7A_Woulf
Posts: 91
Joined: 1/28/2010 Status: offline
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I've been positive, and still am (in a way), about LSA since the first day. With a few tweaks I think it has the potential to become the best CC ever, but c'mon guys! Multiple BGs is a long awaited feature, but if the 'price' for moving a new BG onto a map with an existing battle is '1/3-maps', 'chequered-maps' or this, I might as well put the game away until the issue is fixed or play 'old-school': -Move one BG out, move the new in... 1000 o'clock, September 18 and my GC dies on me when I'm about to deploy for the battle. All I did in the Strategic turn was to issue a "Move" order to Irish Guards so they would stand ready on the map when the bridge was repaired, they don't even participates with a single sniper in the battle. The red line is a rough description of the German lines at the end of last turn; -But I guess that the arrival of XXX Corps makes the Airborne unwilling to fight, "let's retreat to our Alamos", while the Germans suddenly gets a moral boost and clears out twice as much of the area than they held before..? Sarcasm aside, there's a entire post discussing "What force morale and tactical maps represent", but when the game-mechanism don't represents it, it becomes a game-killer! Please, can this be fixed?!?
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