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RE: DaBigBabes Beta errata

 
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RE: DaBigBabes Beta errata - 8/7/2010 7:11:43 PM   
witpqs


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quote:

ORIGINAL: JWE

In-game, there’s III, V, VII Amphib “Force” as well as I, V Amphib “Corps”. It’s looking more reasonable to have the Phib “Force” HQs be amphibious (type = 31), while having the Phib “Corps” be be nominal (type = 01).



Going back into the deep, dark recesses of my mind (some light please! ), I remember the explanation that they were intended to operate in pairs. The 'Force' had the job of adding leadership to the landing, while the 'Corps' had the job of adding leadership to the ground fight. And I do mean in-game not IRL.

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Post #: 121
RE: DaBigBabes Beta errata - 8/7/2010 8:58:55 PM   
medicff

 

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Thanks for the Amphib corps /Amphib force clarification

IIRC didn't one of the middle patches make assignment to HQ "required" for ground units (or was it air units) to receive their bonuses?  My memory not so good anymore.  LOL

Another question re HQ assignment.

I like the Ceylon and Hawaiian HQ assignments.  Keeps players from borrowing these units.  The 2 regiments in SF set to fill the divisions in PH.  Initial game start regiment (forget number) is "pacific fleet" Hq to allow immed movement I think.  The second one "161" comes in as Hawaiian and must be changed to move to PH early game.  Is this intended to make players decide on PP's to reinf PH early or not?

Pat

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Post #: 122
RE: DaBigBabes Beta errata - 8/7/2010 9:32:48 PM   
witpqs


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quote:

ORIGINAL: medicff

IIRC didn't one of the middle patches make assignment to HQ "required" for ground units (or was it air units) to receive their bonuses?  My memory not so good anymore.  LOL



Not to the best of my knowledge and I hope not. There are simply not nearly enough PP's to move things around as that would require.

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Post #: 123
RE: DaBigBabes Beta errata - 8/7/2010 10:25:36 PM   
JWE

 

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quote:

ORIGINAL: medicff
Thanks for the Amphib corps /Amphib force clarification

IIRC didn't one of the middle patches make assignment to HQ "required" for ground units (or was it air units) to receive their bonuses?  My memory not so good anymore.  LOL

Another question re HQ assignment.

I like the Ceylon and Hawaiian HQ assignments.  Keeps players from borrowing these units.  The 2 regiments in SF set to fill the divisions in PH.  Initial game start regiment (forget number) is "pacific fleet" Hq to allow immed movement I think.  The second one "161" comes in as Hawaiian and must be changed to move to PH early game.  Is this intended to make players decide on PP's to reinf PH early or not?

Pat

It's just like it is in stock.

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Post #: 124
RE: DaBigBabes Beta errata - 8/8/2010 12:02:31 AM   
vettim89


Posts: 3615
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: medicff
Thanks for the Amphib corps /Amphib force clarification

IIRC didn't one of the middle patches make assignment to HQ "required" for ground units (or was it air units) to receive their bonuses?  My memory not so good anymore.  LOL

Another question re HQ assignment.

I like the Ceylon and Hawaiian HQ assignments.  Keeps players from borrowing these units.  The 2 regiments in SF set to fill the divisions in PH.  Initial game start regiment (forget number) is "pacific fleet" Hq to allow immed movement I think.  The second one "161" comes in as Hawaiian and must be changed to move to PH early game.  Is this intended to make players decide on PP's to reinf PH early or not?

Pat

It's just like it is in stock.



Not to be contrarian here but that really doesn't answer the question. Is it like stock as a mechinism to force the Allied player to pay PP to make choices or is it "just like stock" as perpetuation of an error. By that I mean if the RGT in question was historically used to defend Hawaii, why does it arrive at SF assigned to a restricted command? If it was an oversight in stock, why not correct it in DaBabes?

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Post #: 125
RE: DaBigBabes Beta errata - 8/8/2010 2:21:32 AM   
witpqs


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It's a matter of code, not a mod. The command assignment doesn't matter. It can defend Hawaii with full corp/command HQ bonuses and still be assigned to the restricted command. In fact, the restricted command makes it harder to move it away from Hawaii (which would constitute not defending Hawaii).

