Roller
Posts: 14
Joined: 5/15/2010 Status: offline
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quote:
ORIGINAL: Baleur You disregard the entire civilian aspect of the game when you do the "colony has low pop = 0 income, spaceport over 1000k expense = not worth it" math. In my game i have a small space port in every solar system, and they MORE than pay for themselves by almost constantly building civilian freighters and mining ships that the civilians order. I get so much space port income that i could upgrade all of them to medium ports (over 30) and still be fine. Population growth is extremely slow in this game (too slow even, you can colonize the entire galaxy before you get any notable income from any other colonies than your homeworld (not counting independants). The reason to build space ports is to give the private sector more incentive to buy new ships and mine more. If they only have to travel 1 light year (or whatever) to drop off their mined goods, as opposed to 10 light years, thats 10 times faster yeild for your empire (not counting travel time). And if your nearest spaceport is a small one at the fringes of your empire, they will go out and mine the outlaying systems. If your nearest spaceport is one near your core, they wont go that far. But the building of new ships in new ports doesn't last, and then you sit on the expenses, don't you? And there are never more than 40 mining ships and 40 gas mining ships in your empire, so if they build new ones, others must vanish. In my game I built a new port in the furthest colony and scrapped the others. The effect was astounding: The port started to build 100+ mining ships and freighters, the port income skyrocketed. The number of mining ships stayed at a solid 40 while this was going on, but the overall freighter population did only rise in a miniscule amount. So with every new port new ships are built, while they get "scrapped" elsewhere. Another detail is that the system transports all types of strategic resources to a port colony, but when you scrap a port, most strategics just vanish and only a few remain (Aculos, Chromium, Iridium, Hydrogen, Caslon, Nekros Stone + whatever is mined locally). This happens everywhere to the same effect, with little or no variation. quote:
The reason to build space ports is to give the private sector more incentive to buy new ships and mine more. If they only have to travel 1 light year (or whatever) to drop off their mined goods, as opposed to 10 light years, thats 10 times faster yeild for your empire (not counting travel time). And if your nearest spaceport is a small one at the fringes of your empire, they will go out and mine the outlaying systems. If your nearest spaceport is one near your core, they wont go that far. It looks like mining ships only drop stuff at ports. Freighters seem to often move strategic materials in bulk from colonies to the nearest(?) port, even without being reserved there, and even if there is already 300000 of the stuff there. They do not seem to do that from mining stations, but they do pick up reserved luxury materials from mining stations and transport them to portless colonies.
< Message edited by Roller -- 8/10/2010 4:55:17 PM >
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