torrenal
Posts: 189
Joined: 7/12/2010 Status: offline
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ORIGINAL: Foraven quote:
ORIGINAL: torrenal I've been playing at getting a dictatorship to work, and having some revenue problems myself. I tend to prefer republic, but the extra maintenance tend to hurt. Where I tend to play also, but I've noticed something funny with fleet management and build orders that looks to be tied to government type, so I'm giving the different types a whirl (Techocracy/Mercantile guild -> 1 modest fleet, scattering of other ships... Way of the Ancients -> multiple (large) fleets -- so much so that I must ignore build orders or risk making the game unplayable on large galaxies (my game gets a touch slow and...insistent, once I have 2k+ military ships roaming around) -- Dictatorship -> Only build order I've seen to date has been for 1 construction ship, even when hurting for lack of military ships, haven't grown my navy big enough yet to see if multiple fleets get used (guessing not)). quote:
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Get a port near another empire (one without those pesky trade sanctions): This is a great revenue earner, as foreign ships will stop by your ports for goods. While your merchants will love this, you get to skim some of the earnings as well (read: In addition to taxing the trade directgly, you get compound rewards over time -- Your merchants get fat -> build bigger merchant fleets -> more revenue to tax internally). I tend to build at least a small port at my colonies, that way they grow faster from trade and allow more ships to dock, only build larger ones at well developped colonies or where lots of tradeships show up (most likely the closest colony to a trading empire). Don't build ports in ANY quantity until income is a sure bet. Your base Small Port has an upkeep around 2k/year. That's 1 colony ship worth of funding per year for every 3 small ports, unless you can be sure the port will be profitable, don't build it... Bugger, looks like I didn't get the screenshot. Early in my current game (after finding a 1.5 billion pop independent colony) my income took off, but not from my colonies. My annual colony revenue was ~ 12k, and I had Space Port income in the 20+k bracket, which was interesting as I only had 1 port (I'd started building port #2 about that time, but wound up losing it short of completion in a war that was starting to brew). quote:
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Until you have revenue in surplus, don't build many ports, and keep your navy to a minimum. Check upkeep costs of vessels you find, if they are cheaper than your own, retire your own ships and use what you find... until you can afford to salvage for tech. I know that... Though i tend to retire all ships i find by default, i want the extra techs. I prefer to have my own designs as ships, they tend to perform better than what i find. I also learned to generally refuse requests to build more ships, otherwise i end up with too many of them that just drain away my income. Construction ships are the worst offenders, they cost more in upkeep than to build. In my previous (failed) effort (bugger all, I'd taken over too many planets by force... the 3 front war when I had no funds for a navy did not go well...) I'd come across a cute dilemma. Keep my 1k/yr upkeep destroyer (firepower, iirc, was near 40), or retire it and use a ~120 firepower destroyer(?), with a smaller upkeep fee.... Hmm... One is costs more to keep, one wacks pirates more firmly... which to retire... which to keep and use... //Torrenal
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