Am I understanding your question right?

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Post #: 126
RE: DaBigBabes Beta errata - 8/8/2010 4:55:01 AM   
Menser

 

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Its doesn't start in Hawaii, Witpqs. The Unit in question starts in San Fransisco.

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Post #: 127
RE: DaBigBabes Beta errata - 8/8/2010 5:24:37 AM   
medicff

 

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I am not sure but I believe JWE means the HQ assignment bonus is like it is in stock.

The specific unit 161 RGT is not like stock as stock does not have the restricted "Hawaiian HQ" (Only found in DaBabes) and it is assigned to the non restricted "Pacific fleet" HQ.

Pat

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Post #: 128
RE: DaBigBabes Beta errata - 8/8/2010 3:05:25 PM   
JWE

 

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Yes. I meant that HQs work like stock - no assignment necessary for bonus, just be within command radius. Sorry for the confusion.

Hawaiian dept is in all scenarios, stock and Babes - restricted permanent. 24th and 25th Inf Divs (broken down to Regts) are assigned to unrestricted PacFlt. Each has 2 Regts in Hawaii assigned to Hawaiian Dept. Needs PPs to buy them out. 34th IR arrives SFO assigned to unrestricted PacFlt. So far exactly like stock. Only difference is 161st IR arrives SFO assigned to Hawaiian Dept so needs to be bought out as well. All the Regts need to be bought out in any case to reconstitute the 2 divisions. All that changed is one must buy 5 regts instead of 4.

Technically, perhaps, the 34th IR would be a better choice for initial data assignment to Hawaiian Dept, but 161st IR was also assigned (reassigned from 41st ID) to Hawaiian Dept and wasn't actually made part of 25 ID till summer '42. Six of one, half dozen of t'other.

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Post #: 129
RE: DaBigBabes Beta errata - 8/8/2010 3:45:36 PM   
JWE

 

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quote:

ORIGINAL: witpqs
Going back into the deep, dark recesses of my mind (some light please! ), I remember the explanation that they were intended to operate in pairs. The 'Force' had the job of adding leadership to the landing, while the 'Corps' had the job of adding leadership to the ground fight. And I do mean in-game not IRL.

Yes. Good way to look at it. Confirmed that phib HQs don't give combat bonuses, just the assault landing bonus.

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RE: DaBigBabes Beta errata - 8/8/2010 4:18:53 PM   
witpqs


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quote:

ORIGINAL: JWE

Yes. I meant that HQs work like stock - no assignment necessary for bonus, just be within command radius. Sorry for the confusion.

Hawaiian dept is in all scenarios, stock and Babes - restricted permanent. 24th and 25th Inf Divs (broken down to Regts) are assigned to unrestricted PacFlt. Each has 2 Regts in Hawaii assigned to Hawaiian Dept. Needs PPs to buy them out. 34th IR arrives SFO assigned to unrestricted PacFlt. So far exactly like stock. Only difference is 161st IR arrives SFO assigned to Hawaiian Dept so needs to be bought out as well. All the Regts need to be bought out in any case to reconstitute the 2 divisions. All that changed is one must buy 5 regts instead of 4.

Technically, perhaps, the 34th IR would be a better choice for initial data assignment to Hawaiian Dept, but 161st IR was also assigned (reassigned from 41st ID) to Hawaiian Dept and wasn't actually made part of 25 ID till summer '42. Six of one, half dozen of t'other.


The part in bold I don't really get - why have a unit arriving at San Francisco but assigned to Hawaiian Dept? That means it's stuck in SF until bought out, but HD assignment implies tasking it to protect Hawaii. Just curious about the reasoning.

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Post #: 131
RE: DaBigBabes Beta errata - 8/8/2010 5:18:22 PM   
JWE

 

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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: JWE
Yes. I meant that HQs work like stock - no assignment necessary for bonus, just be within command radius. Sorry for the confusion.

