David The Great
Posts: 98
Joined: 10/3/2008 Status: offline
|
Hi all, In our game we had a few low level 100ft port attacks with 4EB and 2EB's. As far as I can see the bomb load in these attacks was not halved, and the results are impressive. Our opponent ( we play 2 vs 1 ) claims that besides being gamey (we play with 1 house rule no strat bombing prior to 7/43 ), it also is a bug that was solved 2 patches back and seems to be resurfacing. Is ther a point in halving the bomb load for naval attacks at sea and not for attacks versus ships in port ? Here are the attacks , Morning Air attack on Hong Kong , at 77,61 Weather in hex: Partial cloud Raid spotted at 15 NM, estimated altitude 9,000 feet. Estimated time to target is 4 minutes Japanese aircraft Ki-27b Nate x 3 Ki-44 Tojo x 5 Allied aircraft A-29A Hudson x 5 DB-3M x 3 B-17E Fortress x 9 No Japanese losses Allied aircraft losses DB-3M: 1 destroyed B-17E Fortress: 1 destroyed, 1 damaged Japanese Ships xAKL Shingetsu Maru BB Fuso, Bomb hits 8, on fire xAK Soyo Maru, Bomb hits 1, on fire BB Ise, Bomb hits 7, on fire DD Tachikaze, Bomb hits 1, and is sunk xAK Kamoi Maru xAK Atlas Maru, Bomb hits 1, on fire xAK Anyo Maru, Bomb hits 1 Japanese ground losses: 23 casualties reported Squads: 0 destroyed, 0 disabled Non Combat: 0 destroyed, 1 disabled Engineers: 1 destroyed, 2 disabled Vehicles lost 1 (1 destroyed, 0 disabled) Port hits 7 Aircraft Attacking: 5 x A-29A Hudson bombing from 100 feet * Port Attack: 2 x 250 lb GP Bomb 1 x DB-3M bombing from 100 feet * Port Attack: 5 x 100 kg GP Bomb 2 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb 6 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb CAP engaged: 47th I.F.Chutai with Ki-44 Tojo (5 airborne, 0 on standby, 0 scrambling) (3 plane(s) diverted to support CAP in hex.) 5 plane(s) intercepting now. Group patrol altitude is 15000 Raid is overhead 24th Sentai/B with Ki-27b Nate (3 airborne, 0 on standby, 0 scrambling) 3 plane(s) intercepting now. Group patrol altitude is 9000 Raid is overhead Morning Air attack on Hong Kong , at 77,61 Weather in hex: Partial cloud Raid spotted at 33 NM, estimated altitude 6,000 feet. Estimated time to target is 9 minutes Japanese aircraft Ki-27b Nate x 1 Ki-44 Tojo x 2 Allied aircraft B-17E Fortress x 9 No Japanese losses Allied aircraft losses B-17E Fortress: 3 damaged Japanese Ships CL Kitakami, Bomb hits 2 BB Fuso, Bomb hits 10, heavy fires BB Ise, Bomb hits 9, heavy fires xAK Maya Maru, Bomb hits 1, on fire xAK Keisho Maru, Bomb hits 1, on fire Port hits 2 Aircraft Attacking: 5 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb 4 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb CAP engaged: 24th Sentai/B with Ki-27b Nate (0 airborne, 0 on standby, 0 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 9000 , scrambling fighters to 4000. Time for all group planes to reach interception is 106 minutes 47th I.F.Chutai with Ki-44 Tojo (1 airborne, 0 on standby, 1 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters between 4000 and 5000. Time for all group planes to reach interception is 31 minutes Morning Air attack on Batangas , at 79,78 Weather in hex: Thunderstorms Raid spotted at 18 NM, estimated altitude 9,000 feet. Estimated time to target is 5 minutes Japanese aircraft A6M2 Zero x 6 Allied aircraft Hudson I x 24 P-40E Warhawk x 13 No Japanese losses Allied aircraft losses Hudson I: 1 destroyed, 6 damaged P-40E Warhawk: 2 destroyed Japanese Ships CL Oi, Bomb hits 6 CA Chokai, Bomb hits 5, on fire CL Natori, Bomb hits 4 CM Tsubame xAKL Kumakawa Maru xAK Oigawa Maru, Bomb hits 1, on fire TB Tomozuru, Bomb hits 1, and is sunk Japanese ground losses: 23 casualties reported Squads: 0 destroyed, 0 disabled Non Combat: 0 destroyed, 0 disabled Engineers: 0 destroyed, 2 disabled Port hits 1 Port fuel hits 1 Aircraft Attacking: 4 x Hudson I bombing from 100 feet Port Attack: 4 x 250 lb GP Bomb 