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Mods - 8/4/2010 11:43:59 PM   
CaptRio

 

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Any full conversions around the corner?

Can't wait!!

Post #: 1
RE: Mods - 8/5/2010 12:51:17 AM   
squadleader_id


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You mean full conversions of CC4-CC5 mods?
Could be a while...the new data recalculations for LSA will make mod conversions more complicated...you can't simply just port the old data anymore.
The official LSA workbook is also still unavailable.

(in reply to CaptRio)
Post #: 2
RE: Mods - 8/5/2010 3:57:20 AM   
mooxe


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Theres not many converting mods, probably less than five people. They were once popular (and some still are) for the version they were originally made for. The effort do convert, and troubleshoot is probably not worth the gain. Besides, the old mods were never intended to be played with some of the new features of the rereleases. I can say for sure that a conversion of GJS to WaR or TLD wouldnt be met with much appreciation.

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Post #: 3
RE: Mods - 8/5/2010 5:18:38 AM   
Overkenshin

 

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quote:

ORIGINAL: mooxe

Theres not many converting mods, probably less than five people. They were once popular (and some still are) for the version they were originally made for. The effort do convert, and troubleshoot is probably not worth the gain. Besides, the old mods were never intended to be played with some of the new features of the rereleases. I can say for sure that a conversion of GJS to WaR or TLD wouldnt be met with much appreciation.


Rubbish Mooxe. I'm sure there are great number, indeed a majority of GJS fans who would like nothing more than to see thier favorite mod ported to one the newer games, with the new features added (rotating BGs, supply drops ect).

(in reply to mooxe)
Post #: 4
RE: Mods - 8/5/2010 3:21:24 PM   
CaptRio

 

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quote:

ORIGINAL: Overkenshin


quote:

ORIGINAL: mooxe

Theres not many converting mods, probably less than five people. They were once popular (and some still are) for the version they were originally made for. The effort do convert, and troubleshoot is probably not worth the gain. Besides, the old mods were never intended to be played with some of the new features of the rereleases. I can say for sure that a conversion of GJS to WaR or TLD wouldnt be met with much appreciation.


Rubbish Mooxe. I'm sure there are great number, indeed a majority of GJS fans who would like nothing more than to see thier favorite mod ported to one the newer games, with the new features added (rotating BGs, supply drops ect).


Im one of those fans!!!

I dont like your attitude Mooxe. The Close Combat community is struggling to stay alive and kicking and you keep bashing the re-releases.

Well, thats life, you cant please everybody, right?

(in reply to Overkenshin)
Post #: 5
RE: Mods - 8/5/2010 3:38:48 PM   
tigercub


Posts: 2004
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i also would like to have GJS see the light of day from TLD.

Tigercub!

< Message edited by tigercub -- 8/5/2010 3:39:47 PM >


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Post #: 6
RE: Mods - 8/5/2010 5:05:26 PM   
Tejszd

 

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I would love to see GJS on WAR/TLD too....

(in reply to tigercub)
Post #: 7
RE: Mods - 8/5/2010 5:54:52 PM   
mooxe


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Gentlemen... look at the past history. Its been four years since Matrix started releasing these games. Have you seen any new mods? And of those mods you are thinking about, have they caught on at all? No. Now, think about how many mods have been converted. Have these really caught on? No. Sure some people will play them, but it ain't worth the effort to convert.

What version do you even convert them for now anyways? Each new rerelease that comes out is touted as being better than the last. I am positive theres a lot of wasted time and energy converting a mod for one rerelease, then another rerelease came out months later which would of been more suitable for it. On top of all the new versions, all of them except maybe one are in a beta patch holding pattern. As soon as a new patch comes out, your mod wont work! Now whos gonna bother with those roadblocks?

You can say this is another negative post, but its a very very realistic look at it all.

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Post #: 8
RE: Mods - 8/5/2010 6:25:45 PM   
Southernland


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A true fan might?

(in reply to mooxe)
Post #: 9
RE: Mods - 8/5/2010 6:48:38 PM   
Overkenshin

 

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And how long did it take for the first version of GJS to be released after CC5 came out? about 3-4 years? maybe more?..