Hawaiian dept is in all scenarios, stock and Babes - restricted permanent. 24th and 25th Inf Divs (broken down to Regts) are assigned to unrestricted PacFlt. Each has 2 Regts in Hawaii assigned to Hawaiian Dept. Needs PPs to buy them out. 34th IR arrives SFO assigned to unrestricted PacFlt. So far exactly like stock. Only difference is 161st IR arrives SFO assigned to Hawaiian Dept so needs to be bought out as well. All the Regts need to be bought out in any case to reconstitute the 2 divisions. All that changed is one must buy 5 regts instead of 4.

Technically, perhaps, the 34th IR would be a better choice for initial data assignment to Hawaiian Dept, but 161st IR was also assigned (reassigned from 41st ID) to Hawaiian Dept and wasn't actually made part of 25 ID till summer '42. Six of one, half dozen of t'other.

The part in bold I don't really get - why have a unit arriving at San Francisco but assigned to Hawaiian Dept? That means it's stuck in SF until bought out, but HD assignment implies tasking it to protect Hawaii. Just curious about the reasoning.

Not a lot of reasoning. Just wanted to limit the scale of units available in early war. Must admit, we missed the implication of having to buy out before it could move to HI. perhaps better to have it appear at PH 411221 but still assigned to HC?

[edit] thinkin on it, there was a rats nest of HI National Guard unit evolution going on at the time. Perhaps reasonable to let both 34th and 161st IR appear at PH, but have both assigned to HC. that would acceptably limit the troops available for whacko stuff and also model the in-and-out existence of 298th and 299th HING regts?

< Message edited by JWE -- 8/8/2010 5:41:06 PM >


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RE: DaBigBabes Beta errata - 8/8/2010 5:57:04 PM   
witpqs


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quote:

ORIGINAL: JWE

Not a lot of reasoning. Just wanted to limit the scale of units available in early war. Must admit, we missed the implication of having to buy out before it could move to HI. perhaps better to have it appear at PH 411221 but still assigned to HC?

[edit] thinkin on it, there was a rats nest of HI National Guard unit evolution going on at the time. Perhaps reasonable to let both 34th and 161st IR appear at PH, but have both assigned to HC. that would acceptably limit the troops available for whacko stuff and also model the in-and-out existence of 298th and 299th HING regts?


Does seem reasonable.

In my Scen 1 PBM (mid-43) what I am noticing is that a lot of USMC units - especially air - are arrive with restricted commands when maybe they shouldn't. Something to look at if you put additional PP demands on earlier units.

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Post #: 133
RE: DaBigBabes Beta errata - 8/8/2010 6:34:19 PM   
JWE

 

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quote:

ORIGINAL: witpqs
Does seem reasonable.

In my Scen 1 PBM (mid-43) what I am noticing is that a lot of USMC units - especially air - are arrive with restricted commands when maybe they shouldn't. Something to look at if you put additional PP demands on earlier units.

Okay. Must say that we tried to keep the whole HQ assignment thing as close to stock as we could, especially after the AI attribute flurry. Don't think it will have a significant impact on gaming, in general, and on-going games, in particular, but yeah, HQ assignment was a late-model introduction and could use some spit and polish (maybe some Brasso or Noxon). Definitely something to look at. And thanks for your comments. Ciao. J

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RE: DaBigBabes Beta errata - 8/9/2010 11:33:36 PM   
medicff

 

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quote:

ORIGINAL: JWE

Not a lot of reasoning. Just wanted to limit the scale of units available in early war. Must admit, we missed the implication of having to buy out before it could move to HI. perhaps better to have it appear at PH 411221 but still assigned to HC?

[edit] thinkin on it, there was a rats nest of HI National Guard unit evolution going on at the time. Perhaps reasonable to let both 34th and 161st IR appear at PH, but have both assigned to HC. that would acceptably limit the troops available for whacko stuff and also model the in-and-out existence of 298th and 299th HING regts?


That sounds like a good solution.

Another change from stock is the Americal division components. In stock the 132 and 182 are assigned Pacific Fleet and can move immediately, the 164 is West Coast and must be bought.

