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New 4.50.10b Beta Patch Available!

 
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New 4.50.10b Beta Patch Available! - 6/17/2010 10:40:28 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Greetings,

We have made a new beta patch available for you to try in the Members Club. It is a comprehensive update with a long list of changes. You will need to register your game, if you haven't already, and click on the Registered Downloads. We hope to make this official, if no issues are found. Let us know how it works for you.

*Note* - Do to the changes in this version it is recommended you start a new game, as the data files in previous saves are not compatible.

Change List

5/12/2010 – 4.50.10b

  • Fixes

    • Fixed a bug that could cause incorrect message post-BG screen about who was
      attacker / defender on the first turn of an operation or campaign.
    • Fixed crash when airstrike bombs or rockets going off the bottom map edge.
    • Fixed potential memory corruption bug with mini-map painting out of bounds
    • Fixed a memory corruption bug that could occur just post-battle
    • Fixed spelling error in message about being unable to move due to strategic
      surprise.
    • Fixed crash when AI can not find a valid setup location for a team.
    • Fixed post-battle crash condition after flamethrower(s) were used.
    • Changed "Slush" elements explode effect from "Water" to "crater".
    • A few new aircraft graphics added.

  • AI

    • Fixed a bug where the AI player could fail to move battle groups on the strategic
      map when not in contact with the enemy.
    • The overall force strength ratio (ratio of the overall strength of AI playerís side to
      the known or estimated strength of the playerís side) is now given more weight in
      the AI playerís decision making when considering moves on the strategic map.
    • The AI player will favor more aggressive moves on the strategic map when the AI
      playerís side has strategic surprise (i.e. when the playerís side can not move).

  • Map

    • Setup zone now guaranteed to include the squares adjacent to a controlled Victory
      Location.
    • All maps checked for general coding errors.
    • Bridges coded as "bridge" as opposed to the variety of road type elements
      previously coded.
    • Bridge map coding improved to support better vehicle pathing.
    • Maps checked for usage of interior walls
    • Maps checked for usage of "double wide" exterior walls coding method.
    • Reported map coding and map graphic errors fixed.
    • Added missing interior on Liefrange.
    • Added trees for painted in shadows on Liefrange.
    • Fixed bright outline on Krinkelt-Rocherath building interiors.
    • Removed Alled entry VL on Sibret BTD.



_____________________________

Post #: 1
RE: New 4.50.10b Beta Patch Available! - 6/18/2010 3:06:24 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
please note:

All mods for the retail version of WaR will not function if this beta patch is installed.

(in reply to Andrew Loveridge)
Post #: 2
RE: New 4.50.10b Beta Patch Available! - 6/18/2010 3:26:39 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
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Thanks for the patch!

(in reply to Andrew Williams)
Post #: 3
RE: New 4.50.10b Beta Patch Available! - 6/18/2010 4:05:26 AM   
Renato

 

Posts: 194
Joined: 10/22/2006
From: Milano, Italy
Status: offline

quote:

ORIGINAL: Andrew Loveridge


  • Bridges coded as "bridge" as opposed to the variety of road type elements
    previously coded.
  • Bridge map coding improved to support better vehicle pathing.



  • Much appreciated !

    (in reply to Andrew Loveridge)
    Post #: 4
    RE: New 4.50.10b Beta Patch Available! - 6/18/2010 5:53:29 AM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    quote:

    Bridges coded as "bridge" as opposed to the variety of road type elements
    previously coded.


    This effects the following 7 maps only

    Clervaux
    Hosingen
    Lutrebois
    Magaret
    Senonchamps
    Stavelot
    Vaux Les Rosieres

    Variety of road type elements was limited to "Paved Road" and was used to overcome some particular pathing problems found in these instances - hopefully dealt with now as Bridge map coding improved to support better vehicle pathing.

    (in reply to Renato)
    Post #: 5
    RE: New 4.50.10b Beta Patch Available! - 6/18/2010 9:14:19 AM   
    Korzun


    Posts: 126
    Joined: 11/18/2005
    From: Frankfurt, Germany
    Status: offline
    grand! Thank you guys

    (in reply to Andrew Williams)
    Post #: 6
    RE: New 4.50.10b Beta Patch Available! - 6/18/2010 6:36:14 PM   
    Txema

     

    Posts: 233
    Joined: 5/9/2003
    From: Basque Country
    Status: offline
    Thank you very much for this new patch !!!

