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RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 1:23:01 PM   
taltamir

 

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I thought it was changed based on what he said. if it still works that way then great.

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I do not have a superman complex; for I am God, not Superman.

(in reply to tornnight)
Post #: 31
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 1:51:48 PM   
MuthaF

 

Posts: 21
Joined: 6/17/2010
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quote:

ORIGINAL: taltamir

quote:

Given enough time, resources and determination, even civilization as primitive as our could completly wipe out more advanced civ and render their planet inhospitable for millions of years.

No they can't... we could completely annihilate anything living on a planet, but it would NOT prevent it from supporting life in the future. Just import new living organisms from neighboring planets.

The only way for there to be a "fixed" quality that doesn't rise with the introduction of living creatures is if quality represents the maximum quality, which is determined by the distance from the star, the emission of the star, the atmosphere type, gravity, etc...
basically, radiation, pressure, and temperature range.
Nuking / astroid dropping / anti-matter bombing / whatever will annihilate all living organisms, but will not alter its distance from its sun, the radiation provided by its sun, its atmospheric pressure, its ability to deflect harmful cosmic rays, or its gravity or any other such permanent factor...



CHECK PLANETARY HISTORY IN SOLAR SYSTEM!!!! DAMN, just check EARTHs history. Then tell me this again.

Yeah, Earth's primordial atmosphere changed completly during weekend to support life as we know it... As do Ice/Warm Climate ages change...
Nevermind all the carbon from burned biosphere...

Being in habitable zone doesnt automatically mean the planet is habitable. Even Earth wasnt for most of its existence. And the change wasn't overnight either.
*sigh*
Really, i give up, forget all the geology, physics, climatology and biology u obviuosly just can tell better off your hat, i guess.

Well, lets grab some plants and animals from Earth and drop them off in Venus or Mars.. Biosphere restored overnight, you are elevated to Godhood shortly thereafter

To all other posters: sorry for off-topic comment

+edited-out emotional part - i am again sorry, but off-hands dismissals of at least partially documented posts (and i even calulated energies with Lorrentz tranformation etc...) REALLY annoy me :)
On the other hand, if counter argument was about major extinction events and/or biosphere regenerative potentional and/or terraforming possibilities or timescales involved... well, i wouldn't get hot-headed in first place for sure, on contrary, i LOVE factual discussion. :)


< Message edited by MuthaF -- 7/14/2010 2:50:06 PM >

(in reply to taltamir)
Post #: 32
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 2:19:19 PM   
Erik Rutins

 

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Please keep things civil.

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(in reply to MuthaF)
Post #: 33
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 3:50:40 PM   
Nebuladon


Posts: 8
Joined: 5/22/2010
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Great patch! I really enjoyed the improved UI. The real little things like potential colonies appearing red in the Exp. Planner if there are threats around make a big difference. The game is also much more stable at this version than it was at 1.0.4.9, which is great. I have experienced two bugs/quirks while playing, but they're nothing major. First, I had a unhandled exception error when I double-clicked a constructor ship, but when I clicked Continue, the game continued on fine. Second, the drop-down box for fleet selection in the Ships window acts like it's on LSD sometimes when you scroll with the mouse wheel to assign ships to fleets. It's hard to select the fleet, and the game will make new ones before realizing what I picked, delete the newly created fleets, and put the ship in the fleet I picked or put them in a new one like "11th Fleet". This happened only twice in my game, but it was quite strange.

A suggestion for the Fleet Window: Make it where you can select home colonies from the small galaxy map that shows your empire.

(in reply to tornnight)
Post #: 34
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 3:55:55 PM   
MuthaF

 

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quote:

ORIGINAL: Nebuladon

A suggestion for the Fleet Window: Make it where you can select home colonies from the small galaxy map that shows your empire.


...and a current fleet position too, please :) and maybe have colonies with spaceports colored differently?

(in reply to Nebuladon)
Post #: 35
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 4:54:44 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
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quote:

ORIGINAL: MuthaF

quote:

ORIGINAL: taltamir

quote:

Given enough time, resources and determination, even civilization as primitive as our could completly wipe out more advanced civ and render their planet inhospitable for millions of years.

