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RE: The bug thread. - 8/1/2010 1:21:13 AM   
RD Oddball

 

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quote:

ORIGINAL: xe5

The editor shows a Weurt<->Oosterhout connection that doesnt exist.



Thanks. That connection got removed late in development and just never got removed from the SE graphic. Thanks for pointing it out.

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Post #: 91
RE: The bug thread. - 8/1/2010 1:21:53 AM   
RD Oddball

 

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quote:

ORIGINAL: zon

St. Odenrode...bridge blown



That's a new one. Worked fine during testing. Will try to replicate it.

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Post #: 92
RE: The bug thread. - 8/1/2010 1:25:59 AM   
RD Oddball

 

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quote:

ORIGINAL: 7A_Woulf

quote:

ORIGINAL: RD_Oddball

While the bridge at Son is under repair you won't be able to move to Son Heath from Son. Once the icon returns to it's normal state (no wrench -- or spanner depending on where you're from ) then you'll be able to make the move you're describing... if I'm understanding you accurately.


Looking at the yellow borders both Eindhoven and Son Heath is a valid option for 506th PIR, but as you can see they (or the Guards BG) can't move to Best; -That's my problem!
Shouldn't 506th PIR be able to improvise a river crossing and move from 'to Best North' AND 'to Best South', and both BG's should be able to attack from 'to Best South'? As it is now Best is a 'no-go-zone' for the BG's in Son, while KG Rink may attack freely...

*EDIT* Funny thing: -When the bridge is repaired the following turn, Best becomes a viable move-option... Am I missing something or is it a bug?



I'm not certain but I think it's operating correctly. The fact that there is an enemy BG on Best I think is the reason you can't move there with the bridge on Son destroyed or repairing. There is no "assault crossing" option available there. I'll have to clarify the rules Steve set up as I could see it designed either way and making sense. Did you try "attacking" into Best rather than "move?"

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Post #: 93
RE: The bug thread. - 8/1/2010 2:30:15 AM   
xe5

 

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There are two exit VLs from Son to Best, one on each side of the river ('to Best North' and 'to Best South'). So the fact that the Son bridge is blown shouldnt restrict moving to Best. If you contrl Son your BG would be able to use one of those VLs.

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Post #: 94
RE: The bug thread. - 8/1/2010 3:34:08 AM   
7A_Woulf

 

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Tried it out, no difference between 'Move' or 'Attack' movements.
In addition I tried the Irish Guards BG as well, and as you can see they are free to move north of the canal even if the bridge is blown (don't think they are ready to leave all their tanks behind, just to cross the canal )




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Post #: 95
RE: The bug thread. - 8/1/2010 5:42:33 AM   
RD Oddball

 

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quote:

ORIGINAL: xe5

There are two exit VLs from Son to Best, one on each side of the river ('to Best North' and 'to Best South'). So the fact that the Son bridge is blown shouldnt restrict moving to Best. If you contrl Son your BG would be able to use one of those VLs.


Thanks for pointing that out. I thought the dual connections was restricted to use along the Maas-Waal canal. Makes since that it would be used here since the Zuid Williams ran through here (right? going from memory - frightful!).

I'll point it out to Steve. Thanks!

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Post #: 96
RE: The bug thread. - 8/1/2010 5:11:17 PM   
xe5

 

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Im suspecting there is a bug with the 'dual' entry/exit VLs on maps where the bridge is blown. Ive had a problem similar to 7A's except that it involved trying to move a BG from Best to Son (see first panel below)...


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Post #: 97
RE: The bug thread. - 8/1/2010 5:38:20 PM   
xe5

 

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Strat movement arrows sometimes disappear after setting them with a move/attack order, issuing strat orders on other portions of strat map, then scrolling back.




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Post #: 98
RE: The bug thread. - 8/1/2010 7:06:04 PM   
xe5

 

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Vehicles are being tracked in Soldier details and post-battle stats as armor.




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Post #: 99
RE: The bug thread. - 8/2/2010 1:28:32 AM   
squadleader_id


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Single battle playing as Axis vs AI.  Axis routed due to morale failure and Allies capture the map...but Battle Debrief pic shows all VLs as Axis controlled.





< Message edited by squadleader_id -- 8/2/2010 2:22:00 AM >

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Post #: 100
RE: The bug thread. - 8/2/2010 2:21:19 AM   
squadleader_id


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A small cosmetic glitch carried over from CC4-CC5...maybe this can be fixed?



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Post #: 101
RE: The bug thread. - 8/2/2010 12:28:44 PM   
xe5

 

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Infantry teams set to Defend show an "Ambushing" soldier action rather tha "No Target"




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Post #: 102
RE: The bug thread. - 8/2/2010 1:39:18 PM   
TAIL GUNNER

 

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quote:

ORIGINAL: xe5

Infantry teams set to Defend show an "Ambushing" soldier action rather tha "No Target"





Nor will they fire on enemies within LOS even when set to Defend....doesn't happen all the time though..

This one drives me bonkers...

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Post #: 103
RE: The bug thread. - 8/2/2010 4:39:06 PM   
RD Oddball

 

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quote:

ORIGINAL: squadleader_id

Single battle playing as Axis vs AI.  Axis routed due to morale failure and Allies capture the map...but Battle Debrief pic shows all VLs as Axis controlled.



This one has been reported. Steve has not been able to replicate it. Will add your report to it in the hopes it helps. With your report it appears it's only happening on single battles. Thanks.

