torrenal
Posts: 189
Joined: 7/12/2010 Status: offline
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Ah fun game going here...(last game got stalled when ye-olde uber-find maxed the tech I was crash researching, so I'm starting over...) Set pirates and critters to max. Haven't heard much from critters, but sheesh... the pirates have been a right pain. Well, to be fair, it wasn't so much the pirates as the lost colony. Which came complete, with lost ship. And what a wonderful lost ship too. A beaut of a cruiser for an empire with all of 7 colonies to its name, with a whopping (if memory serves) 240 firepower. You'd think the colony might have warned me about the pirate ambush.... So in addition to adding 2.3 billion people to my own empire, I added an amazing, wonderful, I'd kill to get one this early, beaut of a warship to the pirate fleets. Which promptly found my only port, and blew it up from outside the range of the port weapons (Go go Shaktur Firestorm!). I even threw all 3 of my military ships at it (funny, combined they had 50% more firepower, but they barely scratched the thing -- it's got some potent shields on it). So it blew up my starting colony port. Twice. ... ... I've since laid 2 space ports out at other colonies, and have one upgraded to a medium port (with some REAL torpedos that travel further than blasters, not just those fire-water Shaktur the auto-upgrade likes to default to). Anyway, now that I have a 3 warship hulls laid out (not enough to deal with the dread pirate ship), the diplomats are advising that I go to war... Funny how politics and reality never coincide. I have no navy, just 3 ships still under construction in the dry-docks, yet the advice is to pick naval fights. //Torrenal
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