No they can't... we could completely annihilate anything living on a planet, but it would NOT prevent it from supporting life in the future. Just import new living organisms from neighboring planets.

The only way for there to be a "fixed" quality that doesn't rise with the introduction of living creatures is if quality represents the maximum quality, which is determined by the distance from the star, the emission of the star, the atmosphere type, gravity, etc...
basically, radiation, pressure, and temperature range.
Nuking / astroid dropping / anti-matter bombing / whatever will annihilate all living organisms, but will not alter its distance from its sun, the radiation provided by its sun, its atmospheric pressure, its ability to deflect harmful cosmic rays, or its gravity or any other such permanent factor...



CHECK PLANETARY HISTORY IN SOLAR SYSTEM!!!! DAMN, just check EARTHs history. Then tell me this again.

Yeah, Earth's primordial atmosphere changed completly during weekend to support life as we know it... As do Ice/Warm Climate ages change...
Nevermind all the carbon from burned biosphere...

Being in habitable zone doesnt automatically mean the planet is habitable. Even Earth wasnt for most of its existence. And the change wasn't overnight either.
*sigh*
Really, i give up, forget all the geology, physics, climatology and biology u obviuosly just can tell better off your hat, i guess.

Well, lets grab some plants and animals from Earth and drop them off in Venus or Mars.. Biosphere restored overnight, you are elevated to Godhood shortly thereafter

To all other posters: sorry for off-topic comment

+edited-out emotional part - i am again sorry, but off-hands dismissals of at least partially documented posts (and i even calulated energies with Lorrentz tranformation etc...) REALLY annoy me :)
On the other hand, if counter argument was about major extinction events and/or biosphere regenerative potentional and/or terraforming possibilities or timescales involved... well, i wouldn't get hot-headed in first place for sure, on contrary, i LOVE factual discussion. :)



We are talking about pretty advanced civilizations here, so some measure of genetic engineering wouldn't be unfeasible... Even without it, they wouldn't be dropping off zebras right away... you can get the right bacteria and plants first.
it is funny because its as if you are arguing against yourself... inhospitable for millions of years? ha? laughable. Now if you said "dozens of years" or even "hundreds of years" that would be a different issue. Also you seem to confuse "hospitable" and "populated". You can begin re-population the moment the last bomb exploded. (now, if its dirty bombs than that is not highly advised... but you can do it; Chernobyl has plenty of wildlife in it today; so its not like the area is sterile)

Anyways, its not just about being in the habitability ring of the star. That only affects the solar radiation levels the planet is exposed to. There is also the matter of mass (gravity), does it have a molten metal core (magnetic field that deflects harmful cosmic rays), does it have plentiful water and other elements required for life, does it NOT have dangerous and harmful elements? etc.

Also, its very arrogant of you to say I am discounting geology, physics, climatology and biology. I took all of those into account, I assure you.

Also, I think you mean carbon dioxide from burnt biomatter. And that would NOT make any difference. The planet still has the same amount of carbon, oxygen, and hydrogen atoms overall, they are just configured differently... you just need to ensure that you first introduce only http://en.wikipedia.org/wiki/Autotroph until you get the desired ratio of carbon dioxide, hydrogen monoxide, and oxygen.

quote:

+edited-out emotional part - i am again sorry, but off-hands dismissals of at least partially documented posts (and i even calulated energies with Lorrentz tranformation etc...) REALLY annoy me :)

Lets not get emotional indeed. We can rationally discuss this, and if needed either move to another thread, or maybe PM, or maybe just not discuss it if it is a problem.
I saw your calculations, but all they indicated is the amount of damage... enough to wipe out all living creatures on the planet... thing is, I didn't NEED for you to show me those, I already knew that you can wipe out all living creatures on a planet. I am saying that wiping out all living creatures on a planet does not make it inhospitable, merely depopulated.
Those calculations:
1. Did not show that the planet could not be restored after the last bomb dropped.
2. Did not show why it will be impossible to repopulate for MILLIONS of years. (or any amount of years for that matter)

unless you literally blast it out of orbit, or smash it into a new asteroid belt. in which case you have destroyed the very planet itself. (and that is represented in the game via the planet annihilator... a planet destroyed by it cannot be recolonized, cause there is no planet left)... if you destroy a planet you haven't made it into an "inhospitable planet", you have made it "not a planet"... and even the, btw, it will eventually reform unless you blast the pieces far away enough.
And yes, large enough bodies at near C certainly could pack enough punch to destroy a planet in such a manner.

