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Newbie mistakes I still make - 12/2/2000 10:24:00 AM   
Pack Rat

 

Posts: 594
Joined: 5/8/2000
From: north central Pennsylvania USA
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Well if I wasn't human I probably couldn't type this I thought this thread might help some of our newer players. I still sometimes just click on the square I want a unit to go to in a combat situation, rather than move one hex at a time. I've voomed by enemy forces I don't want to tell how many times. I don't always take the time to set range. Move on an offense with out waiting for my artillery fire. Move on an offense with out waiting for reinforcements to get there so I can hold it if I take the objective. Start a battle with out looking at the map very carefuly. Any body else human? ------------------ Your mine is a terrible thing to lose. Pack Rat

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PR
Post #: 1
- 12/2/2000 10:28:00 AM   
RUsco

 

Posts: 402
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From: Grand Rapids,MI USA
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1. Forget Recon 2. Run all over map splitting forces into small sections. 3. Forget Wild Bill is a devious old man when testing his campaigns.

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Post #: 2
- 12/2/2000 10:38:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
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I'll get hot and forget to have my cursor firmly on a new unit, so when I click the last unit I was on will move, often with bad results. By the way, how do you "set range"?

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Post #: 3
- 12/2/2000 10:57:00 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
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Can't deal with sitting still for long, so sometimes get a wild hair and go offensive when I should be defensive, not always with the desired affect!! A particular campaign I'm playtesting is humbling me in this aspect...very quickly!! ------------------ Mike Amos Meine Ehre Heisst Treue

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

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Post #: 4
- 12/2/2000 12:04:00 PM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
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REMF: Simple way is to click on unit and hit "Y" key and put in any range number up to the maximum indicated. Another way is to go to Headquarters screen ("H" key, I think)and use the associated keys in the right hand column. Another way is to bring up unit info screen and highlight range and select up to the max. Remember if you don't want to be spotted use low numbers.... ------------------ Sm:):)th Sailing...chief

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Post #: 5
- 12/2/2000 12:15:00 PM   
Wild Bill

 

Posts: 6821
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Touche, William! You've learned that one well now. It's hard to cook up new surprises for you anymore Mine? Becoming impatient and charging the guns!...ARGH! Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

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Post #: 6
- 12/2/2000 5:01:00 PM   
Captn_Jack

 

Posts: 62
Joined: 10/4/2000
From: Reedsville, WV, USA
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quote:

I still sometimes just click on the square I want a unit to go to in a combat situation, rather than move one hex at a time.
May be my #1 problem...Instead of moving a unit where I want it to go, the cpu moves it generally into harms way, and lo and behold, another burned out hulk.
quote:

Move on an offense with out waiting for my artillery fire.
Word for word EXCEPT add: to stop.
quote:

forget to have my cursor firmly on a new unit, so when I click the last unit I was on will move
Been here too, many times. A variant is to move to a unit I think is suppressed, but is really destroyed or abandoned and last unit moves towards the new location I've just chosen for it... Biggest mistake was playing the Brits, first time, checking out all the new equipment, buying my toys, deploying them and finding out I bought the wrong tanks, which were woefully under-gunned! Kerg thanks me for this one... Sure there will be more to add to this list. CJ

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M(1)&M(9)'s...they melt in your tank...not in your hand!

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Post #: 7
- 12/2/2000 8:46:00 PM   
mogami


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From: You can't get here from there
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Hi, Over and over and over I move the T-34 out to challange a Tiger I know is waiting and boom dead without even getting off a shot. The good part of this is every battle I buy fewer and fewer tanks and just use the infantry to kill the beasts. Undergunned Brits? must be early war or you haven't looked at the firefly. My number one enemy (Tankhead) has introduced me to all the Brit members of the animal kingdom (Ram Badger, Crocodile ect ect) I often shoot at one unit before tossing the smoke in the line of fire of his buddies. I still try closeassaults on flamethrowing tanks? I have not learned that 3 of my tanks are not a match for anyone elses Halftrack? (the 3 units that each miss from 1 hex away 4 times apiece are always mine? ) I have not learned that airplanes know which one of my tankcrews is the best and where it's hid and fly straight to it and blow it and it's escort platoon of infantry and AA guns off the map first thing no matter what. All my opponents are equipped with "deathrays" that no matter which country I play does not possess (the "deathray" can be idendified by this, Its your opponents turn, you are looking at the map when with out any message/sound/op fire one of your tanks just dissapears. No wreck no smoke no nothing. I was once looking at a platoon (4sqds) trying to figure out how to move them on my turn, when 1 by 1 they vanished I have not learned how to say no to an online battle. (I am going to buy 2 more computers and play 3 at once) I never move a unit by mistake, no not me that crew with 90 kills in a long campaign drove onto my own mines on purpose (stratagy) The one with 76 that was the very next unit I "moved" was on purpose too (tactics) I still shoot at enemy units that are sharing a hex with one of mine and act confused when my unit surrenders I often throw my opponent off track by not giving my units an objective when I deploy there by making them impossible to move during the following battle. It drives them nuts trying to find me. Keep posting the tips I am paying attention. ------------------ I'm not retreating, I'm attacking in a differant direction! [This message has been edited by Mogami (edited December 02, 2000).]