    I really appreciate it


    Txema

    (in reply to Korzun)
    Post #: 7
    RE: New 4.50.10b Beta Patch Available! - 6/19/2010 12:48:50 AM   
    Dundradal


    Posts: 753
    Joined: 6/9/2007
    Status: offline

    quote:

    ORIGINAL: Andrew Williams

    please note:

    All mods for the retail version of WaR will not function if this beta patch is installed.


    Ok.

    I noticed the TLD thread has an ETA for the final patch "next week." Is it the same for the WAR final patch as well?

    And any word on a final COI patch or the status of the MMCC3 servers?

    But again, thanks for these beta patches! I can't wait to try them out!

    (in reply to Andrew Williams)
    Post #: 8
    RE: New 4.50.10b Beta Patch Available! - 6/19/2010 1:47:44 PM   
    Dennistoun


    Posts: 233
    Joined: 10/17/2007
    From: Perth, Scotland.
    Status: offline

    quote:

    ORIGINAL: Dundradal


    quote:

    ORIGINAL: Andrew Williams

    please note:

    All mods for the retail version of WaR will not function if this beta patch is installed.


    Ok.

    I noticed the TLD thread has an ETA for the final patch "next week." Is it the same for the WAR final patch as well?

    And any word on a final COI patch or the status of the MMCC3 servers?

    But again, thanks for these beta patches! I can't wait to try them out!

    Good questions, Dunradal! These Beta patches have actually got me playing CCTLD and downloading CCWAR again. As for COI, I always go back to that.

    (in reply to Dundradal)
    Post #: 9
    RE: New 4.50.10b Beta Patch Available! - 6/20/2010 9:53:37 AM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    No word

    (in reply to Dennistoun)
    Post #: 10
    RE: New 4.50.10b Beta Patch Available! - 6/20/2010 3:32:44 PM   
    Dundradal


    Posts: 753
    Joined: 6/9/2007
    Status: offline

    quote:

    ORIGINAL: Andrew Williams

    No word


    Thanks Andrew. Haven't heard from Heath since 6/7. Might have to drop him a line again.

    (in reply to Andrew Williams)
    Post #: 11
    RE: New 4.50.10b Beta Patch Available! - 6/23/2010 1:01:12 PM   
    Dundradal


    Posts: 753
    Joined: 6/9/2007
    Status: offline
    No word seems to be the word of the day. :(

    Still great to know these are still being supported.

    (in reply to Dundradal)
    Post #: 12
    RE: New 4.50.10b Beta Patch Available! - 6/23/2010 10:22:41 PM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    ATTENTION


    Please don't use the bundled version of BHQ to try and create an account.

    The account creation website is malware infected and you risk infection

    Please download a malware free and updated versin of BHQ here  http://closecombat.matrixgames.com/WaR/WaRmods.html

    (in reply to Dundradal)
    Post #: 13
    RE: New 4.50.10b Beta Patch Available! - 6/26/2010 12:07:32 PM   
    Platoon_Michael


    Posts: 1119
    Joined: 3/9/2003
    Status: offline
    Can you be a little bit more clear please?

    Do I have to uninstall the current BHQ?
    What if I haven't run the setup that's included with WAR?

    After downloading the one you posted do I install it into the WAR folder?

    (in reply to Andrew Loveridge)
    Post #: 14
    RE: New 4.50.10b Beta Patch Available! - 6/26/2010 2:01:00 PM   
    Dundradal


    Posts: 753
    Joined: 6/9/2007
    Status: offline
    It's not BHQ that has the malware it's the account creation site linked with that version of BHQ.

    Download the new version and install over the old and you should be good to go.

    (in reply to Platoon_Michael)
    Post #: 15
    RE: New 4.50.10b Beta Patch Available! - 6/27/2010 7:46:20 AM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    quote:

    It's not BHQ that has the malware it's the account creation site linked with that version of BHQ.


    thanks, as I said

    quote:

    The account creation website is malware infected and you risk infection


    (in reply to Dundradal)
    Post #: 16
    RE: New 4.50.10b Beta Patch Available! - 6/27/2010 3:36:04 PM   
    Dundradal


    Posts: 753
    Joined: 6/9/2007
    Status: offline
    Yeah I just wanted him to be clear it wasn't BHQ itself. He seemed confused.

    (in reply to Andrew Williams)
    Post #: 17
    RE: New 4.50.10b Beta Patch Available! - 6/27/2010 10:23:38 PM   
    Tejszd

     

    Posts: 3437
    Joined: 11/17/2007
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    Dundradal it was good to clarify.... BHQ gets a lot of flack as it is without getting some it doesn't deserve....