< Message edited by taltamir -- 7/14/2010 5:51:41 PM >


_____________________________

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(in reply to MuthaF)
Post #: 36
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 5:34:07 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
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quote:

ORIGINAL: hidden_asbestos
Also, on my win7 it cant be minimized to taskbar, unless i minimize ALL windows... :( So this windowed mode has NONE usual features of windowed app...


Just like taltamir said, its a borderless window, I have Windows 7 and alt-tab out all the time to check the forums and manual.

(in reply to MuthaF)
Post #: 37
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 5:49:00 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
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quote:

ORIGINAL: the1sean

quote:

ORIGINAL: hidden_asbestos
Also, on my win7 it cant be minimized to taskbar, unless i minimize ALL windows... :( So this windowed mode has NONE usual features of windowed app...


Just like taltamir said, its a borderless window, I have Windows 7 and alt-tab out all the time to check the forums and manual.


Yep, rather seamlessly I might add.

_____________________________

Distant Worlds Fan

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(in reply to the1sean)
Post #: 38
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 6:15:20 PM   
WoodMan


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Hey Erik I have an issue that I've had since 1.0.4.9 and still have now.  I did mention it before but oddly nobody else experienced it I think.  I can't build Defensive bases between 9 o clock and 12 o clock around the planet, basically the top left side.  When I try it just builds smack in the middle of the planet instead, however I can build on all other sides of the planet.

(in reply to Shark7)
Post #: 39
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 9:46:37 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
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quote:

ORIGINAL: WoodMan

Hey Erik I have an issue that I've had since 1.0.4.9 and still have now.  I did mention it before but oddly nobody else experienced it I think.  I can't build Defensive bases between 9 o clock and 12 o clock around the planet, basically the top left side.  When I try it just builds smack in the middle of the planet instead, however I can build on all other sides of the planet.


Hmm, I havent personally noticed a problem with that, but I prefer mobile forces to static defences. I only build defensive bases at AI autosuggestion.

(in reply to WoodMan)
Post #: 40
RE: New v1.0.5.8 Public Beta Now Available! - 7/14/2010 10:31:31 PM   
shinobu


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Excellent update! Hats off to the CodeForce crew...

< Message edited by shinobu -- 7/14/2010 11:25:26 PM >

(in reply to the1sean)
Post #: 41
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 12:01:15 PM   
Pipewrench


Posts: 453
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quote:

ORIGINAL: WoodMan

2. The AI seems to regard the Space Creatures as not that important to kill.  In both my 1.0.5.7 and 1.0.5.8 game the AI was sending Construction Ships to fix the Devastation Moon without killing the Space Creatures guarding it first.  The Construction Ships would flee, then come back, then flee in an endless loop.  I have a save with this going on if you need it.  A second example I've noticed of AI not killing Space Creatures, in several games over several versions (including 1.0.5.8 )I've come across AI planets with Giant Kaltors over them eating Freighters that come near, resulting in an absolutely massive Kaltor or two over the planet, this goes on until I send my own ships to kill them.




+1

would it not be possible to make any system with a space creature a yellow color on the colonize and resource drop down and script in a no go for civilian traffic until the danger is removed. This way the ai is protected and the player has the visualization for his or her military and the civilian traffic is protected?

(in reply to WoodMan)
Post #: 42
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 12:40:22 PM   
hidden_asbestos

 

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quote:

ORIGINAL: MuthaF


quote:

ORIGINAL: the1sean


quote:

ORIGINAL: hidden_asbestos

Still no windowed mode?