In DaBabes all 3 are west Coast and must be bought - 25 turns worth of PP's for the extra two.

I only bring this up because it is a major early drain on PP's and bringing troops out of USA. And while your thinking on this

Pat

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Post #: 135
RE: DaBigBabes Beta errata - 8/10/2010 5:45:01 AM   
vettim89


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quote:

ORIGINAL: medicff


quote:

ORIGINAL: JWE

Not a lot of reasoning. Just wanted to limit the scale of units available in early war. Must admit, we missed the implication of having to buy out before it could move to HI. perhaps better to have it appear at PH 411221 but still assigned to HC?

[edit] thinkin on it, there was a rats nest of HI National Guard unit evolution going on at the time. Perhaps reasonable to let both 34th and 161st IR appear at PH, but have both assigned to HC. that would acceptably limit the troops available for whacko stuff and also model the in-and-out existence of 298th and 299th HING regts?


That sounds like a good solution.

Another change from stock is the Americal division components. In stock the 132 and 182 are assigned Pacific Fleet and can move immediately, the 164 is West Coast and must be bought.

In DaBabes all 3 are west Coast and must be bought - 25 turns worth of PP's for the extra two.

I only bring this up because it is a major early drain on PP's and bringing troops out of USA. And while your thinking on this

Pat


Americal is an enigma to me as far as the game goes. It was called "Americal" because it was sent to New Caledonia early in 1942. Yet in many games, it never gets any where near there. I know we are so used to this but the 23rd Inf Div would probably be a better name. Now as for history and where it belongs, this has always been a source of irritation to me.

Quoting from the Div's own website:

quote:

"The AMERICAL Division had its origin in Task Force 6814 formed on 14 January, 1942 with the mission of occupying and defending New Caledonia. It departed New York on 23 Jan 42. The force landed in Australia 26 Feb 42 and was sent to New Caledonia 6 Mar 42, arriving there 12 Mar 42 and establishing Headquarters at Noumea. There the task force organized the defenses and built installations on New Caledonia and New Hebrides. The AMERICAL Division was organized from Task Force 6814 which was disbanded on 27 May 42; its name was a contraction of the words "American" and "New Caledonia".


Going by that statement the three RGT's should appear at ECUSA in mid-January 1942 with sufficient lift to get them to Oz by the end of February. Alternatively they could just arrive in Oz as a reinforcement. From that point on it should be up to the players to choose where to deploy them. So in my mind, the 23rd ID should a. Never be assigned to a restricted command as it was ear marked for forward deployment from the get go b. either appear on the map in Oz in the reinforcement cue or have sufficient AP's arrive at ECUSA with them to get them to Oz

Sorry about the rant but this one just bugs me

Edit: it appears the 164th RGT was trailing the other two by a month arriving Noumea on 19 April 1942. Ironic that the 164th was also the first RGT commited to battle on GC

< Message edited by vettim89 -- 8/10/2010 5:49:54 AM >


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Post #: 136
RE: DaBigBabes Beta errata - 8/10/2010 3:54:42 PM   
JWE

 

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quote:

ORIGINAL: vettim89
Sorry about the rant but this one just bugs me

Hey, no worries. Don Bowen has the entire composition of TF 6814 that arrived Melbourne 26 Feb. Providing lift is an issue since there's lots of different units, and the ships will all have to be withdrawn soon after (pita), so perhaps best to have units arrive in Melbourne on 26 Feb.

Brother Shelby Stanton says - 164th IR was assigned to 4th Army, moved to Ft Ord 17 Dec, '41, transferred to GHQ 30 Jan, '42, depart SFO for OZ 19 Mar, '42, moved to New Cal 19 Apr, '42, assigned to Americal 24 May, '42. So believe it reasonable to have 164th arrive Ft Ord 411217 assigned to WC (and make the other 2 free). All that's needed then is some PP to buy it out and some lift from SFO to OZ (should be enough at SFO).

