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break the 20 starting empires limit - Images heavy - - 7/13/2010 10:16:55 PM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
IMAGE HEAVY !!!!!( sorry but I hate jpeg pictures )







              Introduction



Hello everyone,

As i'm affected by the modder illness, i'v decided to try modding the game, but i've been really desapointed by the poor possibility of modding this game ! The game seems to me isn't built to be moddable, or in VERY little aspects.

As I already modded numerous game, I now see how game work more precisely, and that's why i suggest a new way of modding the game : the memory editing.
In facts, everyone just tried to mod the files when it isn't "mounted" on memory ( Aka RAM ), in this way you can modify everything you want.
For the case of medieval II TW, someone on twcenter forum find a way to edit files on .exe file ( but prohibited by dam EULA rules ) and then moved on the memory editing. That's what i'm going to show you in this exemple.

In my very first ( epic ) game, atuuk and securan empires both choose way of the darkness as governement ! Very funny at first, I choose to incite revolution in both empires with 2 agents ( 400 at skill ) ; both succed and boom, galaxy had 22 empires ; this show me that the 20 empires limit ( at start ) was a glass wall, and that this limit can be overrided ! So after a 30 min search ( seriously ! ) i found how do it.
In this exemple of memory editing (NOT PROHIBITED BY ANY LAWS LIKE THIS DAMN EULA!!!) I'm going to show you how to start a game with 20+ empires !











              The endless possibilies of memory editing !!!




let's start :

  In this case i'm going to use :
       ♦ A memory editing software, in this case, i'll use cheatengine, you may also use whatever software you want, like Quick memory editor ( NOT TESTED !! ), etc ....
       ♦ And use the good old + !

1) Start Cheat engine ( or your favorite ME soft )



2) Then go to         start a new game > next until this screen :



3) + and bam cheat engine appears !



4) Hit the process explorer ( he is lighting ) and search for the distant worlds processus :



5) Easy for the moment, as you can see, i've 19 auto-generating empires, what's what we are going to change. So, on the "hex" value, type 19 and then "first scan".



6) Cheatengine found half a million ( just kidding but a good hundred ) "19" in the allowed memory of distant worlds.



7) Now, we are going to "refine" the result, here i write "17" (or any other number ) in "the genrate # empires" then press "enter" to validate this number in the memory of the game. After, just put "17" (or the other number in question ) on the "hex" value and then hit "next scan".
The explanation : you are going to say to the soft that you're searching a "19" value, then filter all of this "19" value that changed into a "17" value, got it ? Right, let's move :



8) For me, cheatengine found 3 "19" value that changed into "17" value" (note that these standart are highly variables, see the 37 wich was a 17 half a second ago ) :



9) redo the same thing until you have ONLY one value, i've got to go to the the value "15" :



10) Double-click on the value, wich appear on the bottom, then double click on the "15" (or whatever value you hav ! ) then modify, in this case i'll try a "35" then ok. Then DO NOT touch the number of auto generating empires in the game, and start the the new game !



11) We did it ! look at the number of new empires !



12) 25+ Empires appears on the stats window, it can be bothersome to know where you are, but indeed, if you aren't in the top 20, you don't deserve to be known



13) And finally a diplomatic screen to show you :



BUGS (yes not only one .. ) :
    ♦ 20 first auto generated empires start "normally", but if you look on the 15 last, they are very weak (started on expanding universe )
    ♦ some empires have EXACTLY the same color, can be bothersome ....
New bug spotted :
    ♦ if you end the game and start another game, it will be very likely to say "value # not possible" where # is the number of races that you put ( for me "35") to deal with it delete the "defaultOptions" file in your "C:\Users\your username\AppData\Roaming\Code Force Limited\Distant Worlds\1.0.5.8" if your version is 1.0.5.8
"C:\Users\your username\AppData\Roaming\Code Force Limited\Distant Worlds\1.0.5.7" if your version is 1.0.5.7
"C:\Users\your username\AppData\Roaming\Code Force Limited\Distant Worlds\1.0.4.9" if your version is 1.0.4.9
BUT :
    ♦ both bugs can be corrected trough the game editor !











              Conclusion :




I hope that this tuto will inspire some new modders to push back the limts of modding ! Long live to Distant Worlds !






Original idea here from Argantonio.

< Message edited by dwaine -- 7/13/2010 11:17:53 PM >
Post #: 1
RE: break the 20 starting empires limit - Images heavy - - 7/13/2010 10:41:10 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Thanks for the tut, dwaine. Not sure if I'll use this, but it's pretty cool all the same.

There also seem to be some changess to the flag colours. There are a couple of empires there with black as their primary colour. How'd you get that to happen?

(in reply to dwaine)
Post #: 2
RE: break the 20 starting empires limit - Images heavy - - 7/14/2010 12:59:04 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
This is very very very intresting!!!




_____________________________


(in reply to Igard)
Post #: 3
RE: break the 20 starting empires limit - Images heavy - - 7/14/2010 6:07:41 PM   
dwaine


Posts: 30
Joined: 7/8/2010
From: France
Status: offline
quote:

some changess to the flag colours


Noticed too.
Indeed, I don't know how that's possible, but it should be easily moddable trough memory editing ( using exadecimal color and search it and then edit it ). But, once again, that was auto-generated empires, no idea how some empires ended with this kind of colors ....
I'm going to investigate it this night.
I will keep you informed.


edit : found nothing ....

< Message edited by dwaine -- 7/15/2010 11:39:11 PM >

(in reply to 2guncohen)
Post #: 4
RE: break the 20 starting empires limit - Images heavy - - 8/16/2010 4:01:25 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline
Really cool info Dwaine, now if we could just add more than 20 races too! By the way, I like your new Boskaran artwork ;)

(in reply to dwaine)
Post #: 5
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