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RE: map and counter mod german symbols

 
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RE: map and counter mod german symbols - 5/11/2010 9:24:47 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
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After looking over the map alot I have a few suggestions that would make it easier to see the different types of terrain.

1) Swamps need to stand out.
2) Mountains and hills need to stand out more also.
3) Cities need more darkening.
4) Major cities need to be a little different than minor cities.
5) Also the production numbers clash with unit str and ap when a unit occupies a city.

I know what you are going for, the style and such, but players need to see differences in terrain without looking too hard.

Thanks!

(in reply to Peter123)
Post #: 61
RE: map and counter mod german symbols - 5/15/2010 3:09:28 PM   
Peter123

 

Posts: 204
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Hi swatter, I also was looking for some more "vivid" graphics version for my laptop screen.

For major cities, I prefer to rename them in capital letters at cities.csv than add an icon or an eyecandy (supply sources being big cities like Berlin or small towns like Vichy have red underline icon).

Here you can download the map mod:

download




Attachment (1)

(in reply to swatter555)
Post #: 62
RE: map and counter mod german symbols - 5/16/2010 12:39:31 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
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Thanks, Ill give it a try.

(in reply to Peter123)
Post #: 63
RE: map and counter mod german symbols - 5/19/2010 7:49:17 PM   
Razz1


Posts: 2560
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From: CaLiForNia
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Good work. I like the map, not the flags, the Nato counters are pretty good.


(in reply to Magpius)
Post #: 64
RE: map and counter mod german symbols - 5/19/2010 11:26:23 PM   
Peter123

 

Posts: 204
Joined: 2/13/2010
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I´m afraid you will not like that

http://www.wwii-photos-maps.com/lagewest/June%20%201944/slides/Lage%20%205-6-1944.html
http://www.gutenberg-e.org/esk01/eskmap.html






Attachment (1)

(in reply to Razz1)
Post #: 65
RE: map and counter mod german symbols - 7/23/2010 12:23:14 PM   
PrinceBolkonsky

 

Posts: 58
Joined: 7/16/2010
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I really like this map and the German flags. Could someone post fresh links to get them. The ones I have tried seem to no longer be functioning.

(in reply to Peter123)
Post #: 66
RE: map and counter mod german symbols - 7/23/2010 5:33:19 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
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I second this...these are the best mods I've seen. Thanks Peter123!

quote:

ORIGINAL: Bolkonsky

I really like this map and the German flags. Could someone post fresh links to get them. The ones I have tried seem to no longer be functioning.


(in reply to PrinceBolkonsky)
Post #: 67
RE: map and counter mod german symbols - 7/24/2010 12:14:07 AM   
PrinceBolkonsky

 

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Joined: 7/16/2010
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I finally found a working link. I believe I have the files I was looking for. Thanks!

A good way to exchange files is to make a google group and upload and download files through it.

< Message edited by Bolkonsky -- 7/24/2010 12:19:22 AM >

(in reply to TPM)
Post #: 68
RE: map and counter mod german symbols - 7/24/2010 1:45:05 AM   
Bleck


Posts: 741
Joined: 3/8/2009
From: Poland
Status: offline
Best way is to write a request to doomtrader. his way we can host every mod on our server (http://forum.wastelands-interactive.com/dload.php)

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(in reply to PrinceBolkonsky)
Post #: 69
RE: map and counter mod german symbols - 7/24/2010 1:48:47 AM   
PrinceBolkonsky

 

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Thanks Bleck, I just joined and downloaded the files there.

(in reply to Bleck)
Post #: 70
RE: map and counter mod german symbols - 7/24/2010 12:41:50 PM   
Peter123

 

Posts: 204
Joined: 2/13/2010
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Hi, the links are working for me. The last ones are the more recent versions.

Anyway, I have uploaded the last versions I get.

Minor graphic changes for the maps; every map now admit the optional hex grid. A new "flavour" of the colored map is available.

Also minor changes for the counters, I have repaired the bugs I have noticed in previous versions.

And please remember to look from a distance for not being hurt

download




Attachment (1)

< Message edited by Peter123 -- 7/24/2010 12:55:15 PM >

(in reply to PrinceBolkonsky)
Post #: 71
RE: map and counter mod german symbols - 7/24/2010 12:42:55 PM   
Peter123

 

Posts: 204
Joined: 2/13/2010
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.