These things take time.

Of course there will be less mods being made now because the community is much smaller than it was when GJS was first released. But infact even small mods such as Ground Tactics for TLD by Davidssfx are already very popular. Im sure you are sorry to hear that!

TLD was released only about a year ago and LSA was just released last month! Of course they will be patched further! That doesnt mean that porting the best mods from CC5 is a waste of time! And It takes a lot less time and effort to port between different version of the same game. Once the bulk of the work is done,  its done.

Utah V2 is due to be released for TLD by Dima and I'm guessing its going to be pretty well received...

In a year or so's time there sure to be good mods available for LSA too...

Besides, your statement was " I can say for sure that a conversion of GJS to WaR or TLD wouldnt be met with much appreciation. " which is absolute nonsense. And that is what the above posters were responding too.

Why dont you start a poll about it on the CCS website and see how many players would like to play GJS in a newer format?

Just because you dont want to buy the new games doesnt mean no one should make mods for them.

(in reply to mooxe)
Post #: 10
RE: Mods - 8/5/2010 7:10:31 PM   
xe5

 

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Based on the theory that new releases are bad for mods and the user community, Atomic should have quit at CC1.

This game has never been the same since the demise of Replay.

(in reply to Overkenshin)
Post #: 11
RE: Mods - 8/5/2010 7:25:14 PM   
TAIL GUNNER

 

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Is there any type of Mod Conversion Tutorial floating around?

I'd be willing to take a crack at converting an old CC5 mod to LSA...

Chad

(in reply to xe5)
Post #: 12
RE: Mods - 8/5/2010 8:32:17 PM   
Southernland


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I actually Approached Sapa last night with a blank strat map mock up to see if I could lure him out of retirement.  The great northern winter is approaching, I'm sure he'll need something to do during those 23hrs of night

(in reply to TAIL GUNNER)
Post #: 13
RE: Mods - 8/5/2010 8:47:27 PM   
Andrew Williams


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As of the latest Beta patches any mod made for WaR will work in tLD and vice versa.

Only LSA is the odd man out at the moment.

(in reply to Southernland)
Post #: 14
RE: Mods - 8/5/2010 10:11:47 PM   
kojusoki1

 

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I think Mooxe is right - the community is to divided (some play WaR, some TLD and some LSA), also patches are still being released so modders will not be so eager to mod it. At least untill we will have the final versions.

So far I find the LSA the best of all CCs but even when I am not a "full modder"- I only change data, forcepools and some features (what takes way less time teh the whoel mod with graphics etc), I want to wait until all is patched and works as it should.
For TLD, there was a conversion of classic CCV but once a new patch arrived, the mod is obsolete (AFAIR).

(in reply to Andrew Williams)
Post #: 15
RE: Mods - 8/5/2010 10:37:43 PM   
Andrew Williams


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I think you will find the Classic CC5 mod still works fine as does

The Battle of the Bulge mod
Bloody Omaha v1.3
tLD Ground tactics mod v1.3
tLD Score mod
tLD vetmod
Small soldiers mod
Locked BG's mod


http://closecombat.matrixgames.com/LongestDay/tLDmods.html


please report if you find any of these mods fail.

(in reply to kojusoki1)
Post #: 16
RE: Mods - 8/5/2010 11:36:32 PM   
CaptRio

 

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Those mods are for TLD, this is LSA forum!

We could have at least more mods like REAL PARA, changing the data base files for more realism/accuracy. We dont want only full conversions.

(in reply to Andrew Williams)
Post #: 17
RE: Mods - 8/5/2010 11:43:58 PM   
Andrew Williams


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It answers this statement above... please read all posts
quote:

For TLD, there was a conversion of classic CCV but once a new patch arrived, the mod is obsolete (AFAIR).


