Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bloody Omaha

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Mods and Scenarios >> Bloody Omaha Page: [1]
Login
Message << Older Topic   Newer Topic >>
Bloody Omaha - 7/29/2010 3:43:15 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Bloody Omaha mod v1.3 for tLD


Play Dom's BO mod on tLD, experience the full Omaha experience.

Get it here

http://closecombat.matrixgames.com/LongestDay/tLDmods.html
Post #: 1
RE: Bloody Omaha - 7/29/2010 3:54:33 AM   
squadleader_id


Posts: 302
Joined: 10/29/2006
Status: offline
Thanks, Shreckie!
More CC5 mod conversions please!

(in reply to Andrew Williams)
Post #: 2
RE: Bloody Omaha - 7/30/2010 6:46:18 AM   
Third Eye

 

Posts: 7
Joined: 7/30/2010
Status: offline
I have some glitches...

Fwd Observers cannot call in arty from inside buildings
M1 Garand and M1 Garand Grenade graphics are switched
M1 Garand Grenade has K98 grenade sound
K98 grenade has K98 sound and K98 has K98 grenade sound
Some strat map links are not shown when trying to move from one map to another yet BG's move anyways.

That is it for now, great job on the conversion!

(in reply to squadleader_id)
Post #: 3
RE: Bloody Omaha - 7/30/2010 7:39:11 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Please, take over the conversion and include all the tLD features as well as any fixes.

As it is I'm pretty sure it is as it was for CC5.

It's a beta build and anyone who wants can get out the tools a set to work.

(in reply to Third Eye)
Post #: 4
RE: Bloody Omaha - 7/30/2010 7:11:06 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
Thanks

(in reply to Andrew Williams)
Post #: 5
RE: Bloody Omaha - 7/30/2010 7:12:43 PM   
Third Eye

 

Posts: 7
Joined: 7/30/2010
Status: offline
When I have a team that has rifle grenades they won't fire if they're in a building.
The two connections on the in game strat map that don't show are going to Formigny from Louvieres, but they move anyways?

And Why do the Germans have French Weapons?

(in reply to Andrew Williams)
Post #: 6
RE: Bloody Omaha - 7/30/2010 11:40:17 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
The germans routinely turned captured weaponry against their former owners... just took a few years for the allies to get back to europe.

(in reply to Third Eye)
Post #: 7
RE: Bloody Omaha - 7/31/2010 12:09:57 AM   
Third Eye

 

Posts: 7
Joined: 7/30/2010
Status: offline
Hmm I've heard of captured tanks, and cannons, etc ,but not small arms.
Like the MAS 38, and other Hotchkiss model MG's.


< Message edited by Third Eye -- 7/31/2010 12:10:08 AM >

(in reply to Andrew Williams)
Post #: 8
RE: Bloody Omaha - 8/1/2010 1:25:07 AM   
squadleader_id


Posts: 302
Joined: 10/29/2006
Status: offline

quote:

ORIGINAL: Third Eye

Hmm I've heard of captured tanks, and cannons, etc ,but not small arms.
Like the MAS 38, and other Hotchkiss model MG's.



French Weapons in German service

(in reply to Third Eye)
Post #: 9
RE: Bloody Omaha - 8/1/2010 6:27:46 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
small bug when surport is added on the map it can be lost ,you need to restart game.
nice work but give me GJS trsm and i will love ya for ever!

Tigercub

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to squadleader_id)
Post #: 10
RE: Bloody Omaha - 8/1/2010 10:43:31 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: Third Eye

Fwd Observers cannot call in arty from inside buildings


Is this because they are modded from mortars?

(in reply to Third Eye)
Post #: 11
RE: Bloody Omaha - 8/2/2010 12:55:09 AM   
Third Eye

 

Posts: 7
Joined: 7/30/2010
Status: offline

quote:

ORIGINAL: CSO_Talorgan


quote:

ORIGINAL: Third Eye

Fwd Observers cannot call in arty from inside buildings


Is this because they are modded from mortars?


Well then why can't the Rifle Grenades fire out of buildings?

(in reply to CSO_Talorgan)
Post #: 12
RE: Bloody Omaha - 8/2/2010 5:03:35 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
You will have to ask Dom.

(in reply to Third Eye)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Mods and Scenarios >> Bloody Omaha Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281