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RE: DaBigBabes Beta errata - 8/10/2010 5:58:16 PM   
Buck Beach

 

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quote:

ORIGINAL: JWE


quote:

ORIGINAL: vettim89
Sorry about the rant but this one just bugs me

Hey, no worries. Don Bowen has the entire composition of TF 6814 that arrived Melbourne 26 Feb. Providing lift is an issue since there's lots of different units, and the ships will all have to be withdrawn soon after (pita), so perhaps best to have units arrive in Melbourne on 26 Feb.

Brother Shelby Stanton says - 164th IR was assigned to 4th Army, moved to Ft Ord 17 Dec, '41, transferred to GHQ 30 Jan, '42, depart SFO for OZ 19 Mar, '42, moved to New Cal 19 Apr, '42, assigned to Americal 24 May, '42. So believe it reasonable to have 164th arrive Ft Ord 411217 assigned to WC (and make the other 2 free). All that's needed then is some PP to buy it out and some lift from SFO to OZ (should be enough at SFO).


Are you saying the 164th has to hitch hike from SFO but the others get the benefit of transporting down to Melbourne (beam me down Scottie)? I don't care much for "wormhole" travel in the game, but that's just me.


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Post #: 138
RE: DaBigBabes Beta errata - 8/10/2010 7:10:51 PM   
JWE

 

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quote:

ORIGINAL: Buck Beach
Are you saying the 164th has to hitch hike from SFO but the others get the benefit of transporting down to Melbourne (beam me down Scottie)? I don't care much for "wormhole" travel in the game, but that's just me.

I’m not a wormhole fan myself, but there are very few alternative options. In a scenario of this scale, we wanted to hew very closely to those decisions made, and deployments ordered, in the time frame immediately following PH. As time progresses, options open.

TF 6814 had a bunch more stuff than just the Americal components. The lift used to move them to OZ, through the Canal, was immediately returned to Caribbean and Atlantic station. None of the ships were under PacFlt command. So what to do? Put could put the units at ECUSA or Balboa with a delayed entry TF comprising the lift with a Melbourne destination, but that TF must be withdrawn immediately after delivering the units. Or we could avoid the clickfest and just have the movement be considered in the abstract and have the units show up where they did, when they did.

The case for the 164th is it was at Ft Ord, it was at SFO, and its assignments were historical. Everyone understands that a full div has a better combat shot than 3 constituent regts, so the intent is get people to reconstitute the div. Other intent is to give the smaller scen designers (and highly players) the opportunity to use the 164th as an early reinforcement for the Canal, with the rest of the div schlepping in later and reconstituting in situ.

Don’t forget, this is just the first 30-60 days of activity, where the historical record is clear. As the smoke blows away, ‘other’ stuff may happen. Scenario design is a very interesting exercise. There are no real answers, just probabilities. Probabilities are very high, very early on, but very soon turn into vapor. Hope this helps you understand where we are coming from and the implications we have to deal with.


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Post #: 139
RE: DaBigBabes Beta errata - 8/10/2010 10:11:04 PM   
vettim89


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Really like this solution. I have no problem with the abstract lift as there is little to no benefit to have a convoy appear to take TF 6814 to Oz and then be withdrawn. While not 100% realistic, it is certainly player friendly.

This makes my day: first a B-17E flies over my office at lunch (NO LIE!) and now a more historical fix for 23rd ID

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Post #: 140
RE: DaBigBabes Beta errata - 8/11/2010 6:26:58 PM   
medicff

 

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Don't know if this is DaBigBabes issue or AE in general. Latest patch and bigbabes.

Leaders are rated a little high - give me more




Pat




Attachment (1)

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Post #: 141
RE: DaBigBabes Beta errata - 8/11/2010 7:06:46 PM   
JWE

 

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quote:

ORIGINAL: medicff
Don't know if this is DaBigBabes issue or AE in general. Latest patch and bigbabes.

Leaders are rated a little high - give me more
Pat

LOL Pat wish I could.

We use the stock leader files. Cannot find "any" of your leaders, as listed (except Conolly), in "any" of the master scenarios we are maintaining - not in stock, BabesLite, or BigBabes.