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Post #: 18
RE: Mods - 8/6/2010 3:26:30 AM   
kojusoki1

 

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Andrew - if it is not now it will be when patch arrives:) And they need to patch a few things AFAIR :)


(in reply to Andrew Williams)
Post #: 19
RE: Mods - 8/6/2010 8:18:07 AM   
Nomada_Firefox

 

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How do we go to make any mod for LSA if they do not release the LSAworkbook? I go to make at least 3, one ABTF mod on LSA but with only 30 from the new maps, one Battle of Ebro conversion and I would like to make one Ardennes Offensive VetBoB on LSA.

(in reply to kojusoki1)
Post #: 20
RE: Mods - 8/6/2010 8:03:00 PM   
Cathartes

 

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Well, the time may soon be coming where I have time & support to convert GJS to TLD.

(in reply to Nomada_Firefox)
Post #: 21
RE: Mods - 8/6/2010 11:50:50 PM   
Nomada_Firefox

 

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quote:

ORIGINAL: Cathartes

Well, the time may soon be coming where I have time & support to convert GJS to TLD.

Can I you suggest convert it to LSA?

(in reply to Cathartes)
Post #: 22
RE: Mods - 8/7/2010 2:30:03 PM   
TAIL GUNNER

 

Posts: 1152
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From: Los Osos, CA
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quote:

ORIGINAL: Nomada_Firefox


quote:

ORIGINAL: Cathartes

Well, the time may soon be coming where I have time & support to convert GJS to TLD.

Can I you suggest convert it to LSA?


I second that..only because of the static BGs and new ability to affix units in place on first battles..

You could affix the static guns on the invasion beaches to where they were historically....and if you're real savvy you could add allied landing craft and affix the invasion troops onto them...........

(in reply to Nomada_Firefox)
Post #: 23
RE: Mods - 8/7/2010 4:14:03 PM   
mooxe


Posts: 314
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quote:

ORIGINAL: Juggalo


quote:

ORIGINAL: Nomada_Firefox


quote:

ORIGINAL: Cathartes

Well, the time may soon be coming where I have time & support to convert GJS to TLD.

Can I you suggest convert it to LSA?


I second that..only because of the static BGs and new ability to affix units in place on first battles..

You could affix the static guns on the invasion beaches to where they were historically....and if you're real savvy you could add allied landing craft and affix the invasion troops onto them...........


Doesnt that make the game way easier? If I know where the guns are at the start, I would just drop naval on them, mortar them and deploy my tanks outside of its LOS or with LOS force firing into the gun pits.

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Post #: 24
RE: Mods - 8/7/2010 8:48:41 PM   
Andrew Williams


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Well the thing is you might knock out a few guns early, and disband a few teams... but the axis would still have all their BG's intact and you have just lost the pointy end of your invading force.

So getting off the beaches may be a little easier but what's behind those beaches could now be much more dangerous.

(in reply to mooxe)
Post #: 25
RE: Mods - 8/7/2010 8:55:05 PM   
mooxe


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quote:

ORIGINAL: Andrew Williams

Well the thing is you might knock out a few guns early, and disband a few teams... but the axis would still have all their BG's intact and you have just lost the pointy end of your invading force.

So getting off the beaches may be a little easier but what's behind those beaches could now be much more dangerous.



I am not sure I understand what you're saying. How are the units behind the beaches any more deadly than before?

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Post #: 26
RE: Mods - 8/7/2010 9:15:18 PM   
Andrew Williams


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Simply because there are now more of them

(in reply to mooxe)
Post #: 27
RE: Mods - 8/8/2010 1:05:50 PM   
Platoon_Michael


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Will WAR ever get an update that includes all the features of LSA?


(in reply to Andrew Williams)
Post #: 28
RE: Mods - 8/8/2010 8:42:36 PM   
Southernland


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Not sure ... which is not to say that someone won't make a mod of WaR for the LSA framework

It would just be a matter of working in the new features: the data, the vehicles, the maps are all done.

(in reply to Platoon_Michael)
Post #: 29
RE: Mods - 8/8/2010 9:49:22 PM   
Ivan_Zaitzev


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Does BED9 by Mafi wor with LSA?

< Message edited by Ivan_Zaitzev -- 8/8/2010 9:52:38 PM >

(in reply to Southernland)
Post #: 30
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