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I'm not retreating, I'm attacking in a different direction!

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Post #: 8
- 12/2/2000 10:20:00 PM   
ncpanther

 

Posts: 73
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From: NC
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quote:

Originally posted by Mogami: Hi, Over and over and over I move the T-34 out to challange a Tiger I know is waiting and boom dead without even getting off a shot.
Guilty Guilty guilty!!! This is probally my #1 mistake!! (Much to PackRats delight) #2 I get frustrated with that Tiger sitting on the hilltop blowing me away and throw everything at it. Only to lose it all! (Again to PRs delight) I still move by clicking the hex I want to go to thereby desroying or immobilzing my tanks. And last but not LEAST! my guys are waiting in ambush, arty hits them they rally I move them out of harms way right into another arty barrage!! Thanks Pack!! ------------------ NC Airborne Sappers Lead the way!! SAPPERS ATTACK!!!!

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NC Airborne Sappers Lead the way!! SAPPERS ATTACK!!!!

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Post #: 9
- 12/3/2000 12:49:00 AM   
Captn_Jack

 

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From: Reedsville, WV, USA
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quote:

Undergunned Brits? must be early war or you haven't looked at the firefly. My number one enemy (Tankhead) has introduced me to all the Brit members of the animal kingdom (Ram Badger, Crocodile ect ect)
Yes, studied all the equipment Mogami, knew what I wanted, but when it came time to deploy...I had bought the wrong ones...the ones with the 75mm instead of the 6pdr or the 17pdr's. Ended up getting some Fireflys as re-inforcements but by then was too late. CJ

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M(1)&M(9)'s...they melt in your tank...not in your hand!

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Post #: 10
- 12/3/2000 1:25:00 AM   
mogami


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Captn Jack said Yes, studied all the equipment Mogami, knew what I wanted, but when it came time to deploy...I had bought the wrong ones...the ones with the 75mm instead of the 6pdr or the 17pdr's. Ended up getting some Fireflys as re-inforcements but by then was too late Yep I know the feeling. Last battle I bought 3 companies of infantry. Not paying attention I equipped them with AT-rifles instead of RPG's made a very pretty sound bouncing off the Tigers 1 hex away. Guess we can add that to my ever expanding list of bonehead things I have done. How could I have forgot this one, the most awesome airstrike of my SPWaW experiance was a sturmovk I called for, I plotted a target 8 hexes from where it attacked I had 3 T-34's piled up waiting for the strike so they could come out of hiding and chase the soon to be routed invaders off the map. In the surrounding hexes were a platoon of engineers and various infantry type units need I go on? Damn plane did a barrel roll as it left me in smoking ruins. I won't go into my adventures with friendly arty. ------------------ [This message has been edited by Mogami (edited December 02, 2000).]

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I'm not retreating, I'm attacking in a different direction!

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Post #: 11
- 12/3/2000 1:27:00 AM   
Drex

 

Posts: 2524
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From: Chico,california
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Some of my human mistakes: 1)rushing to grab an objective only to realize I can't hold it 2)buying 75mmShermans against the Germans 3) completely forgetting about some poor squad hidden in a forest( hard to see them sometimes) 4) Forgetting to deploy all my units only to realize I left them back at the map edge. they get to battle just in time for the last turn to end. I could go on all day about this.

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Post #: 12
- 12/3/2000 2:52:00 AM   
Dave_R

 

Posts: 84
Joined: 9/22/2000
From: England
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The worst mistake that I still make, usually come about 2 in the morning, just after a long and difficult turn. I sit there, gran a fag and a slurp of coffee and hit the end turn button! Only I don't! I hit the end game button and don't relise until two nanoseconds after I've hot the 'y' key to confirm it! Second mistake I still make! I never remember to save at the end of the turn!

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Post #: 13
- 12/3/2000 3:29:00 AM   
Don

 

Posts: 810
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From: Elk Grove, CA (near Sacramento)
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All of the above! What gets me is that I keep on doing these things! Don

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Post #: 14
- 12/4/2000 1:30:00 AM   
Slayer

 

Posts: 63
Joined: 11/26/2000
From: Toronto, ON, Canada
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Hmmm...that armored car hit a mine. Better try with a second armored car. That one too? Let's try a tank this time... Been doing that one since SP1, but I think I am getting the point now...

