Slyke57
Posts: 54
Joined: 7/26/2010 Status: offline
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Replacing Troops ...\Matrix Games\Distant Worlds\images\units\troops Troops are named: Troop_0 Troop_1 ... Troop_19 etc. All you need to do is rename the Troop your replacing (We'll use 'Troop_0' as an example) to something like 'Troop_0_Original' then add the custom Troop image (Needs to be a .png) in the same folder and rename it to 'Troop_0' (Make sure to keep Capitals, don't add the ' marks) Now in the game that Troop image will be replaced. Since your replacing the main images it will keep that image no matter what theme you use, until you change it yourself. Replacing the Weapons images ...\Matrix Games\Distant Worlds\images\effects\weapons area_0, area_1, area_2 beam_0,beam_1, ... ,beam_4 hyperdeny_0 torpedo_0, ... ,torpedo_5 (The images 'torpedo_0' to 'torpedo_3' spin in the game when shot at the enemy.) Exact same method as the Troop images, rename what you want to replace to save it. Then add the new image in, and name it to what you replaced. Example 'beam_0_original' Now add new image and rename it 'beam_0' The weapons don't have caps originally so keep them all lowercase. Even if you know this already perhaps you missed a step or I explained something new, if you have anymore questions the community here is friendly so go ahead and ask freely :3
< Message edited by Slyke57 -- 8/26/2010 2:45:13 AM >
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