hondo1375
Posts: 157
Joined: 3/12/2005 From: London, UK Status: offline
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I only picked up the game a week or so ago, and have only used the 1.0.6.0 patch. I've put quite a few hours into it, so here are my impressions. I've been playing Space 4X games since MOO1, and pretty much played all of them. This to me feels like it could be a contender for the Space 4X Hall of Fame ... one day. Right now, I feel there are some limitations that give me too much frustration and take a way from the enjoyment. Since I really want this game to succeed, I though I'd add my thoughts to the comments on this board: 1. The interface. It is certainly not the worst game interface, but I feel I'm wrestling with it a lot: a. The system zoom key often just zooms me into blank space. b. One of the zoom keys often zooms me into a full screen of a star (why would I ever want that view?). c. There are references to system names and moons that aren't clickable and there appears no easy way to find them. d. I can't disable automate from the bottom left ship card, but have to go into another screen. Etc. I'm sure over time these will be cleaned up, but they are frustrating right now. 2. Fuel. In principle, this is a good mechanic, but the current execution is often frustrating. For example, I had a fleet on an offensive in a distant enemy system, and I was moving a resupply ship into place to deploy to refuel the fleet. However, the fleet was low on fuel. Even though the ships were set to manual, they started warping away to refuel at a distant star which would have put them out of action for a long time. If they'd hung around a few more minutes they could have refueled at the resupply ship. I kept grabbing them manually and bringing them back. It felt like herding cats in the end and I gave up. Some way to disable this automated behaviour would be welcome. More to the point, I think some mechanic where tankers can be sent with fleets and auto refuel the fleet would take a lot of the pain out of this. Other games and RL do it like this, so why not? Also, tankers set to auto should be able to fly around your empire tracking down out of fuel ships limping around and auto refuel them Currently, micomanaging this is zero fun. Amateurs might study strategy, while professionals study logistics, but that's because strategy is a lot more fun than logistics. 3. Lots of little niggles. For example: a. Sometimes automated constructors get caught in black holes: I can build stuff fine around a black hole if I micro manage, but the game isn't about micromanaging. b. I cued up a whole fleet at a planet that never got build, although they appeared as under construction in the ship list. A bug, perhaps? c. I had a supply ship that had filled itself up with hydrogen but when the fleet upgraded to argon-driven reactors I couldn't empty it and therefore couldn't refuel anything. Also, it would be nice to be able to load up resupply ships at spaceports, rather than having to extract at stars only. I'm looking forward to the next iteration of this game and the impending expansion: I hope they address some of the key interface and fuel issues. Still, possibly a great game in the making I think.
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