The game handles different resolutions already -- why not let us pick as smaller one than the desktop size?


you know it DW is just a "fill screen" window? You can just alt tab out of it, really fast and stable...


Thats is not his point i guess - not everyone got multimonitor setup like i do, so on monitor and DW always on native res, he never got any usable workbench and DW in view. Also, on my win7 it cant be minimized to taskbar, unless i minimize ALL windows... :( So this windowed mode has NONE usual features of windowed app...
I can empatize with other people on this :)


Thanks, glad to hear that someone else understands what I mean for once

I guess repeatedly telling me how the full screen display is achieved with this game is very important and every opportunity to explain this should not be overlooked.

Amusingly, the fact that it is a large window makes it even more trivial to slap a caption on top complete with a minimise button and let you move it around. Perhaps this is why I keep getting told this is a big window when I make this request that has so far been totally ignored by the developers?






(in reply to MuthaF)
Post #: 43
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 2:38:14 PM   
Okim


Posts: 209
Joined: 1/29/2010
From: Russian Federation
Status: offline
quote:

Open 1.0.5.8 and 1.0.5.7 in different windows to see difference... or the following:

Bug Fixes 33-36

AI + Automation Changes 8-9

Interface Improvement 14

Game Balance Changes 12-15


Erik, can you please mark changes made in newer versions of betas? It is indeed very difficult to read through the full list in attempt to search for new fixes. Something like this with a brief explanation in the top or bottom of your new-version-available post will be very helpful:

Changed in 1.0.5.6
Changed in 1.0.5.7
Changed in 1.0.5.8

I understand that this is quite time-consuming, but it will really help your fans :)

< Message edited by Okim -- 7/15/2010 2:44:03 PM >

(in reply to Erik Rutins)
Post #: 44
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 6:03:33 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline

quote:

ORIGINAL: hidden_asbestos

Thanks, glad to hear that someone else understands what I mean for once

I guess repeatedly telling me how the full screen display is achieved with this game is very important and every opportunity to explain this should not be overlooked.


I didnt intend to trivialize your request, or anyone else's. I was just trying to let you know an easy workaround/feature. Some users dont know about holding down the "alt" key and pressing the "tab" key to switch back to the desktop or other windows. Many games dont alt-tab well or at all, they might even crash. Distant Worlds alt-tabs easily and painlessly, and automatically gets minimized (at least on Windows 7, which I use). Many people explain its already windowed nature to explain why the alt-tab feature works so well. The intention wasnt to ignore your suggestion, but to help you out.

quote:

ORIGINAL: hidden_asbestos
Amusingly, the fact that it is a large window makes it even more trivial to slap a caption on top complete with a minimise button and let you move it around. Perhaps this is why I keep getting told this is a big window when I make this request that has so far been totally ignored by the developers?


So far the developers have been working on bug and gameplay fixes. Windowing options are a nice thing to have but arent nearly as critical as, well, gameplay killing problems, bugs, and crashes.

Many of the community's less time-critical requests have been noted and commented on by the devs, but this upcoming patch is about gameplay fixes and bugs. I personally have requested "click and drag" map interface options, and Erik said we should get it, but it wont be in until a later patch. Same goes for mod support, it isnt as critical.

They are listening, just try to be a little patient, I dont think anyone is trying to stonewall you.

(in reply to hidden_asbestos)
Post #: 45
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 6:05:18 PM   
caerr

 

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Anybody losing stuff like ship triangles and those tiny plaques on planets showing population and race in close up view, or is it just me? Galaxy map is fine though.

(in reply to Okim)
Post #: 46
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 6:31:57 PM   
MuthaF

 

Posts: 21
Joined: 6/17/2010
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quote:

ORIGINAL: taltamir

.....
Also, its very arrogant of you to say I am discounting geology, physics, climatology and biology. I took all of those into account, I assure you.

.....


[shortened quote to MINIMIZE size; just to make clear whats this replying to]

I am sorry, i have been pretty busy lately, in fact i had to keep this as short as possible right now...

