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Mortars and MGs are monsters!! :)

 
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Mortars and MGs are monsters!! :) - 7/19/2010 9:08:53 PM   
Rift

 

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I know a thread is already in play about MGs and I want to second that they are amazingly powerful and IMO a little bit too powerful (Took out the entire crew of a 2cmflak in under a minute who was set up in a 2 storey building).

But mortars Holy Crap they can do some huge damage.

I have no issue with mortars decimating troops in the open and maybe in single storey buildings but when I'm starting to loose huge numbers of men in 2 and 3 storey houses I'm starting to rage.

I am playing the Hells Highway campaign and I have just lost 4 squads in the space of 2 mins to mortar fire without a single small arms fire round being received. Mortars seem to know where my guys are but the other units don't (has anyone else noticed this?).

Sorry if this thread has been done too much I just feel that you should be fairly safe in buildings but the reverse seems to be the case.

Anyway just my thoughts what do other people think?
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RE: Mortars and MGs are monsters!! :) - 7/19/2010 9:16:28 PM   
Dundradal


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They are definitely too deadly to fixed emplacements. I dropped 2 rounds within 5-10 meters of one gun (one round fell with 2 meters) and it killed 90% of the gun crew for a 2cm fixed emplacement.

Overall I would agree they seem a bit too deadly. I can see causing injuries but not that many deaths.

(in reply to Rift)
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RE: Mortars and MGs are monsters!! :) - 7/19/2010 9:18:28 PM   
Rift

 

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In addition to the above. I have noticed that when you blind fire (by this I mean all you can see is tracer fire no confirmed target) mortars they are more accurate however when you can see your target (ie a gun) they are less accurate.

(in reply to Rift)
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RE: Mortars and MGs are monsters!! :) - 7/19/2010 9:44:57 PM   
RD Oddball

 

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Hmm we'll have to look at that one Rift. Sounds like it's the opposite as it should be. No one reported that during testing. Thanks for pointing it out.

As I'd posted in the other thread about MG's and mortars:

quote:

RE: mortars - I'd have to ask Steve but I do believe their accuracy was slightly reduced for LSA from what they were in WaR or TLD. Mortar accuracy is a long running debate. I personally prefer them more accurate. It gives them a chance to be the counter for AT guns which, without that threat get more importance on the game battlefield than they should IMO. But having said that I see the virtue in the system as it stands too. It's functional, just different than I'm used to.

(in reply to Rift)
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RE: Mortars and MGs are monsters!! :) - 7/19/2010 10:47:43 PM   
DasHoff


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the main problem is that they aim too quickly. i could understand if the crew have LOS... but usually they don't. you can put one round in each corner of the map with good accuracy in like 8 seconds

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RE: Mortars and MGs are monsters!! :) - 7/19/2010 11:21:50 PM   
jomni


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Mortars has always been gun killers in any title and I'm used to it already. I see this as a game balancing factor more than realism. But if you want to be realistic, you can slow the pace of adjusting fire (a longer setup action when given a fire command or when the target is moved) but still keep a degree of accuracy against stationary targets.

< Message edited by jomni -- 7/19/2010 11:22:51 PM >


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RE: Mortars and MGs are monsters!! :) - 7/21/2010 8:32:30 AM   
tigercub


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I dont think MG 42 are to powerfull at all ,but i do think buildings dont have enough cover they need an inprovement on what cover they give. mortars same thing the cover is to light. Mortars kill guns at the drop of a hat yet again...even in building...guns and men die very easy.


Tigercub!

< Message edited by tigercub -- 7/21/2010 8:35:19 AM >


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RE: Mortars and MGs are monsters!! :) - 7/22/2010 12:20:29 AM   
DasHoff


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yeah i've noticed mortar rounds go through roofs very easily and slaughter the guys inside

(in reply to tigercub)
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RE: Mortars and MGs are monsters!! :) - 7/22/2010 12:38:36 AM   
RD Oddball

 

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quote:

ORIGINAL: DasHoff

the main problem is that they aim too quickly. i could understand if the crew have LOS... but usually they don't. you can put one round in each corner of the map with good accuracy in like 8 seconds


Good point. We'll review it from that perspective. Maybe longer set-up times without changing the accuracy or even raising the accuracy slightly would be a good compromise.

As I've already said I'd like to see the accuracy raised myself. Just my opinion.

(in reply to DasHoff)
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RE: Mortars and MGs are monsters!! :) - 7/27/2010 3:16:49 PM   
Rift

 

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Re mortars its more the damage that they do to infantry in covered and secure locations. Eg Buildings, bunkers and trenches.

I figure if a gun is in the open and not entrenched its fair game to a mortar and couple of close hits and the crew is either dead or bricking it(Cowering)!

But if its in a covered position (esp. 2-3 storey houses and bunkers) it should be fairly safe. I have had however loads of guns knocked out in houses due to all the crew being killed by mortar rounds and several whole infantry squads. I think this may be due to the "nerfing" of the cover however and from what I understand is being looked into.

So yes accuracy of mortars should if anything be improved however protection values for cover should be increased.

The real question is how do you protect the bigger guns like the 88s, 17pdrs and the pak40s. In real life they would when defending have been entrenched and fairly safe from all but direct hits from mortars. Does anyone have any ideas on how to increase the bigger guns survivability because at the mo they get one or two ill aimed shots off then get picked of by arty/mortars?

(in reply to RD Oddball)
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