 story windmill if necessary. EVERYONE else is going for the bridge.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 48
RE: The Veghel Bridge - 7/11/2010 6:49:32 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
On your mark....get set.....CHARGE!!!




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 49
RE: The Veghel Bridge - 7/11/2010 6:58:20 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
TICK....TICK......TICK....

My charge has met some resistance from the far side of the river. My men are starting to break ranks and seek cover.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 50
RE: The Veghel Bridge - 7/11/2010 7:05:08 PM   
RD Oddball

 

Posts: 4836
Joined: 2/10/2007
Status: offline
If you select a group of units then ctrl+1-9 you can assign one of those numbers (1 thru 9) to that group for quick selection. Then when you hit that number one time that you assigned to the group, the entire group is immediately selected. I use it to keep pressing the guys to attack. Because movement points remain relative to their location you might have to make a few adjustments to the movement destination but it can sometimes make the difference in pushing to say.. capture a bridge? Every time they tell you "we're under heavy fire" you can say "nope I'm sorry you need to keep moving fast for the bridge even if it means you're likely going to die."

If you work this group selection back and forth between your other important units (tanks, AT guns, mortars, MG's) you can juggle a quick succession of orders pretty quickly and keep pressing the attack forward while co-ordinating mortar and MG's fire near simultaneously.

(in reply to GaryChildress)
Post #: 51
RE: The Veghel Bridge - 7/11/2010 7:08:09 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Things aren't looking great. But there's still a hope! The bridge hasn't blown yet. I just need to get my men to keep pressing the attack. Most of them are too busy seeking cover though.




Attachment (1)

_____________________________


(in reply to RD Oddball)
Post #: 52
RE: The Veghel Bridge - 7/11/2010 7:17:32 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
SUCCESS!!!! I just need to clear the other side so that my men aren't sitting ducks on the bridge.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 53
RE: The Veghel Bridge - 7/11/2010 7:19:52 PM   
chiroho

 

Posts: 33
Joined: 7/9/2010
Status: offline

quote:

ORIGINAL: Gary Childress

Things aren't looking great. But there's still a hope! The bridge hasn't blown yet. I just need to get my men to keep pressing the attack. Most of them are too busy seeking cover though.



Great excitement here! When playing this map as the Germans, I put most of my squads in the Koevering building short of the bridge, and they basically got massacred by the attacking American forces - they were just able to close the building too quickly for me to shoot them down.

However, I've held the map for the next two battles with just one Ersatz squad and an leMG34 in that one building across the river - they're able to shoot up any American attacks short of them reaching the bridge, killing enough guys in each squad to destroy their morale.

Thanks for the great reports here!

(in reply to GaryChildress)
Post #: 54
RE: The Veghel Bridge - 7/11/2010 7:23:42 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
First objective complete. Now to hold the bridge and get those krauts out of the building next to it!




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 55
RE: The Veghel Bridge - 7/11/2010 7:31:24 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
There's a bloodbath going on at the house. Fortunately for us it's mostly the Germans who are getting slaughtered so far. I think it's safe to say that I have the bridge. The Germans are in no situatioin to get it back.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 56
RE: The Veghel Bridge - 7/11/2010 7:35:48 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Battle over the Allies control the bridge and several other victory points. While I was rushing the house on the other side of the bridge I also ordered a couple teams to storm the village to the left of the map. I knew I had the bridge. The next thing I needed was some breathing room to set up for the next battle!




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 57
RE: The Veghel Bridge Surprise Party - 7/11/2010 7:45:52 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
quote:

ORIGINAL: chiroho


quote:

ORIGINAL: Gary Childress

Things aren't looking great. But there's still a hope! The bridge hasn't blown yet. I just need to get my men to keep pressing the attack. Most of them are too busy seeking cover though.



Great excitement here! When playing this map as the Germans, I put most of my squads in the Koevering building short of the bridge, and they basically got massacred by the attacking American forces - they were just able to close the building too quickly for me to shoot them down.

However, I've held the map for the next two battles with just one Ersatz squad and an leMG34 in that one building across the river - they're able to shoot up any American attacks short of them reaching the bridge, killing enough guys in each squad to destroy their morale.

Thanks for the great reports here!


In this map the Germans might have stalled me longer if they had set a team in the Koevering building along with the team in the 2 story building across the river. However, they were concentrated around the 2 story building. They almost broke my charge, however, two brave teams rallied to get back in the action. I had to do some clicking like a madman to get them to stay on target. From now on I'm not going to mess around with mortars and MGs when storming a bridge. There just isn't time to set up a nice neat tactical attack "by the book". Once I secure the bridges then will be the time for the mortars and MGs and zooks to set up for the enemy counter attack.

_____________________________


(in reply to chiroho)
Post #: 58
RE: The Veghel Bridge - 7/11/2010 7:53:28 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
quote:

ORIGINAL: RD_Oddball

If you select a group of units then ctrl+1-9 you can assign one of those numbers (1 thru 9) to that group for quick selection. Then when you hit that number one time that you assigned to the group, the entire group is immediately selected. I use it to keep pressing the guys to attack. Because movement points remain relative to their location you might have to make a few adjustments to the movement destination but it can sometimes make the difference in pushing to say.. capture a bridge? Every time they tell you "we're under heavy fire" you can say "nope I'm sorry you need to keep moving fast for the bridge even if it means you're likely going to die."

If you work this group selection back and forth between your other important units (tanks, AT guns, mortars, MG's) you can juggle a quick succession of orders pretty quickly and keep pressing the attack forward while co-ordinating mortar and MG's fire near simultaneously.


I know about the ctrl+1-9 bit. I usually use it to quickly select my mortars to fire. I hadn't really thought of using it to keep the attack pressed easier, though. In any case I managed to get some of my teams through by a lot of clicking like a madman.

_____________________________


(in reply to RD Oddball)
Post #: 59
Bloody Grave - 7/11/2010 8:40:59 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
This will probably be the last installment for today. Now that I know how to capture a bridge I'm going to try my luck with a BIG bridge, the one at Grave. There are three (3) victory locations on it to capture before the Germans blow the bridge. Also the Germans have two flak cannons in their battlegroup which can do some real damage. AND my battlegroup isn't a full one. We'll see how well I have learned from the past.

First thing is first. I take out all the zooks and mortars and just go with rifle and rifle (MG) teams.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> After Action Reports >> RE: Son Bridge Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891