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RE: Bloody Omaha MMCCIII CoI Test 2

 
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RE: Bloody Omaha MMCCIII CoI Test 2 - 8/1/2010 9:13:42 PM   
Andrew Williams


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Bazooka

IIRC , if it's a secondary weapon you won't see it until he brings it out to use.

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Post #: 31
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/1/2010 10:13:03 PM   
CSO_Talorgan


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quote:

ORIGINAL: vonB

I don't know how MMCC3 decides the layout for the deployment areas.


Isn't it random?

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Post #: 32
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/1/2010 10:20:35 PM   
vonB


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quote:

if it's a secondary weapon you won't see it until he brings it out to use.


and where does he hide it when he is not using it?

quote:

Isn't it random?


I honestly do not know, but it would seem that way as they can be quite bizarre at times...

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Post #: 33
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/1/2010 10:51:45 PM   
Andrew Williams


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Post #: 34
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/1/2010 11:16:59 PM   
Dundradal


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quote:

ORIGINAL: Andrew Williams

All sdkfz 250/10's are fixed   ;)


Currently or in next update? You are confusing me a bit here.

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Go."
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Post #: 35
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/1/2010 11:39:12 PM   
vonB


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LOL! Inconspicuously tucked away...

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Post #: 36
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/1/2010 11:40:11 PM   
CSO_Talorgan


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quote:

ORIGINAL: vonB

they can be quite bizarre at times...


Yes

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Post #: 37
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/2/2010 12:42:26 AM   
Andrew Williams


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This is update info. only.

A notification will be made when an updated download is available.


Paladin has sent me some files to 'Alpha"test before unleashing it on the community.

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Post #: 38
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/2/2010 3:02:35 AM   
Andrew Williams


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Ok... a new client is available.

Please report any errors.

The campaign will continue from where it is.... no reset.


Instructions.

*****Backup your playername.dat, you may be able to continue with this playername*****

1. Close MMCCIII

2. Use modswap to uninstall BloodyOmaha MMCCIII client


3. Download the new BloodyOmaha MMCCIII client and unzip it to your \plugins folder overwriting the old file of the same name.

4. Use modswap to install BloodyOmaha MMCCIII client.


5. Play

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Post #: 39
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/4/2010 8:05:41 PM   
CSO_Talorgan


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quote:

ORIGINAL: vonB

I honestly do not know, but it would seem that way as they can be quite bizarre at times...


Sorry to keep harping on about the deployment areas, but when you think about it, the game seems to be able to choose from a selection of different possibilities ... so why can't we? Why can't the human intervene, just before game start, and select from a pre-determined choice of deployment areas designed to correspond to the direction of approach at the operational level?

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Post #: 40
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/4/2010 8:18:30 PM   
vonB


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Because the Scenario Editor (CC3/CoI) enforces the restrictions when creating a Scenario.  The first map (to be played on) forces a minimum of a column of deployment tiles at each border (Left/Right) and the game then takes over on subsequent maps when it is a multi map operation.

MMCCIII must intervene somehow.  How much it takes into consideration things like direction of ingress etc I do not know.

The Saved Game File Handler (CCODM) I am working on will allow you to place deployment areas anywhere you like (similar to FreeDeploy), and this will be incorporated/extended in the Strategic Game (CCOPS) whenever I can get round to that.  This will definately take into consideration direction, but also any other factors that are useful and do'ab;e.  Can I sign you up for testing?



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Post #: 41
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/4/2010 8:45:37 PM   
CSO_Talorgan


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quote:

ORIGINAL: vonB

The Saved Game File Handler (CCODM) I am working on will allow you to place deployment areas anywhere you like


This is the correct answer!



quote:

ORIGINAL: vonB

Can I sign you up for testing?


Absolutely!

(P.S. Don't suppose multiple battlegroups are on offer?)

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Post #: 42
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/4/2010 11:32:34 PM   
Dundradal


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Will d/l shortly!

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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity

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Post #: 43
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/4/2010 11:40:35 PM   
vonB


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quote:

(P.S. Don't suppose multiple battlegroups are on offer?)


On the Strategic arena, why not?  but it will always come down to a 15 Slot Bg .v. 15 Slot BG (max) battle using CC, unless it is CCMx Multiplayer...

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Post #: 44
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/5/2010 8:57:15 PM   
Andrew Williams


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Paladin has found a few more maps with Java errors.... Looks like they are all/mostly inland so a fix should be available before the front line reaches them.

