Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Map and counter mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Storm over the Pacific >> Mods and Scenarios >> Map and counter mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
Map and counter mod - 7/31/2010 11:50:44 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
Status: offline
HI, I have uploaded a new map and two counter sets (one for regiment-battalion scenarios, the other one for corps-division scenarios)

Here you can download: http://www.megafileupload.com/en/file/255598/PeterSopmapandcounters-zip.html







Attachment (1)

< Message edited by Peter123 -- 8/1/2010 1:28:41 PM >
Post #: 1
RE: Map and counter mod - 7/31/2010 11:51:56 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
Status: offline
.





Attachment (1)

(in reply to Peter123)
Post #: 2
RE: Map and counter mod - 7/31/2010 11:52:55 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
Status: offline
.





Attachment (1)

(in reply to Peter123)
Post #: 3
RE: Map and counter mod - 7/31/2010 11:53:57 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
Status: offline
.





Attachment (1)

(in reply to Peter123)
Post #: 4
RE: Map and counter mod - 7/31/2010 3:06:05 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Thanks for the mods, playing with them now.

(in reply to Peter123)
Post #: 5
RE: Map and counter mod - 8/1/2010 1:26:25 PM   
Peter123

 

Posts: 204
Joined: 2/13/2010
Status: offline
Hi, I have noticed an error in the map; it does not display some cities (look at Beijing and many more).

If you already downloaded the map, you can easily fix that by deleting the eyecandies.png file in the mapskin folder.

For new downloads and in any case if you want to play the "one hex island mod", please download here:

map and counters download

(in reply to Rasputitsa)
Post #: 6
RE: Map and counter mod - 8/3/2010 3:37:28 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
OK that did it. Now I have to buy the game. Thanks Peter123.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Peter123)
Post #: 7
RE: Map and counter mod - 8/3/2010 1:29:20 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
It didn't dawn on me that the counters are transparent! Awesome. Why did no one ever think of that before? Love the different sizes too. These are fun to play with.

The large and clear font is a big plus too for my eyes.




Attachment (1)

< Message edited by gwgardner -- 8/3/2010 1:32:08 PM >

(in reply to Peter123)
Post #: 8
RE: Map and counter mod - 8/4/2010 2:32:40 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
Counters look great.  Definitly looking for something like this. 
Unit names aren't centered on purpose?

_____________________________


(in reply to gwgardner)
Post #: 9
RE: Map and counter mod - 12/17/2010 9:00:52 PM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
how i can change font type and size of the fonts?? hate comic sans and fonts are to big :D thx!!!

(in reply to jomni)
Post #: 10
RE: Map and counter mod - 12/18/2010 11:49:45 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
Status: offline
You must look for the name´s lines at land_units.csv, air_units.csv, naval_units.csv in the \Storm over the Pacific\data\gfx\[UnitsSkin]etc. folder for the units;and the same at appearance.csv in \Storm over the Pacific\data\gfx\[MapSkin]etc. for the cities, and change the values:





Attachment (1)

(in reply to razanon)
Post #: 11
RE: Map and counter mod - 12/21/2010 11:16:44 PM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
Peter123
Is it possible to set a negative value in the text location definition in order to overlap the text from the LEFT side of the counter image or is a zero value the minimum? (I'd experiment, but I haven't bought my copy yet.)

_____________________________

For every action, there is an equal and opposite malfunction

(in reply to Peter123)
Post #: 12
RE: Map and counter mod - 12/22/2010 11:15:59 AM   
Peter123

 

Posts: 204
Joined: 2/13/2010
Status: offline

quote:

ORIGINAL: Tomokatu

Peter123
Is it possible to set a negative value in the text location definition in order to overlap the text from the LEFT side of the counter image or is a zero value the minimum? (I'd experiment, but I haven't bought my copy yet.)


Yes, negative values are allowed.

(in reply to Tomokatu)
Post #: 13
RE: Map and counter mod - 12/30/2019 4:29:53 PM   
Profender


Posts: 63
Joined: 10/26/2016
Status: offline
Dear Peter,

Is there a way to still download this file?
The link does not seem to work anymore its of course been a long time ago since you made this
Also if that options still exist where should i put the files in which map?

_____________________________


(in reply to Peter123)
Post #: 14
RE: Map and counter mod - 1/15/2020 1:07:45 PM   
Profender


Posts: 63
Joined: 10/26/2016
Status: offline
Anyone has this mod please?

_____________________________


(in reply to Profender)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Storm over the Pacific >> Mods and Scenarios >> Map and counter mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.375