Check to make sure you haven't acquired a leader file from some other scenario. Check in the editor for your particular scenario and post a screen shot of the leader in question. Ciao.

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RE: DaBigBabes Beta errata - 8/11/2010 9:54:14 PM   
Cathartes

 

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You can appreciate a leader that give 182%. It's that extra 2% that really makes the difference.

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Post #: 143
RE: DaBigBabes Beta errata - 8/11/2010 11:33:46 PM   
medicff

 

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I thought it might have been someone added to DaBabes since I had not seen this before. It must have been a random leader created from the program. I will move to tech.

Thanks

Pat

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Post #: 144
RE: DaBigBabes Beta errata - 8/12/2010 4:03:03 AM   
Buck Beach

 

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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
Are you saying the 164th has to hitch hike from SFO but the others get the benefit of transporting down to Melbourne (beam me down Scottie)? I don't care much for "wormhole" travel in the game, but that's just me.

I’m not a wormhole fan myself, but there are very few alternative options. In a scenario of this scale, we wanted to hew very closely to those decisions made, and deployments ordered, in the time frame immediately following PH. As time progresses, options open.

TF 6814 had a bunch more stuff than just the Americal components. The lift used to move them to OZ, through the Canal, was immediately returned to Caribbean and Atlantic station. None of the ships were under PacFlt command. So what to do? Put could put the units at ECUSA or Balboa with a delayed entry TF comprising the lift with a Melbourne destination, but that TF must be withdrawn immediately after delivering the units. Or we could avoid the clickfest and just have the movement be considered in the abstract and have the units show up where they did, when they did.

The case for the 164th is it was at Ft Ord, it was at SFO, and its assignments were historical. Everyone understands that a full div has a better combat shot than 3 constituent regts, so the intent is get people to reconstitute the div. Other intent is to give the smaller scen designers (and highly players) the opportunity to use the 164th as an early reinforcement for the Canal, with the rest of the div schlepping in later and reconstituting in situ.

Don’t forget, this is just the first 30-60 days of activity, where the historical record is clear. As the smoke blows away, ‘other’ stuff may happen. Scenario design is a very interesting exercise. There are no real answers, just probabilities. Probabilities are very high, very early on, but very soon turn into vapor. Hope this helps you understand where we are coming from and the implications we have to deal with.



I appreciate your view JWE.

One of the great things about AE, that some people on the board forget, is the ability to customize the game to ones personal tastes.

I have almost completed adding the ships in TF 6814. A couple are already in the game and only need to be tweaked as to arrival date and configuration. I now can start them out on their historic journey from Balboa, on about the 4th week of Jan 1942, headed for Melbourne. They will return back to San Francisco to be disbanded after stopping off at Noumea.

I do have one problem I hope you can help me with. Any chance of getting you to clue me in (eh ahead of the release of an update), as to what DaBabe's units you will wormhole to Melbourne. I have the ship's consist, but I need to know what will be left after you take out all the miscellaneous units not included in the game.

Buck

Buck


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Post #: 145
RE: DaBigBabes Beta errata - 8/12/2010 4:18:11 AM   
JWE

 

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quote:

ORIGINAL: Buck Beach
I do have one problem I hope you can help me with. Any chance of getting you to clue me in (eh ahead of the release of an update), as to what DaBabe's units you will wormhole to Melbourne. I have the ship's consist, but I need to know what will be left after you take out all the miscellaneous units not included in the game.

Buck

Trade ya. You can list the ships. TF 6814 (TF Poppy) units are:
132nd and 182nd IRs
754th Lt Tank Bn
810th and 811th Aviation Eng Bns
70th Cst Arty (AA) Regt

Men and guns from 72nd and 180th FARs went to Americal eventually, so they are included in the IRs. 134th Eng Regt assets formed 57th Cmbt Eng Bn, which became the Americal CEB, so it's devices are included in the IRs.


