Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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Slayer's comments remind me of a concern, though I never use his strategy, and that is, if an armored car enters the hex, don't some mines have to blow, thereby rendering that mine or mines null? In most mine hexes we encounter, we bump into 10 or more, well, the Slayer strategy would work quite well, if 10 tanks going through the hex set off all the mines, thereby creating a path. I don't think the number of mines decrease for the number of times they've blown, do they?
The only semi-bonehead thing that I have a habit with these days, is that the last two battles I've used commandos, is that I've placed them in an enemy rear position where there's objective hexes close by. The results were an interesting contrast however. One battle saw the two that infiltrated getting wiped out with scarcely three or four losses in men for the enemy. The other battle, however, infiltrated to the cost of losing one unit, while the other unit wiped out like 12 units, basically one at a time, while losing some three or four men of their own.
That is one of my more interesting aspects in the game, to see how I can maximise their effect. Too often I get them so far away from enemy contact, that by the time they take any hexes or engage in some stealth fighting, their only use ends up to be recon for tricky spots. Then there's the other extreme where I infiltrate with them right in cover beside objective hexes. It wouldn't be so bad if these weren't core units, but I do have a platoon of three in core, and they have to gain experience and survive at the same time. I have to figure out their best use and have them do well, so that when it might really count, like when taking timed objectives, they might be able to take them without being seen, or at least sit by them inactive and not be seen. You know you've really blown it when not only are you beside a lot of enemy units, but you are actually in a hex with an enemy unit as well.
Actually, I thought of somethign pretty good. I hate it when I still play sort of tooth-fairy fashion, in that I play as though the game is as it were. What I mean, is that I keep saving shots on occassional units, to concentrate on one unit, when it doesn't work anymore. Take your B1 unit for example, which maybe has 5 shots starting off. Let's say this and some more units will concentrate on suppressing the enemy's invincible tank, so that the enemy cannot fire with it. Instead od using it ANY during opfire, I will doggedly refuse with it's opfire, due to the fact that I don't want it to lose accuracy by switching to another target. Well, when the next player turn comes around, B1 has acquired a different target, though it never fired, so in essence, the only strategy there is for not firing with that unit during opfire, is to fire on the indestructible unit with more rounds controlled by myself, which every single turn has to start the building of accuracy all over again. PERHAPS if after I shot off all it's rounds on the player turn, I would eliminate it's range, it might keep the old target, but I don't know if that's so (and certainly it wouldn't retain the target if that target got out of view), and it also can get awfully tiresome to do that for every unit which you're trying to retain their old target for.
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