- i dont recall discussing terraforming/active artificial restoration being a factor at all - there were no mention of any resources being spent for that purpose
- maybe its just problem of scale? remember, we are talking TOTAL LIFE EXTINCTION event, not just 'regular' Major Extinction Event
- as this was about MAXIMUM possible planetary bombardment damage without actually destroying the planetoid itself (given enough time & resources it was)
- i never argued about elements tranformations in planetary bodies collision - i specificaly stated, that all the carbon now contained in biosphere would be in atmosfere (thats reads element MOVE not TRANSFORM in my dictionary
- without biosphere there is not enough carbon storage processes available, thus semi-permanent atmosphere change
- without free oxygen replenishment systems (biospehere) all 'breathable' oxygen from atmosphere will end up chamically bonded to something - semi-permanent atmoshpere change
- impact induced volcanismu would also drastically alter atmosphere composition
- impact induced lava oceans
- methan contained in permafrost/ocean floor would almost surely be released to atmosphere...yeah im tlaking Earth, but what other real habitated world exmaple we have right now? :)
...i hope u get the picture. I recon this is about quarter of reasons i can think of that make planets unhospitable in any (humanly) meaningful timeframe with before-mentioned planetary bombardment methods - in fact i dont consider any explosive devices at all, just kinetic impactors
- for the sake of argument, even if u 'only' wiped out all 'higher' life than bacteria/prokaryote group, atmosphere restoration would take milions of years as i stated (see primordial atmosphere as example)
i could go on for a page, but not enough time, also i suspect no one else reading this thread is really interested :) so just few off-hand sources i've digged out in the little time i had for this:
this paper is pretty relevant - impact induced volcanism: http://www.mantleplumes.org/WebDocuments/JonesSpringer2003.pdf
and here u can see small example of direct results we talk about: http://en.wikipedia.org/wiki/Deccan_Traps
Big enough collision can theoretically even demagnetize planetary core, change planetary orbit/rotation axis but i admit that is probable over-scaling - though not impossible
anyway, i admit the sourcing part is pretty poor, but i hope it will at least partially prove my point - i sadly dont have enough time run proper thoeretical model, but on the other hand i dont really feel the need considering (not)sourcing of counter-argument..
Anyhow, if you are genuinly interested in proper debate, i will be happy to as time allows, but only on condition of proper sourcing/exampling in argumentation, and (i suspect for others sanity) in different thread or through PM :)

damn, so many things on mind, so little time and sourcing at hand, well RL calls again.

Uh, maybe in the hurry i forgot to make my main point clear:
its basically all about changing conditions on planet AND wiping out all(almost) support mechanisms for correction - kinda like restarting earth evolution to primordial conditions.

< Message edited by MuthaF -- 7/15/2010 6:40:51 PM >

(in reply to taltamir)
Post #: 47
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 7:14:32 PM   
taltamir

 

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Joined: 4/2/2010
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the thing is, life doesn't need to EVOLVE again... it merely needs to be reintroduced, by sentient custodians who have access to some pretty advanced technology.
The mechanisms you are now suggesting are interesting, but I would like to see some more detailed sourcing, as well as go over the data myself before I conclude one way or the other...

A few issues:
quote:

- without free oxygen replenishment systems (biospehere) all 'breathable' oxygen from atmosphere will end up chamically bonded to something - semi-permanent atmoshpere change

It will most likely end up bonded to hydrogen in the form of dihydrogen monoxide (water); to other oxygens in the form of ozone or O2 molecules, and in carbon dioxide molecules. Mainly, all organic matter is being incinerated by massive energy release... incineration involves converting atmospheric oxygen and biomass to water and carbon dioxide.

Autotrophes take in cabon dioxide and water and produce oxygen, according to researchers, early earth had almost no free oxygen in the atmosphere, it all came from autotrophes. So there is nothing permanent about that.

