Satansbraten
Posts: 32
Joined: 7/27/2009 Status: offline
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Hi, I stumbled over the AI teleporting cheat. I think it has a major negative impact on playability of the game. Playing as Japan can really be frustrating with the cheat in place. I landed forces on Java at two places. Before that KB swept up and down both sides of Java, mainly attacking shipping in TF's and ports, destroying or disabling most if not all of the surface combat assets which were in the area. While I was landing forces on Java, the AI began to oppose the landing by sending SC assets (in small packs, not more than 4 ships), seemingly using Soerabaja as base. In theory this is a quite good move for an AI. But they kept coming out of nothing no matter what I did to screen the landings. Placing SC assets into the transport TF's did not help, they do not really fight back while the attackers get sure hits on the transports every time. Placing SC TF's on patrol in the path between Soerabaja and the landing points helped a bit but you must have at least a 2:1, better 3:1 numerical advantage to get acceptable results (eg IJN = 3 CA / 1 CL / 4 DD - Allies = 2 CA / 2 DD --- result IJN 1 to 2 CA medium damage, no longer combat worthy (in terms of risk), 1 to 2 damaged DD, Allied heavy assets badly damaged, sinking only possible when the torpedoes hit), but you get problems if your SCTF decides to retire after combat, because there may very well be an additional enemy TF created which then gets through. KB sinks most if not all of the survivors (you should use your Kates with bombs, because they don't seem to like torpedoing even damaged targets), some destroyers may manage to survive the turn...but as said they will keep coming the next night with freshly teleported CA's/CL's from Sydney, Madras and who knows (why not Scapa Flow?). This ends up into a slug fest, where the AI sacrifices it's forces (30+ CA/CL/DD sunk in the area by end of march '42), while the IJN has fast growing number of it's assets under repair in Singapore. This is simply annoying and unrealistic. If teleporting is necessary for the AI to "work", I would at least suggest to tone it down a bit, either the rate (not every turn), or introduce a threshold (stop if lost so many ships), or change the relative distance to the indended target (eg. pull them to Darwin or Rangoon, to give me a realistic (tm) screening possibility). If this is not possible at all, but part of the AI script ("defend Java beaches with CA/CL SCTF'S") it should be removed, IMHO. Like it is now, it makes me feeling the game is pointless, because tactics are irrelevant (they keep coming until your forces are ripe for destruction, in a phase of the war were this is very ahistorical, and I cleared the ports and waters around Java before the invasion).
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