Les_the_Sarge_9_1
Posts: 4392
Joined: 12/29/2000 Status: offline
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I have noticed your post was not getting much attention, just wanted to give an old wargamers input that you might not have thought of.
In order to publish a wargame, whether its a paper game or software a few things have to be provided by yourself.
You need to fully determine how far you intend to take this. A software project is much like a business proposal. In order to be taken seriously you have to have certain details in order. Not the least of which is established credibility. Do you have any other game design credits under your belt?
Next of course is financing. It doesnt matter if you have the credibility but have no funds. I have wanted to design game products several times in my life. I have written more than a few rolegame designs. But in the end they end up nothing more than a handful of files in a folder in my computer. No money, means no game, is about the size of it.
Alas a few hundred bucks wont do it. A few thousand might as well be a few hundred. Last I heard a game is about a 50K project (assuming you actually wish to "make" money doing this). Assuming you are not a bored rich person this means investors. Investors are like freelance bankers. if you dont have proof you can make money you wont get their money either.
This means planning. Think business plan. If you have never had the pleasure of a business course this is the time to consider it. Unless you merely wish to "sell" your "concept" and say good bye to your creation. And there is no reason to believe it will even look entirely like what you had in mind. To be more than just the originator you have to be "involved" with all aspects of creation. Ask yourself, do I know anything about Publishing a commercial product.
Clearly getting a wargame created is more than merely about deciding what the pictures will look like on the screen. Its not just getting someone to write a great endless stream of code either. Its marketing, research into whats already been done, how successful were they. Its getting a writer to do the manual, artwork, Distributors.
This I think alludes the thoughts of a lot of would be game designers. If all this has made it seem impossible to get a game designed I have achieved my purpose. Its NOT easy to get a game designed.
I have wargamed since wargames have been a viable commercial concept. I have seen so many companies come, do poorly and go. Even the old Avalon Hill and SPI have fallen to history. AH was perhaps reborn, but its not likely seen as the original AH by many. When you see a wargame on the shelf, assume it is there only by incedibly good fortune. Now ask yourself if you can even find another store that has a second copy. This is what makes a niche market what it is. I would be interested in finding out, after the first MC finally clears its last sale, just how much money was made above and beyond all the costs to make it appear in our hands. I hope Matrix does well with it, but I would be amused if anyone is getting Porches out of selling it.
Currently Matrix is expanding. They are looking for input, new markets, collecting sources of sales. I would hazzard a guess though, that its a great deal of work and little rest. Can you put your life on hold for a couple of years to make probably no better than you would at a common low wage job. Thats possibly where you will be heading. You will get the glory of your name on a wargame. You might become a "name" in the wargaming industry. But thats what it comes too I think. Is being recognised worth 50K?.
To be honest. I have never designed a game. I have never playtested a game. I wouldnt be surprised to have someone say I dont know what I am talking about. Thats acceptable. I have business experience though. I know whats involved in developing a product. I know what it takes to make money appear out of thin air as well. I know that you can make it and it might not sell regardless. then there is timing. I own several very good WWW3 wargames that I doubt will ever get played enough to make them look less than mint condition. You could spend 3 years getting a wargame to market and then boom its nothing due to fickle chance of timing.
Hope all this has given you cause for thought. If fate wishes it. I would like to see you add your game to histories classic successes myself.
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I LIKE that my life bothers them, Why should I be the only one bothered by it eh.
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