Same can be said about the CO2...

as for methane... http://en.wikipedia.org/wiki/Methane
quote:

Methane is a relatively potent greenhouse gas. Compared with carbon dioxide, it has a high global warming potential of 72 (calculated over a period of 20 years) or 25 (for a time period of 100 years).[2] Methane in the atmosphere is eventually oxidized, producing carbon dioxide and water. As a result, methane in the atmosphere has a half life of seven years

nothing permanent about it, it will naturally oxidize to water and carbon dioxide... and it will do so rapidly (7 years half-life). No "millions of years" process.

Volcanic gasses... this has me curious. I am looking it up now:
http://volcanoes.usgs.gov/hazards/gas/index.php
so... nothing permanent, and nothing overly severe. Almost all the emissions from volcanoes are water, carbon dioxide, and Sulfur dioxide.
Sulfur dioxide is dangerous to mammels, but it is used and produced by a variety of living organisms.... plus, its not like it will even stay in the atmosphere too long, its heavy enough to deposit.
quote:

Biochemical and biomedical roles
Sulfur dioxide is toxic in large amounts. It or its conjugate base bisulfite is produced biologically as an intermediate in both sulfate-reducing organisms and in sulfur oxidizing bacteria as well. Sulfur dioxide has no role in mammalian biology. Sulfur dioxide blocks nerve signals from the pulmonary stretch receptors (PSR's) and abolishes the Hering-Breuer inflation reflex.


All that being said, I am inclined to think it will take longer then I initially though, maybe a few decades... it will take some years to get rid of the sulfur dioxide, it will take some decades for the methane to go away, etc... Still, I don't see any reason why it should take millions of years. Heck, i don't see any reason why it should take longer then 20 years.
That is of course assuming severe enough bombardment (we are talking extreme overkill here, much more then would have been needed to merely kill the sentients who colonize the planet). If they merely nuked the cities, then planet quality should not be significantly altered. nor would it be a big problem to restore it.

< Message edited by taltamir -- 7/15/2010 7:20:09 PM >


_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to MuthaF)
Post #: 48
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 7:52:27 PM   
Uncle_Joe


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I keep scanning the betas hoping, but is there any realistic chance for a multiplayer addition for this game? I've held off buying it because I have plenty of single-player 4x games and my friends and I prefer to play with/against each other. I bought Armada 2526 hoping it would add internet play, but that doesnt seem overly likely at this point so I don't really want to pick up another space 4x game and then not be able to play online.

Sooo, I recall when Distant Worlds was released that MP play was discussed. Is there anything moving in that direction or it not likely at this point?

Thanks!

_____________________________


(in reply to taltamir)
Post #: 49
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 8:48:28 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
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quote:

ORIGINAL: Uncle_Joe

I keep scanning the betas hoping, but is there any realistic chance for a multiplayer addition for this game? I've held off buying it because I have plenty of single-player 4x games and my friends and I prefer to play with/against each other. I bought Armada 2526 hoping it would add internet play, but that doesnt seem overly likely at this point so I don't really want to pick up another space 4x game and then not be able to play online.

Sooo, I recall when Distant Worlds was released that MP play was discussed. Is there anything moving in that direction or it not likely at this point?

Thanks!


adding multi-player is a massive undertaking.
I have NEVER heard of any game, EVER to have a FREE multiplayer addon if it was released as single player only game originally. A few rare ones release a multiplayer expansion pack that costs money (and takes quite a while to develop).
If someone knows of any game where this happened, please post...

Note, heroes of might and magic 5 doesn't count, the game advertised multiplayer and was supposed to have it from the starts... the game went on sale saying they had delays with multi-player, but it will be released ASAP via a patch (the main menu had a multiplayer button, if you clicked on it, it explained the situation). So... yea...
Anyways, I would like to hear about it if such a game exist, but I really would not expect distant worlds to be the first.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Uncle_Joe)
Post #: 50
RE: New v1.0.5.8 Public Beta Now Available! - 7/15/2010 10:36:55 PM   
impact


Posts: 88
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From: Germany
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multiplayer would be awesome, but then you probably wouldn't be able to adjust speed...can you imagine DW without a pause-function? or the ability to go to 4x speed?