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Post #: 15
- 12/4/2000 4:42:00 AM   
Lou

 

Posts: 69
Joined: 10/20/2000
From: Central Maine
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1. Lining units up along a road for a fast start...even when I suspect the AI might have air power. 2. Forgetting to buy mineclearing units for assualt games. 3. Trying to use the "Riverdance" method of mine removal when I forget to buy engineers. 4. Assuming that the enemy has shot his wad. 5. Shooting at retreating or routed units. (I still don't understand how a tank crew can go from cowering sacks of jello to really pissed off sharpshooters, but I accept it as part of the game) 6. Forgetting the magic of smoke. "The Thinking Mans Ammunition" (From Team Yankee) Lou

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Post #: 16
- 12/4/2000 4:59:00 AM   
troopie

 

Posts: 996
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1. Having armoured cars trying to slug it out with tanks. 2. Going for V hexes baldheaded near the end of the game and running into ambushes. 3. Letting my armour get too far ahead of my infantry. 4. Taking a victory hex with one section, and losing it again because that one section was out of supporting distance. 5. Not buying enough artillery. troopie ------------------ Pamwe Chete

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Post #: 17
- 12/4/2000 7:10:00 PM   
jpkeenan

 

Posts: 31
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I will NOT let my armour outrun my infantry. I will NOT let my armour outrun my infantry. I will NOT let my armour outrun my infantry.I will NOT let my armour outrun my infantry.I will NOT let my armour outrun my infantry.I will NOT let my armour outrun my infantry.I will NOT let my armour outrun my infantry.I will NOT let my armour outrun my infantry.I will NOT let my armour outrun my infantry. (A thousand more times) YET I STILL DO IT!!!! :0)

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Post #: 18
- 12/4/2000 9:59:00 PM   
Charles22

 

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From: Dallas, Texas, USA
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Slayer's comments remind me of a concern, though I never use his strategy, and that is, if an armored car enters the hex, don't some mines have to blow, thereby rendering that mine or mines null? In most mine hexes we encounter, we bump into 10 or more, well, the Slayer strategy would work quite well, if 10 tanks going through the hex set off all the mines, thereby creating a path. I don't think the number of mines decrease for the number of times they've blown, do they? The only semi-bonehead thing that I have a habit with these days, is that the last two battles I've used commandos, is that I've placed them in an enemy rear position where there's objective hexes close by. The results were an interesting contrast however. One battle saw the two that infiltrated getting wiped out with scarcely three or four losses in men for the enemy. The other battle, however, infiltrated to the cost of losing one unit, while the other unit wiped out like 12 units, basically one at a time, while losing some three or four men of their own. That is one of my more interesting aspects in the game, to see how I can maximise their effect. Too often I get them so far away from enemy contact, that by the time they take any hexes or engage in some stealth fighting, their only use ends up to be recon for tricky spots. Then there's the other extreme where I infiltrate with them right in cover beside objective hexes. It wouldn't be so bad if these weren't core units, but I do have a platoon of three in core, and they have to gain experience and survive at the same time. I have to figure out their best use and have them do well, so that when it might really count, like when taking timed objectives, they might be able to take them without being seen, or at least sit by them inactive and not be seen. You know you've really blown it when not only are you beside a lot of enemy units, but you are actually in a hex with an enemy unit as well. Actually, I thought of somethign pretty good. I hate it when I still play sort of tooth-fairy fashion, in that I play as though the game is as it were. What I mean, is that I keep saving shots on occassional units, to concentrate on one unit, when it doesn't work anymore. Take your B1 unit for example, which maybe has 5 shots starting off. Let's say this and some more units will concentrate on suppressing the enemy's invincible tank, so that the enemy cannot fire with it. Instead od using it ANY during opfire, I will doggedly refuse with it's opfire, due to the fact that I don't want it to lose accuracy by switching to another target. Well, when the next player turn comes around, B1 has acquired a different target, though it never fired, so in essence, the only strategy there is for not firing with that unit during opfire, is to fire on the indestructible unit with more rounds controlled by myself, which every single turn has to start the building of accuracy all over again. PERHAPS if after I shot off all it's rounds on the player turn, I would eliminate it's range, it might keep the old target, but I don't know if that's so (and certainly it wouldn't retain the target if that target got out of view), and it also can get awfully tiresome to do that for every unit which you're trying to retain their old target for.

