Adam Rinkleff
Posts: 375
Joined: 7/24/2007 Status: offline
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quote:
ORIGINAL: Erik Rutins Hi guys, There have actually been a huge number of improvements from the original CC series to the present, including the area of AI. With that said, we made more AI improvements in the first update which have been well received so far and we're completely overhauling pathing for the second update (basically rewriting it instead of applying fixes on top of it) for the first time since the original series. We are as interested in a "better CC" as all of you, but I'm surprised by comments that things are the same as they have always been. I think you really have to look past a lot of positive changes to believe that. Regards, - Erik We have noticed improvements, improvements in graphics, improvements in fire support, improvements in night fighting, all kinds of improvements. Ive even noticed improvements in the AI, it does engage in some more interesting tactics, it does use smoke more, and pathing has been improved. But you have NOT addressed the fundamental problem in which the AI tends to mill about aimlessly. You have NOT addressed the fundamental problem in which the AI tends to just leave troops sitting hidden somewhere doing nothing (especially with AT guns), when the AI is supposed to be attacking. You have NOT addressed the fundamental problem in which the AI sometimes refuses to attack even when it has overwhelming strength and should be attacking. You have NOT addressed the problem in which the AI decides to attack a location, and then gets slaughtered, and keeps attacking taking outrageously high casualties. None of those problems are difficult to fix, but they do take some creativity and a willingness to do so. The fact of the matter is I can mod the game to give the AI 150 soldiers (unfortunately you refuse to allow me to add more squads, which is another problem that should be fixed, because limiting us to 15 squads is unreasonable) -- and yet, despite being grossly outnumbered, and despite giving the AI extra armor bonuses, and extra weapons, and extra everything... I can still destroy the AI, because it fails to use all of its troops, it fails sometimes to attack, and when it does attack it fails to take into account its casualties and consider attacking at some other location where I must presumably be weaker. Its not genuinely 'AI' until the computer decides to do something, and then changes its mind based on the fact that I've got two machine guns in that building, and I'm slaughtering everything coming down the street.
< Message edited by AdamRinkleff -- 8/14/2010 9:54:16 AM >
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