Attachment (1)

(in reply to Peter123)
Post #: 72
RE: map and counter mod german symbols - 7/24/2010 12:43:57 PM   
Peter123

 

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.




Attachment (1)

(in reply to Peter123)
Post #: 73
RE: map and counter mod german symbols - 7/24/2010 8:11:51 PM   
verte

 

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Joined: 2/21/2010
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This is beautiful! Could you please tell me how to change the font in game to such as in the screenshoot in Post#62 and upload your cities.csv with major cities in capital letters? Also, I would like to learn the meaning of german symbols, is there a good site about it?



< Message edited by verte -- 7/24/2010 8:35:10 PM >

(in reply to Peter123)
Post #: 74
RE: map and counter mod german symbols - 7/25/2010 8:51:56 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
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Thanks verte.

The font for cities is defined at appearance.csv in the mapskin folder:

;Cities appearance description file;;;;;;;;;;;;
;;;;;;;;;;;;;
#AP left;0;0;166;166;Arial;20;100;255;255;255;0;0;0;AP left Text Dst and Font
;;;;;;;;;;;;;
#1;City Composition No. You can use max 5 of them
200;Zoom level;;;;;;;;;;;;
0;0;0;0;Background Src;;;;;;;;;
0;0;0;0;Background Dst;;;;;;;;;
0;0;0;0;Fortification Level Src;;;;;;;;;
0;0;0;0;Fortification Level Dst;;;;;;;;;
734;1564;35;41; Port Icon Src;;;;;;;;;
65;62;35;41; Port Icon Dst;;;;;;;;;
533;1540;102;102; Depot Icon Src;;;;;;;;;
33;36;103;102; Depot Icon Dst;;;;;;;;;
926;502;45;45; Resources Icon Src;;;;;;;;;
30;69;30;30; Resources Icon Dst;;;;;;;;;
881;547;45;45; VP Icon Src;;;;;;;;;
30;85;30;30; VP Icon Dst;;;;;;;;;
-77;35;320;20;Futura Bk BT;30;100;30;30;30;175;175;175;Name Text Dst and Font
50;106;30;30;Times New Roman;20;100;30;130;30;175;175;175;PP Amount Text Dst and Font
89;106;30;30;Times New Roman;20;100;180;0;0;175;175;175;VP Amount Text Dst and Font
0;0;0;0;Flag Rect;;;;;;;;;
18;18;130;130;Sprite Dst;Src is 166x166
;;;;;;;;;;;;;


Futura BK BT is the font for the name. Of course you must have that font installed in your system or you will see a default font.
You can easily download it, I have found this:
http://www.fontyukle.com/en/1,Futura+Bk+BT


quote:

ORIGINAL: verte

and upload your cities.csv with major cities in capital letters?



Look here: http://www.matrixgames.com/forums/tm.asp?m=2489744


quote:

ORIGINAL: verte

Also, I would like to learn the meaning of german symbols, is there a good site about it?



This is what you are looking for: http://niehorster.orbat.com/011_germany/__ge_index.htm

Also you can see original german daily situation maps here:
http://www.wwii-photos-maps.com/
http://www.gutenberg-e.org/esk01/eskmap.html


(in reply to verte)
Post #: 75
RE: Stylized counters - 7/27/2010 12:46:56 AM   
Kwik E Mart


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Joined: 7/22/2004
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quote:

ORIGINAL: Peter123

Stylized zoom out





Very nice! How hard to make the land units appear as counters like the air units?

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(in reply to Peter123)
Post #: 76
RE: Stylized counters - 7/29/2010 11:17:37 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Peter123: Really great job. 

Are you working on SOP version yet?

I'm so spoiled by your graphics that I'm not buying it until you make a mod.

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(in reply to Kwik E Mart)
Post #: 77
RE: Stylized counters - 7/31/2010 11:40:22 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
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quote:

ORIGINAL: Hairog

Peter123: Really great job. 

Are you working on SOP version yet?

I'm so spoiled by your graphics that I'm not buying it until you make a mod.


Thanks Hairog; yes, I will upload something similar for SOP.
But really there are yet very good graphics both official and mods, so dont expect anything better .

(in reply to Hairog)
Post #: 78
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