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RE: DaBigBabes Beta errata - 8/12/2010 5:57:25 AM   
mike scholl 1

 

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quote:

ORIGINAL: JWE

Different people did different things with warship weapons. Most went for irl launcher numbers, but were either light or heavy on ammo to give “some” ships their irl DC load out, and “some” ships their ‘effective DC loadout. However, both the ‘launcher’ and ‘ammo’ numbers are inconsistent among Nationalities, and don’t quite play in accord with the rules/desires of the combat algorithm.

So Japanese ships typically have a gazillion launchers (as irl) and a gazillion ammo for certain launchers (as irl) that totals out to the irl DCs carried. Allied ships typically have fewer launchers, and much smaller ammo than irl. So an Ukuru escort can DC from 9 launchers with ammo 15, while a Bristol can DC from 6 launchers with ammo 4 and Buckley can shoot from 10 launchers with ammo 4. So that’s kinda, roughly 135 vs 24 or 40.




John. Given the relative quality of the electronics suites, isn't this like comparing the accuracy of 15 guys with shotguns to 4 with sniper rifles? The 15 fire a large weight of shot, but the four with the scopes are going to hit much more often. Rating ASW by number of depth charges without weighting it for accuracy of delivery has always seemed wrong to me. Certainly the results achieved during the war seem to indicate that the Japanese were way behind the Allies in this regard.

(in reply to JWE)
Post #: 147
RE: DaBigBabes Beta errata - 8/12/2010 5:02:50 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Buck Beach
I have almost completed adding the ships in TF 6814. A couple are already in the game and only need to be tweaked as to arrival date and configuration. Buck

Just a couple quickies, Buck. Don't forget that a lot of the passenger xAPs are abstractions, as well. Perhaps 30 or more popped in and out at various times and for various periods. We just picked a handful, arbitrarily named them, and let them stay for the duration (avoiding the whining and clickfesting of withdrawal requirements). Fx, Santa Elena was mostly in the Atlantic and was sunk at the end of '43 in the Med, but I'm a Grace Lines fan so .... won't hurt my feelings a bit if you want to arbitrarily rename, in turn.

Other thing is ship types. Just some suggestions (which you probably already have): Barry and Santa Elena are both cool (and can stay, the rest should withdraw); Cristobal and Santa Rosa should be class 2460 (Grace Lines); Ericsson and Argentina should be class 2459 (Matson); McAndrew is a pita - it was a USAT on a C3 P&C. The only C3 P&C classes are navalized APs (Crescent City and Pres. Jackson). Best class model for McAndrew is 2730 (USAT C2) - it's an xAP with about the right amount of troop and cargo space.

Ciao. J

_____________________________


(in reply to Buck Beach)
Post #: 148
RE: DaBigBabes Beta errata - 8/12/2010 5:38:23 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: mike scholl 1
quote:

ORIGINAL: JWE
Different people did different things with warship weapons. Most went for irl launcher numbers, but were either light or heavy on ammo to give “some” ships their irl DC load out, and “some” ships their ‘effective DC loadout. However, both the ‘launcher’ and ‘ammo’ numbers are inconsistent among Nationalities, and don’t quite play in accord with the rules/desires of the combat algorithm.

So Japanese ships typically have a gazillion launchers (as irl) and a gazillion ammo for certain launchers (as irl) that totals out to the irl DCs carried. Allied ships typically have fewer launchers, and much smaller ammo than irl. So an Ukuru escort can DC from 9 launchers with ammo 15, while a Bristol can DC from 6 launchers with ammo 4 and Buckley can shoot from 10 launchers with ammo 4. So that’s kinda, roughly 135 vs 24 or 40.

John. Given the relative quality of the electronics suites, isn't this like comparing the accuracy of 15 guys with shotguns to 4 with sniper rifles? The 15 fire a large weight of shot, but the four with the scopes are going to hit much more often. Rating ASW by number of depth charges without weighting it for accuracy of delivery has always seemed wrong to me. Certainly the results achieved during the war seem to indicate that the Japanese were way behind the Allies in this regard.

We don't do code, Mike, sorry.
All we are doing is adjusting certain inconsistencies in the OOB such that they play more smoothly within the established algorithm.

