hermanhum
Posts: 2209
Joined: 9/21/2005 Status: offline
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quote:
ORIGINAL: Spearfish You should also check prompt SS-N-9 salvo striking British carrier group...Sirens are also hanging on balloons? I believe that your reported SS-N-9 salvo is an error on your part; possibly confused with another scenario. There is not a single submarine in that scenario. I also looked for SS-N-9s hanging from a weather balloon and did not find any. Plenty of other invisible "Combat Weather Balloons", but none armed with SS-N-9. quote:
ORIGINAL: Spearfish Yet this is "Clash of Titans" scenario made by guy who supposedly knows Soviet naval strategy very well...please add several invisible NATO balloons armed with GBUs and flying over captured Soviet airfields in Norway to save game balance! This design technique appears to be this author's "signature" and is found in at least two other of his scenarios. But, to be honest, other authors and databases also have "invisible helper platforms" included for their users, including the PlayersDB. It is the manner in which they are used (or, possibly abused?) wherein lies the difference, IMO. If you design a scenario with the PlayersDB, you could re-create a similar scenario. No one will stop you. However, I find that most other authors use these types of units/platforms to help the AI be more challenging without affecting the outcome of the scenario. For example, some scenarios might have helper platforms to get the AI to delay launching SSM strikes because there is a known game limitation that makes all SSM strikes launch one second after the game starts. In this way, the helper platforms make something happen without ever affecting the final outcome of the scenario and (hopefully) the player notices nothing. This is different from the employment you are seeing. In Clash of the Titans, it does not matter how you run (not 'play') the scenario, you are always going to lose 2 CVNs in the end. You could shoot down every enemy bomber and it would not affect the result. If you do not touch a single key and just let the AI attack you, you will lose the same ships each and every time. So, what's the point of 'playing' the scenario? You may as well rent a video to watch since the outcome is always the same and pre-ordained. To be fair, I would not describe Clash of the Titans as 'broken', either. The Victory Conditions work, the strikes launch, the planes fly, etc. IMO, this constitutes a functional scenario (regardless of any opinion on realism).
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