xe5
Posts: 783
Joined: 5/3/2009 Status: offline
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Having read yet another rant against the Force Morale (FM) battle option, it seemed appropriate to revisit why, in CC's overall design, FM makes it a more valid simulation. Real-life battles are not about fighting to the last man. Battles are usually fought until one side (sometimes both) has had enough. That side then withdraws, effectively ceding some territory to the winner. The 6 - 15 teams in a Battle Group (BG), a force that is platoon(-) to company(-) in size, represents, in battle, the efforts of a battalion, regt/brigade or even a division. When a CC battle occurs, those larger organizations are presumed to have other BGs, not represented in-game, fighting in the same sector (strategic area). BGs, being the sole in-game representatives of larger organizations, determine the outcome not only of their own battle, but the battles of the organizations unrepresented BGs. If your BG wins big in a battle, the game assumes the organizations unrepresented BGs also won big that turn. The battle maps represent an entire strategic area. Elst, which is .7 square kilometers in size, represents a strategic area that is twenty times larger at 13 square kilometers. Thus the 12 VLs on Elst...
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