Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
|
Hi all, quote:
ORIGINAL: HHI While we are all anxious to get our hands on this game, please note the complete absence of any AAR's with player USSR vs. German AI. I doubt that this is simply an oversight. After 70 years, the proper Barbarossa strategy is still the subject of great debate. It seems to me that GG must create multiple scripts to account for each of the strategies that are the subject of such debate with the ability to modify in reaction to the concentration of Red Army reserves. At the center of the debate was the decision to send Guderian's Panzers south to envelope Kiev, viewed by many as a mistake by Hitler. But Hitler's decision was not taken in a vacuum. Many in OKH influenced Hitler's decision. The Red Army started the war with its most powerful mechanized forces in Ukraine. AGS was very hard pressed to continue the advance. What would have happened had the bulk of AGC panzers moved east? Numerous mechanized corps could move north to attack the very tenuous supply lines supporting the attack on Moscow, using the marshes to protect their western flank. Could AGS put enough pressure to make this impossible? Good question, huh. So GG has to come up with an AI that can deal with this and all the other reasonable strategic options and then alpha test and retest and retest and do it in such a way that when it doesn't measure up when the game is released, it can be fixed without the horrors involved in WiTP. Sounds tricky and rather time consuming. I have probably run most AI vs. AI games in the WitE team... I can tell you that I have seen Axis AI take Leningrad, take Moscow and even going south into the Caucasus... I can also tell you that AI vs. AI games rather closely resemble the historic development of things as well (and I have run many many full 1941-1945 campaigns as well)... Leo "Apollo11" P.S. Many many years ago when first WitP came out a friend of mine (Oleg - he posts here as well) run WitP AI vs. AI in after hours (i.e. when he left work and go home). It took many workdays nights and weekends but I still remember him saying that in the end the game was also rather historical in it's path. The WitP is Gary Grigsby game as well...
_____________________________
Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
|