5 x Hudson I bombing from 100 feet Port Attack: 4 x 250 lb GP Bomb 3 x Hudson I bombing from 100 feet Port Attack: 4 x 250 lb GP Bomb 7 x P-40E Warhawk strafing at 100 feet CAP engaged: Tainan Ku S-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling) Group patrol altitude is 10000 , scrambling fighters to 10000. Time for all group planes to reach interception is 8 minutes Morning Air attack on Hong Kong , at 77,61 Weather in hex: Partial cloud Raid spotted at 23 NM, estimated altitude 9,000 feet. Estimated time to target is 7 minutes Japanese aircraft Ki-27b Nate x 10 Ki-44 Tojo x 5 Allied aircraft A-29A Hudson x 3 DB-3M x 2 B-17E Fortress x 3 No Japanese losses Allied aircraft losses DB-3M: 1 destroyed B-17E Fortress: 1 damaged Japanese Ships BB Ise, Bomb hits 2 BB Fuso, Bomb hits 3 Port hits 4 Port fuel hits 1 Aircraft Attacking: 3 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb CAP engaged: 10th I.F.Chutai with Ki-27b Nate (8 airborne, 0 on standby, 0 scrambling) (8 plane(s) diverted to support CAP in hex.) 8 plane(s) intercepting now. Group patrol altitude is 9000 Raid is overhead 47th I.F.Chutai with Ki-44 Tojo (5 airborne, 0 on standby, 0 scrambling) (3 plane(s) diverted to support CAP in hex.) 5 plane(s) intercepting now. Group patrol altitude is 15000 Raid is overhead 24th Sentai/B with Ki-27b Nate (2 airborne, 0 on standby, 0 scrambling) 2 plane(s) intercepting now. Group patrol altitude is 9000 Raid is overhead Morning Air attack on Hong Kong , at 77,61 Weather in hex: Partial cloud Raid spotted at 20 NM, estimated altitude 10,000 feet. Estimated time to target is 6 minutes Japanese aircraft Ki-27b Nate x 7 Ki-44 Tojo x 5 Allied aircraft B-17E Fortress x 8 No Japanese losses Allied aircraft losses B-17E Fortress: 3 damaged Japanese Ships BB Fuso, Bomb hits 13, on fire BB Ise, Bomb hits 12, heavy fires, heavy damage DD Yugumo, Bomb hits 1, on fire CL Tama, Bomb hits 1 Port hits 3 Port fuel hits 1 Aircraft Attacking: 2 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 100 feet Port Attack: 8 x 500 lb GP Bomb CAP engaged: 10th I.F.Chutai with Ki-27b Nate (2 airborne, 0 on standby, 0 scrambling) 2 plane(s) intercepting now. 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 9000 , scrambling fighters between 4000 and 5000. Time for all group planes to reach interception is 32 minutes 47th I.F.Chutai with Ki-44 Tojo (2 airborne, 0 on standby, 2 scrambling) 2 plane(s) intercepting now. 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 4000 and 15000. Time for all group planes to reach interception is 39 minutes Morning Air attack on Batangas , at 79,78 Weather in hex: Heavy rain Raid spotted at 14 NM, estimated altitude 11,000 feet. Estimated time to target is 4 minutes Japanese aircraft A6M2 Zero x 15 Allied aircraft Hudson I x 21 P-40E Warhawk x 12 No Japanese losses Allied aircraft losses Hudson I: 3 destroyed, 6 damaged P-40E Warhawk: 1 destroyed Japanese Ships CA Chokai, Bomb hits 8 xAP Hikawa Maru, Bomb hits 1 CL Natori, Bomb hits 1 CL Oi, Bomb hits 6 DD Samidare, Bomb hits 1 xAK Sydney Maru #2 PB Kiso Maru, Bomb hits 1, on fire CM Tsubame, Bomb hits 1, and is sunk Port hits 2 Port fuel hits 1 Aircraft Attacking: 3 x Hudson I bombing from 100 feet Port Attack: 4 x 250 lb GP Bomb 6 x Hudson I bombing from 100 feet Port Attack: 4 x 250 lb GP Bomb 6 x Hudson I bombing from 100 feet Port Attack: 4 x 250 lb GP Bomb CAP engaged: Tainan Ku S-1 with A6M2 Zero (1 airborne, 4 on standby, 10 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 10000 , scrambling fighters to 10000. Time for all group planes to reach interception is 33 minutes As can be seen none of the bomb loads, neither te 4EB or the 2 EB are halved. One can argue about the realism for the halving, as the flight is not entirely at 100ft, and this is a port attack, so hitting a sitting duck is not that hard. A clear rule would benefit gameplay/balance.
|