(in reply to squadleader_id)
Post #: 104
RE: The bug thread. - 8/2/2010 4:42:53 PM   
RD Oddball

 

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quote:

ORIGINAL: xe5

Strat movement arrows sometimes disappear after setting them with a move/attack order, issuing strat orders on other portions of strat map, then scrolling back.



So you've seen this before? Is there an specific set of circumstances for replicating this? Or will doing what you described replicate it reliably? You said sometimes.

< Message edited by RD_Oddball -- 8/2/2010 4:43:16 PM >

(in reply to xe5)
Post #: 105
RE: The bug thread. - 8/2/2010 4:46:03 PM   
RD Oddball

 

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quote:

ORIGINAL: squadleader_id

A small cosmetic glitch carried over from CC4-CC5...maybe this can be fixed?




I feel this is working fine since it's happening during a battle. They are in fact leaderless at that moment. What happens at the soldier details screen on the next battle on this map is the important issue here imo.

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Post #: 106
RE: The bug thread. - 8/2/2010 4:55:04 PM   
RD Oddball

 

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quote:

ORIGINAL: xe5

Infantry teams set to Defend show an "Ambushing" soldier action rather tha "No Target"



Thanks, will report it. You'd think it would say "defending" when not in LOS of an enemy team then "no target" if one of the other soldiers in that team are in LOS.

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Post #: 107
RE: The bug thread. - 8/2/2010 5:08:13 PM   
xe5

 

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re: disappearing strat arrows - cant reliably replicate but its happening fairly often.

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Post #: 108
RE: The bug thread. - 8/2/2010 5:45:13 PM   
squadleader_id


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quote:

ORIGINAL: RD_Oddball


quote:

ORIGINAL: squadleader_id

A small cosmetic glitch carried over from CC4-CC5...maybe this can be fixed?




I feel this is working fine since it's happening during a battle. They are in fact leaderless at that moment. What happens at the soldier details screen on the next battle on this map is the important issue here imo.


Jim, this blank rank gadget glitch is displayed for low quality teams...looks like also for teams with low rank leaders (see: Squad Leader)
IMO it should display the rank gadget, even if it's the lowest rank gadget.

(in reply to RD Oddball)
Post #: 109
RE: The bug thread. - 8/2/2010 10:58:40 PM   
RD Oddball

 

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quote:

ORIGINAL: squadleader_id


Jim, this blank rank gadget glitch is displayed for low quality teams...looks like also for teams with low rank leaders (see: Squad Leader)
IMO it should display the rank gadget, even if it's the lowest rank gadget.


Okay I'll report it and see what Steve says. Thanks!

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Post #: 110
RE: The bug thread. - 8/3/2010 9:25:22 AM   
Phelan

 

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After last battle at 00.00 hours going into 21st the game freezes when I press "continue", has happened twice now when I reach this point. (Next thing should be the movie for the 21st I think.)

Playing official version, not betapatch.

Saved game included (packed with 7z, just remove .zip ending before unpacking)

(I got past this time in a previous GC, so not sure what went wrong this time, progress is roughly the same.)

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Post #: 111
RE: The bug thread. - 8/3/2010 12:33:19 PM   
xe5

 

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The scenario editor is missing the strat connection arrow between Wolfheze and Heveadorp.




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Post #: 112
RE: The bug thread. - 8/3/2010 12:48:13 PM   
xe5

 

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Both the scenario editor and strategic connections map show an arrow/connection between Driel North and South Oosterbeek that doesnt exist.




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Post #: 113
RE: The bug thread. - 8/3/2010 1:24:21 PM   
xe5

 

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The scenario editor is missing the strat connection arrow between Dreihuizen and Hatert Bridge.




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Post #: 114
RE: The bug thread. - 8/3/2010 1:37:05 PM   
xe5

 

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Scenario editor should show double arrow connection between Son and Best.

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Post #: 115
RE: The bug thread. - 8/3/2010 3:23:14 PM   
xe5

 

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Called Renkum on the strategic map and strategic connections image but Heelsum in the scenario editor and on the tactical map.




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Post #: 116
RE: The bug thread. - 8/3/2010 4:00:35 PM   
RD Oddball

 

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quote:

ORIGINAL: xe5

The scenario editor is missing the strat connection arrow between Wolfheze and Heveadorp.



Indeed it is. I'll fix the ones you mentioned along with the others. Thanks!

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Post #: 117
RE: The bug thread. - 8/3/2010 4:05:00 PM   
RD Oddball

 

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quote:

ORIGINAL: xe5

Called Renkum on the strategic map and strategic connections image but Heelsum in the scenario editor and on the tactical map.



Yeah it was a change made later in the process. Will need to move the name closer to the city location of Heelsum as well. Thanks

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Post #: 118
RE: The bug thread. - 8/3/2010 4:06:58 PM   
RD Oddball

 

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quote:

ORIGINAL: Phelan

After last battle at 00.00 hours going into 21st the game freezes when I press "continue", has happened twice now when I reach this point. (Next thing should be the movie for the 21st I think.)

Playing official version, not betapatch.

Saved game included (packed with 7z, just remove .zip ending before unpacking)

(I got past this time in a previous GC, so not sure what went wrong this time, progress is roughly the same.)


Thanks Phelan, we'll have a look.

(in reply to Phelan)
Post #: 119
RE: The bug thread. - 8/3/2010 4:22:29 PM   
RD Oddball

 

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quote:

ORIGINAL: xe5

Vehicles are being tracked in Soldier details and post-battle stats as armor.



Reported. Thanks!

(in reply to xe5)
Post #: 120
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