    (in reply to Dundradal)
    Post #: 18
    RE: New 4.50.10b Beta Patch Available! - 7/21/2010 4:16:10 PM   
    stolidog


    Posts: 76
    Joined: 11/1/2008
    From: Virginia
    Status: offline
    Does this patch include adding the "night" turns to WaR as in TLD and LSA?

    Last year when the patch was being discussed, one of the postings showed a vehicle with a mortar blast nearby during a night turn:

    http://www.matrixgames.com/forums/tm.asp?m=2056957&mpage=2&key=

    (in reply to Tejszd)
    Post #: 19
    RE: New 4.50.10b Beta Patch Available! - 7/21/2010 9:11:45 PM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    Yes, you need to mod the game though by editing campaign.txt

    (in reply to stolidog)
    Post #: 20
    RE: New 4.50.10b Beta Patch Available! - 7/22/2010 10:53:42 AM   
    Platoon_Michael


    Posts: 1119
    Joined: 3/9/2003
    Status: offline
    My campaign txt does not show that option.

    (in reply to Andrew Williams)
    Post #: 21
    RE: New 4.50.10b Beta Patch Available! - 7/29/2010 2:47:05 PM   
    Platoon_Michael


    Posts: 1119
    Joined: 3/9/2003
    Status: offline
    Has the download been corrected yet to include Night Battles?

    (in reply to Platoon_Michael)
    Post #: 22
    RE: New 4.50.10b Beta Patch Available! - 7/29/2010 9:25:18 PM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    No correction needed, the download is as it was supposed to be.




    (in reply to Platoon_Michael)
    Post #: 23
    RE: New 4.50.10b Beta Patch Available! - 7/30/2010 6:15:28 AM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    quote:

    please note:

    All mods for the retail version of WaR will not function if this beta patch is installed.




    An update for the Bloody Omaha mod now allows you to play BO with the WaR 10b patch installed

    (in reply to Andrew Williams)
    Post #: 24
    RE: New 4.50.10b Beta Patch Available! - 7/30/2010 3:56:08 PM   
    Platoon_Michael


    Posts: 1119
    Joined: 3/9/2003
    Status: offline
    The Scenario Editor is not able to load any files.
    GC's
    Ops
    User scenarios

    The deploy bug still looks to be available.
    When I tested on the map Vielsalm the Germans were left with a rectangle area in the center of Town and a very small area in the lower right hand corner.
    Still see where the AI has some difficulty with Deep Water,2 soldiers of a german command group were able to cross where shallow water is but it took about 5 minutes for the other 2 to figure it out.

    And is it just me or did the vehicles get a graphic update?

    (in reply to Andrew Williams)
    Post #: 25
    RE: New 4.50.10b Beta Patch Available! - 7/30/2010 5:30:38 PM   
    Platoon_Michael


    Posts: 1119
    Joined: 3/9/2003
    Status: offline
    I also don't understand why I have 2 teams 1 each from different BG's that are shaded out as being disorganized yet each team had upwards of 8-10 kills apiece in there last Battle.

    (in reply to Platoon_Michael)
    Post #: 26
    RE: New 4.50.10b Beta Patch Available! - 8/7/2010 12:25:52 PM   
    Platoon_Michael


    Posts: 1119
    Joined: 3/9/2003
    Status: offline
    The deployment bug still exists.




    Attachment (1)

    (in reply to Andrew Loveridge)
    Post #: 27
    RE: New 4.50.10b Beta Patch Available! - 8/22/2010 4:06:06 AM   
    pimpyotis

     

    Posts: 13
    Joined: 11/22/2009
    Status: offline
    Is this issue part of the fix?

    http://www.matrixgames.com/forums/tm.asp?m=2299124

    (in reply to Andrew Loveridge)
    Post #: 28
    RE: New 4.50.10b Beta Patch Available! - 8/22/2010 7:27:03 AM   
    Tejszd

     

    Posts: 3437
    Joined: 11/17/2007
    Status: offline
    I would think so.

    In the last post by Andrew on March 9/2010 he indicated he could play through the problem saved games and this patch was released June 17/2010.

    (in reply to pimpyotis)
    Post #: 29
    RE: New 4.50.10b Beta Patch Available! - 8/22/2010 8:24:13 AM   
    Andrew Williams


    Posts: 6116
    Joined: 1/8/2001
    From: Australia
    Status: offline
    Have you tried playing your stalled save games?


    Let us know if it works for you.


    (in reply to Tejszd)
    Post #: 30
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