Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hi, Quick Question..

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Hi, Quick Question.. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hi, Quick Question.. - 8/21/2010 2:56:44 AM   
Bushmaster

 

Posts: 54
Joined: 8/31/2003
Status: offline
From what i understand "MP" units help with traffic. Does that mean i get a bonus when moving through a stack of my own units with a MP unit present?
Post #: 1
RE: Hi, Quick Question.. - 8/21/2010 3:12:06 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Bushmaster
From what i understand "MP" units help with traffic. Does that mean i get a bonus when moving through a stack of my own units with a MP unit present?

If you're moving a unit through a hex that already has a boat-load of units in it the hex may be so packed that you are penalized a movement point or two ( or maybe more ) just for having moved through a crowded hex. If there's an MP unit ( or someother traffic-dude: HQ's, etc. ) then those penalties are mitigated in whole or in part just by being in the hex.

That's my understanding at least.

(in reply to Bushmaster)
Post #: 2
RE: Hi, Quick Question.. - 8/21/2010 3:45:49 AM   
Bushmaster

 

Posts: 54
Joined: 8/31/2003
Status: offline
sounds good, thanks

(in reply to larryfulkerson)
Post #: 3
RE: Hi, Quick Question.. - 8/21/2010 3:55:10 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Any unit with 'Military Police Squads' will assist in reducing traffic penalties. If you check the Unit Report Box, you can see the amount of 'Traffic Control' a unit exerts. Some scenarios have densities that cause no movement penalties, some scenarios generate penalties if you move one unit into a hex with only one other unit.

So if you've got a scenario with heavy movement/stacking penalties, check around for some unit with traffic control ability that can reduce the effect.




Attachment (1)

(in reply to Bushmaster)
Post #: 4
RE: Hi, Quick Question.. - 8/22/2010 4:41:34 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Just to keep things interesting, since the new supply rules have supply carried by virtual trucks, if there is overstacking in a hex it may reduce the supply level 'downstream' of that hex, so there's another reason to deploy MPs. If you've overstacked on a major road, it may not only slow down travel, it may also reduce supplies. Mud has a similar effect. The same thing is true about fords across rivers. Do you need to leave the engineers there to help supply, or move them to the front to help the advance?

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to sPzAbt653)
Post #: 5
RE: Hi, Quick Question.. - 8/24/2010 5:45:23 AM   
Bushmaster

 

Posts: 54
Joined: 8/31/2003
Status: offline
good stuff, thanks agian

(in reply to ralphtricky)
Post #: 6
RE: Hi, Quick Question.. - 8/25/2010 9:52:38 PM   
Bushmaster

 

Posts: 54
Joined: 8/31/2003
Status: offline
Duh, wont BLOCK supply...


< Message edited by Bushmaster -- 8/25/2010 11:15:19 PM >

(in reply to Bushmaster)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Hi, Quick Question.. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.750