Baleur
Posts: 372
Joined: 1/18/2010 Status: offline
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No offence WoodMan, but if the games you played the most over the past year or two were Blood Bowl and Far Cry 2, that isnt really a large basis for comparison with how often other devs release patches. In my experience, Distant Worlds is probably the slowest patched game i've played in a long time (including the beta patch updates).. I could sit and list game after game that updates more frequently but that wouldnt make much difference. I'm glad they still update it, but its definetly not even close to being a high standard in comparison to most other games out there (multimillion dollar devs or indie devs). And i agree with the "too many beta patches" opinion. For the majority of gamers (who dont visit these forums) the game is still basically unplaayble.. When i first got the game i was dissapointed, the economy was so broken and the ai (your own ships and such) were so fidgety that it was a struggle against the interface. ---------- WARNING, wall of text regarding PR ------------- NOW however, with the latest beta patches, its great. I enjoy it very much, its playable, its fun. But those people never know that.. In their eyes the game came and gone, they probably already gave up on it. I suspect the only thing that can reinvigorate interest is an expansion pack (with a hype-campaign) or a big eyecandy update such as AI War's 2.0 update (which was when i first even heard of the game). I dont want this game to fall into oblivion, i love the concept, i want it to evolve and continue at a rapid pace, not this snail pace. Now i dont know anything about game development costs or blah blah, thats not my job. I'm just saying that i really wish this game was as frequently updated (with as large updates, including content-wise) as some of my other favorite indie games (that is how they became my favorite games, because they get updated so often its almost like an MMO), such as AI War etc. Sometimes i just get the feeling that Matrix Games settle for less than they have to.. This is a compliment, you could do so much more, get so much more sales. I dont know what it is, a lack of aspiration or not realizing the potential. There's no reason to aim for a tiny forum-centric target group, when you could aim for the entire gaming community, and get a fair chunk of them interested in the game (because it is very unique, Galciv2 isnt like DW, Space Empires 4 isnt like DW, SoTS isnt like DW). Dont settle for less, go after them! There's no reason Distant Worlds cant be counted amongst those other great space strategy games i just mentioned, you just gotta get people to hear about it, and show them why they should be interested, not assume that everyone will google around on their own accord. Now im off to continue my epic battle, me as Naxxilians and my (i forgot their race name, sorry!) allies against the large and ever expanding Haakonish Industries empire I never even played a game past getting 20 colonies pre-betapatches. All these changes have to be made official NOW, and put some hype out there on game forums and blah blah. I dont care what you do, hype it as "the eve online real time 4x strategy game", whatever it takes to get eyes back on this game. Most people probably havent even heard of it. Put a new trailer up on gametrailers.com and gamespot etc, showing the latest changes, add dramatic music and try to make an event out of it. Or heck, hire me as your PR agent lol. Incorporate some of the eyecandy mods into the patches, make a deal with the guy who makes the planet overhaul mod to finish it, give him a free burger or something, i'm sure he'd do it. I'd do it if i could, but all i can do are backdrops lol. I'm like every other so called hardcore gamer out there (i hate that term, as if anyone playing games are better than anyone else playing games, we're all geeks anyway), and just because we / they play Battlefield, Halo, Starcraft or World of frigin Warcraft, does not mean they arent your audience and that you shouldnt go after them. You caught me, you can catch them, you just need to let them know the game exists, and present it in a good way!
< Message edited by Baleur -- 7/26/2010 7:33:18 PM >
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