_____________________________


(in reply to mike scholl 1)
Post #: 149
RE: DaBigBabes Beta errata - 8/12/2010 11:22:38 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
I have almost completed adding the ships in TF 6814. A couple are already in the game and only need to be tweaked as to arrival date and configuration. Buck

Just a couple quickies, Buck. Don't forget that a lot of the passenger xAPs are abstractions, as well. Perhaps 30 or more popped in and out at various times and for various periods. We just picked a handful, arbitrarily named them, and let them stay for the duration (avoiding the whining and clickfesting of withdrawal requirements). Fx, Santa Elena was mostly in the Atlantic and was sunk at the end of '43 in the Med, but I'm a Grace Lines fan so .... won't hurt my feelings a bit if you want to arbitrarily rename, in turn. [;) I have a couple sticking around to August/September. Buck

Other thing is ship types. Just some suggestions (which you probably already have): Barry and Santa Elena are both cool (and can stay, the rest should withdraw); Cristobal and Santa Rosa should be class 2460 (Grace Lines); Ericsson and Argentina should be class 2459 (Matson); McAndrew is a pita - it was a USAT on a C3 P&C. The only C3 P&C classes are navalized APs (Crescent City and Pres. Jackson). Best class model for McAndrew is 2730 (USAT C2) - it's an xAP with about the right amount of troop and cargo space.

Ciao. J

Damn, your quick JWE. Here's a reply that I started earlier today before your post and having to go out to the doctor and do some running around.:

quote:

ORIGINAL: JWE
Trade ya. You can list the ships. TF 6814 (TF Poppy) units are:
132nd and 182nd IRs
754th Lt Tank Bn
810th and 811th Aviation Eng Bns
70th Cst Arty (AA) Regt

Men and guns from 72nd and 180th FARs went to Americal eventually, so they are included in the IRs. 134th Eng Regt assets formed 57th Cmbt Eng Bn, which became the Americal CEB, so it's devices are included in the IRs.




Deal!! http://home.st.net.au/~dunn/usarmy/taskforce6814.htm

Task Force 6814 travelled to Australia in a large convoy. Many of these ships were luxury liners that were hurriedly converted to a troop ship. The convoy comprised:-

*

SS Argentina http://en.wikipedia.org/wiki/SS_Argentina_%281929%29#The_Argentina http://www.moore-mccormack.com/SS-Argentina-1938/SS-Argentina-1938-Timeline.htm
*

SS Barry http://en.wikipedia.org/wiki/SS_Oriente http://www.navsource.org/archives/09/22/22045.htm
*

SS Cristobel http://www.oceanlinermuseum.co.uk/Panama%20Three%20index.html
*

SS Erickson http://en.wikipedia.org/wiki/MS_Kungsholm_%281928%29
*

SS McAndrew http://www.armed-guard.com/troop05.html
*

SS Santa Elena Already in game I will move up arrival to launch with rest of the convoy.
*

SS Santa Rosa http://www.488thportbattalion.org/The_Santa_Rosa.html Looks like a sister to the in game Santa Elena and the Santa Paula, sooo a little copy paste and adjust the armement to early 42 and wa la new cattle wagon for the trip.
*

SS Island Mail http://www.usmm.org/c2ships.html#anchor681921 http://www.usmm.org/c2ships.html#anchor681921




Don't know which, if any, destroyers escorted convoy from Balboa, New York to Balboa irrelevant.
I will probably send some with an AO to meet up with it somewhere south Pago Pago. Got to be careful because Andy has some nasty surprises (for us AI'ers that is) in that general area around Pago Pago.

I made up classes for a few of the ships, just for grins to represent the early war conversions of the liners, but these tweaks are insignificant. At issue, for me, was the capacity of the Matson (2459) and the comparison of the Argentina stats and photo with the Grace (2460).

Just one small other item, I noticed you didn't include the elements of the 244th Coast Artillery Regiment with the wormhole group. Were those big 155mm guns also merged into the others?

Thank you very much JWE for your time and response to my project.




(in reply to JWE)
Post #: 150
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