EUBanana
Posts: 4552
Joined: 9/30/2003 From: Little England Status: offline
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quote:
ORIGINAL: LoBaron - how are you gonna implement this? Because the incoming alt is 30k does not mean that the kill happens at 30k. It happens where the planes meet. So you are confusing high alt flying with high alt killing. Uh, no. You're assuming I'm thick. Again. You know, maybe, just maybe, I actually thought of that and tried it out by experimentation in game. Maybe, just maybe, I actually tried this stuff out before posting on here. There's even an AAR if you want to track the crystallisation of the stratosweep. quote:
Relative AC performance/balance, ability to engage heavy bombers for the Japanes, pilot EXP gain by A2A, pilot training system as compared to combat experience gain, Japanese industrial output (less fighters die, more fighters available), Japanese overall survival changes of Experten pilots, carrier battles, possible variing impact of exp/air/def skill. P38s managed 3 to 1 historically, right now they get 15 to 1, so I'm sure that this kill ratio can come down and still be historical. My honourable opponent doesn't bother flying CAP anymore unless it's more than 80 planes because it's just going to be lunchmeat for whatever Allied fighters can fly higher, such as Hurricanes if you have a base close enough to sweep with them, forget 2nd generation stuff, which doesn't strike me as very historical in 1942. quote:
If I sit down and think a bit harder (as I am sure the devs did) I will probably come up with a couple of more impacts and would split some of my above points in two or more separate. So so much for "nothing radical". I considered them all, and I think they are all irrelevant. Incidentally training is also fubar as it is no barrier to the Japanese at all, in fact they can train faster than the Allies can. However this doesn't matter as 'sauce for the goose is sauce for the gander' applies again and it's not really too noticeable, noticeable in the "all fighter combat begins at ceiling altitude" sort of way. quote:
Yes I find it odd when people start complaining but stay linear in their playstyle. The only reson why you think alt bands are close to irrelevant is that you are so focused on the stratosweep that you forget about every other tool the game provides, and I have the slight feeling that some of the PBEM pairings run into an endless loop here where noone notices that the best way to counter things that No, I've tried all sorts, and after trying it all I've noticed that there is a universal 'I win' button. I'm sticking with the universal solution. In fact every time I deviate from that solution the results are worse. The very fact that there is one indicates a problem. quote:
There are loads of different things to play around with. The rest button is an interesting feature for example. Just a small hint... Oh yes, I'm so dumb I never noticed that. quote:
Cool. 29k it is? Against which plane type? Against what incoming altitude? Against what number of opposition? On CAP or on sweep or do you escort at 29k? Against a base with or without radar? Could it be that its against an opponent who also has the habit of not changing tactics? Against absolutely everything except when I'm offering up sacrificial lambs to buy time for bombers. Which I already said, and indeed, which is my point. This stuff about alt bands working is just a myth. Maybe they do work, but they don't impact combat results in a significant way. This stuff about different tactics for different targets is also a myth. It doesn't matter if bombers come in at 100', 8000', 15,000' or 30,000', if you have Hurricanes at 35,000', they will engage them and murderise them pretty much every time. Don't get me wrong, I'd really, really like it if what you said was true, and in fact, that is why I am posting this in the first place - to try and make it as you describe. It is not as you describe.
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