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Post #: 45
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/6/2010 2:44:01 AM   
Pa1adin


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Hi players

Sorry about the maps error... i had tested them all in Cross of iron and they worked just fine.

it looks like mmcc3 has an issue with the larger maps or Cross of iron has problems when maps are used in an operation.

Any way I'm cutting the problem maps down to 74 x74 tile size and they work fine then.


thanks and enjoy the fun.

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Post #: 46
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/6/2010 3:05:12 AM   
Dundradal


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Thanks Paladin!

_____________________________

"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity

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Post #: 47
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/6/2010 10:15:24 AM   
vonB


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I am fairly sure it is an MMCCIII issue not a CoI issue with the Maps.

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Post #: 48
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/8/2010 2:57:02 PM   
CSO_Talorgan


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quote:

ORIGINAL: vonB

but it will always come down to a 15 Slot Bg .v. 15 Slot BG (max) battle using CC


Understood

... but if the number of battlegroups is unrestricted then a battlegroup could represent a company or even a platoon.

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Post #: 49
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 12:52:36 AM   
vonB


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Now this one I enjoyed...






Attachment (1)

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Post #: 50
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 1:04:26 AM   
DampSquib


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Wow 1 wounded.....
Nicely done!!
Ooooh...i carn't get better than 1 dead....Grrrrrrrr.




< Message edited by DampSquib -- 8/9/2010 1:08:03 AM >

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Post #: 51
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 2:11:21 AM   
Andrew Williams


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Very nice!


Has anyone seen a surrounded area surrender yet?>

(in reply to DampSquib)
Post #: 52
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 10:36:21 AM   
vonB


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quote:

Wow 1 wounded.....
Nicely done!!
Ooooh...i carn't get better than 1 dead....Grrrrrrrr.


Thanks, but believe me, that is not a common result!

quote:

Has anyone seen a surrounded area surrender yet?


Now you come to mention it, I haven't noticed, though I am not on regularly...

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Post #: 53
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 8:20:46 PM   
DampSquib


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Fantastic less barage...Love that.
Red/Blue graphics up date..Good.

I played a few maps i have never seen .

Hehe..somebody has done most of the work on there for me surrounded inravnvl.
So i gave that a go....gave me a decisive victory.
The germans only had a small BG..a few Inf & Mortar...after i gave them a warm welcome ,Toasty Flame death they gave in.
My first No losses. Ok so it wasn't a big fight..

The Map pack for BO did take 20 mins to Extract..don't know why.
And a box at start up of MMCC3 said.. Duplicate Map? moscow2.los.old will be skipped.
Clicked ok...it came up again...Ok again. Then i played on as normal.




Attachment (1)

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Post #: 54
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 10:34:09 PM   
Andrew Williams


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Attacking a surrounded zone is considered cheating... LOL

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Post #: 55
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 10:36:02 PM   
Andrew Williams


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When the Campaign is reset you should se a further 10 new maps in addition to the extra ones you see now.


Also, points per side will be reduced so that should lower the number of tanks taking the field per battle.

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Post #: 56
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/9/2010 11:44:25 PM   
vonB


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0 casualties eh!  Go for it!...

quote:

Attacking a surrounded zone is considered cheating... LOL


Knock 'em when they are down I say!  

quote:

Also, points per side will be reduced so that should lower the number of tanks taking the field per battle


Awww... just as I got a lovely troop of Sherman 76's together....





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Post #: 57
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/10/2010 12:28:02 AM   
DampSquib


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Cheating...Cheating!!!!...No No..i didn't hear the AI complain.
I just swept up a bit...looked lonely all by it's self.

I agree VonB...but then i would..... them all.
Ho hum...It was a free gift as such.
Yeah sorry about that, i got there quick.
A nice win a few point's.....Everyone's happy...well....not the germans or Andrew.

Thinking about it i carn't test them if i don't play them.
So there's another reason to attack them....
And you're going to reset anyhoo.

Oooh & thanks Pa1adin.

I see he has a pic of U andrew in his link.

More maps...Good,good.


< Message edited by DampSquib -- 8/10/2010 2:14:17 AM >

(in reply to vonB)
Post #: 58
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/10/2010 2:23:08 AM   
Andrew Williams


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Happy to leave the server running as is for a while... any thoughts?



(in reply to DampSquib)
Post #: 59
RE: Bloody Omaha MMCCIII CoI Test 2 - 8/10/2010 2:35:14 AM   
DampSquib


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You can reset if you like.
But if you're happy to leave it then cool.
A bit longer won't hurt....end of the week say.





< Message edited by DampSquib -- 8/10/2010 2:36:44 AM >

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Post #: 60
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