pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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[QUOTE]Originally posted by Tangogulf [B]Hi all; First post to this forum. I just received UV in the mail. I'm not new to computer or war games, but am somewhat baffled by this one. I just went through the tutorial in the manual and I do confess that it did not teach me much about the game, the interface, the rules underlying the game or for that matter the goal or object of the game. I realize that the goal maybe somewhat obvious (to win), however, Iam baffled by what conditions I need in order to achieve that goal. In short, Im lost! I want to get into the guts of the game, and am wondering what steps I need to take to get there. Looking for help from any source. [/B][/QUOTE] As the Duke's (John Wayne's, for the uninitiated few) Chief of Staff Capt. Paul Eddington (played by Kirk Douglas) said to the staff in Otto Preminger's otherwise mediocre old movie "In Harm's Way," "The Japs have Levu Vana (fictitious name). We want it. They know it. We're going to take it ..." as XPav implied, this game has a lot of "learn by doing" to it. Do study the manual, though. It gives you a lot of basic information that you can use while refining your techniques and strategies. Remember this: each type of unit is useful for one or two things and useless for everything else. Everything depends on your learning what to use them for, what not to use them for, and how and when to use them. For example, say you're sitting there looking at the screen display for a combat engineer unit. Ask yourself, "What is this unit for? (primarily supporting infantry attacks, but performs decently as construction and support engineers, as well)" Ask yourself, "What is this unit not good for? (unsupported attack and defense and air unit engineer support)." Ask yourself, "How should I use them? (with land combat units attacking enemy bases overland or in amphibious assault)" Ask yourself, "When should I use them?" (when you are landing amphibious assault forces to attack enemy installations or trying to get a new base started on a formerly unoccupied beach hex)." The answers given here are oversimplified and incomplete, to be sure, but if you can come to a fundamental understanding of what your air, land, and naval units are good for - and what the enemy's units are good for, you will have gone a long way toward mastering the "nuts and bolts" of the game. Of course, then you have to figure out how to get them to the right place at the right time, but that's another story ... I don't know much yet (as indicated by the above explanations), but I'm learning. It's all fun, if you like analysis and practical application of your results to see how correct your analysis has been. Enjoy. It's a great trip. Before you know it, you'll be spending all your free time (that is, time away from actually playing the game) poring over obscure texts that will help you in your analysis (including the obscure texts posted in these forums). Your dog will sit in the corner and growl at you because it doesn't recognize you anymore. The wife and kids? Long gone to her mom's place (oh, yeah, that letter from the family court was a petition for divorce on the ground of irreconcilable differences - she and Johnny and Susie can't compete with UV for your time anymore). Job? What job? The boss let you go last month for repeated unexcused absences, but you forgot - you were trying to figure out how to take Port Moresby from your new friend Maxisquashmo, who you met in these forums, started playing UV with by e-mail, and whom you've never seen face to face (and whom you despise as a perpetrator of crimes against humanity because he sank two of your carriers in a surprise engagement last week. You have dispatched a squadron of P-38s to catch him in transport from base to base in order to exact some measure of revenge). Yeah, it's a great life, this Uncommon Valor. -------------------------------- I will now proceed to entangle the entire area
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