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Post #: 19
- 12/5/2000 12:28:00 AM   
lnp4668

 

Posts: 517
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From: Arlington, TX, USA
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My biggest mistakes is to get to the next unit by the "N" key, thus always move my leaders before the rest of the platoon. No wonder I always seems to have lousy leaders.

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Post #: 20
- 12/5/2000 12:47:00 AM   
Kluckenbill

 

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I find that almost all of my truly boneheaded mistakes are the result of impatience: Tanks outrun the infantry. Or they continue the attack alone after dropping off their tank-riding grunts, without picking them back up again. Assault without adequate artillery prep. Recon with the expensive unit that's available instead of the cheap one that's two turns away. Advance platoons piecemeal because they don't all have enough commands to change their movement objectives. In fact, just generally wasting commands is rather foolish. Attacking with my Rangers/Partisans before they all arrive. Six Partisan squads on turn 9 are a lot more effective than 3 on turn 6, 2 on turn 7 and so forth. Of course a lot of scenarios are specifically designed to force you to hurry. (Isn't that right WB?) But its crucial to strike the proper balance between your inner Patton and Montgomery. ------------------ Target, Cease Fire !

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Target, Cease Fire !

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Post #: 21
- 12/5/2000 1:39:00 AM   
Fuerte

 

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From: Helsinki Finland
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1) I never call for reinforcements (I'm too lazy and I want to play with what I have and I don't remember how it is done). 2) I seldom set range (I'm too lazy). 3) I sometimes forget to set the objectives in deployment phase (when Command & Control is on). There are also some things that I can't do anymore when the VCR is fixed: 1) Move some units first so that the VCR gets filled! 2) Shoot last with the units that I want to remain hidden to my opponent!

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Post #: 22
- 12/5/2000 1:41:00 AM   
Charles22

 

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From: Dallas, Texas, USA
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quote:

...your inner Patton and Montgomery
I've heard it all now! Given the direction of this thread, I think the inner Custer isn't entirely out of the question.

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Post #: 23
- 12/5/2000 4:07:00 PM   
bravo.john

 

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1) Firing at infantry with my halftrack from 3 hexes away instead of the one right next to it that is 4 hexes away. Damn those Brits and those heat seeking rifle grenades. 2) Using armor to mop up infantry that has retreated into smoke. 3) Not being cautious enough on attack with regards to enemy minefields. Best Wishes, Johnny Bravo

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Post #: 24
- 12/5/2000 4:16:00 PM   
Fredde

 

Posts: 498
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Advancing faster than i planned and forgetting to cancel the preplotted artillery mission for that hex Not very funny to be shelled by my own 155 mm artillery.

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Post #: 25
- 12/6/2000 2:40:00 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
Getting frastrated with a Tiger, changing the preference screen, killing the damn thing, then feel guilty for cheating... Sometimes, when I see an opponent opportunity to exploit, I jump ahead without having covering fire. More than likey it was an ambush...

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Post #: 26
- 12/6/2000 4:43:00 AM   
mogami


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Hi, A brand new one!!! Playing allday with paratroops/gliders I thought I had it down so I sent a company and support to back objective area in meeting engagement ( 4xtransport 4x glider). New Blunder? Having the transports and gliders fly right down center of map 3 transports shot down. I considered changing the entry/exit hex but did not cause I thought it would be easier for them to find the LZ (gotta live to get there huh?) ------------------ I'm not retreating, I'm attacking in a differant direction!

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I'm not retreating, I'm attacking in a different direction!

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Post #: 27
- 12/6/2000 10:01:00 AM   
Don Doom


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ALL THE ABOVE, Main being very impatient. Don

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Doom
Vet of the Russian General Winter
For death is only the begining

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Post #: 28
- 12/6/2000 10:36:00 AM   
Flashfyre

 

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Mistakes I keep making.....hmm. 1) Not buying ammo carriers for my on-board arty. Real pain when the mortars run out of ammo before my attack really gets started. 2) Forgetting to plot preplanned firing hexes for arty. Sometimes those Redlegs take forever to respond to fire mission requests. 3) Wasting op fire on crewmen. Hurts when the AI sends his armor column at me, and all I got to shoot with are tank MGs.

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Post #: 29
- 12/6/2000 11:05:00 AM   
skukko


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From: Finland
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I'm not sure if mentioned allready, but this is hard: I'll buy 88:s and put them at good shooting position. After a while they are getting pinned of op-fire or they can't see anything because of smoke, so it's time to move. Hello. Time to move - who has stolen all the trucks and prime movers?!? And I cry inside while watching bombardments slowly killing them all...I have forgot to buy movers, happened two times in pbem...

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salute

mosh

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