USSAmerica
Posts: 18715
Joined: 10/28/2002 From: Graham, NC, USA Status: offline
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quote:
ORIGINAL: JWE quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Nomad What I try to do is first load them to about 50% of capacity, then if I need more I put some more in Seatle. Without re-reading those manual sections, doesn't that underleverage your per-day repairs overall across your forces? It would seem you're throwing away good shipyard points in an uber-repair yard like Seattle, where any size ship and any type of repair (major weapon system) can be undertaken, and several large ships can go to Critical without "redding out." It does underleverage repair assets. A small (very small) portion of unused shipyard capacity can be used to leverage other repair modes, but very inefficiently. A gang of unused welders and shipfitters can wander onto the docks, but cranes and machine shops can't. Never, ever, under utilize your repair yards. Stuff them full, glut the brutes. Use the port (and tender and NavSup supported) modes for triage and to staunch the blood flow. Then move what you really, really, really want into the yard. If something is already there, then swap it out, but don't forget it takes a couple days to do that. Priority is your nickel. Assets are there. Use them .. wisely. It's good to see Sy'mon back.
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Mike "Good times will set you free" - Jimmy Buffett "They need more rum punch" - Me Artwork by The Amazing Dixie
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