(in reply to taltamir)
Post #: 51
RE: New v1.0.5.8 Public Beta Now Available! - 7/16/2010 9:29:44 AM   
hidden_asbestos

 

Posts: 18
Joined: 5/6/2010
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quote:

ORIGINAL: the1sean
They are listening, just try to be a little patient, I dont think anyone is trying to stonewall you.

You're right, sorry!

(in reply to the1sean)
Post #: 52
RE: New v1.0.5.8 Public Beta Now Available! - 7/16/2010 3:00:36 PM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
quote:

adding multi-player is a massive undertaking.
I have NEVER heard of any game, EVER to have a FREE multiplayer addon if it was released as single player only game originally. A few rare ones release a multiplayer expansion pack that costs money (and takes quite a while to develop).
If someone knows of any game where this happened, please post...


Well I just seem to be recall it 'being on the list' and I'm wondering if it's something that is getting any priority or if it's not expected at this point. Even in an expansion would be fine if it was something relatively definite on the horizon.

_____________________________


(in reply to hidden_asbestos)
Post #: 53
RE: New v1.0.5.8 Public Beta Now Available! - 7/16/2010 5:40:01 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline
Hearts of Iron 2 was a good "pausabll-realtime-4x" that had good multiplayer. I think it could work with Distant Worlds, you would just have to set certain things to automatically taken care of or suggestion oriented, with maybe a few more options to streamline control (i'm thinking of spying and ship customization specifically).

(in reply to Uncle_Joe)
Post #: 54
RE: New v1.0.5.8 Public Beta Now Available! - 7/16/2010 7:10:43 PM   
jalapen0

 

Posts: 122
Joined: 4/10/2010
Status: offline
I've never played multi in it but I know they play EU3 multi all the time. Same deal.

(in reply to the1sean)
Post #: 55
RE: New v1.0.5.8 Public Beta Now Available! - 7/16/2010 8:47:50 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline

quote:

ORIGINAL: jalapen0

I've never played multi in it but I know they play EU3 multi all the time. Same deal.


Yeah, and most of the fans of those games are pretty hard-core, so it could definitely work with Distant Worlds. The best part about DW is the streamlined gameplay and intelligent, helpful AI. That would be a huge bonus over many other realtime-4X's out there!

(in reply to jalapen0)
Post #: 56
RE: New v1.0.5.8 Public Beta Now Available! - 7/17/2010 1:49:03 AM   
tornnight

 

Posts: 170
Joined: 6/13/2010
Status: offline
multiplayer = lame

(in reply to the1sean)
Post #: 57
RE: New v1.0.5.8 Public Beta Now Available! - 7/17/2010 5:13:20 AM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
quote:

multiplayer = lame


Yes, MP with random internet d-bags = lame, but MP with friends is some of the best gaming I've ever done. And we've played Civ 3/Civ 4, SEIV, MOO2, EU3, and a TON of older games dating back to Command HQ and the like. ;)

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(in reply to tornnight)
Post #: 58
RE: New v1.0.5.8 Public Beta Now Available! - 7/17/2010 7:31:02 AM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
quote:

ORIGINAL: Uncle_Joe

quote:

multiplayer = lame


Yes, MP with random internet d-bags = lame, but MP with friends is some of the best gaming I've ever done. And we've played Civ 3/Civ 4, SEIV, MOO2, EU3, and a TON of older games dating back to Command HQ and the like. ;)


what is a "friend"?

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Uncle_Joe)
Post #: 59
RE: New v1.0.5.8 Public Beta Now Available! - 7/17/2010 12:11:42 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
quote:

what is a "friend"?


lol, you make an "ally" in real-life like you might do in DW... at least I think, something like that anyway.

As I stated before, MP is fine as long as the single player is not adjusted in anyway whatsoever to make way for multi (like pace increase, loss of pause etc).  I think the modders patch is next, thats more important to me than MP, but Elliot seems pretty good, so if lots of people are asking, maybe in the future you will see it.

(in reply to taltamir)
Post #: 60
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