Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Can't make mods work...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Can't make mods work... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Can't make mods work... - 8/25/2010 4:00:50 AM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline
I have enabled the theme, but no matter what i put in it, nothing show up in game. I don't understand what is wrong there (using correct paths or not). Is there anything else i need to do so it works?
Post #: 1
RE: Can't make mods work... - 8/25/2010 5:08:02 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Hey!
I AM NOT trying to insult you; Directory paths are the most difficult part of making it work. It took me a little while too. Double check it against their update guide. The directory structure of the mods are not the same as the base game.
See the customization guides...
And again, I am not trying to insult you.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Foraven)
Post #: 2
RE: Can't make mods work... - 8/25/2010 1:00:21 PM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline
Don't worry about me being insulted, i know i must have omitted something or messed something. I just want to know what i did wrong because i can't figure it out myself. I'm used to mod games and use mods created by other people, but this game i don't get how it's supposed to work. And i read the customization guide, but i guess i must have misread or failed to see something there.

(in reply to tjhkkr)
Post #: 3
RE: Can't make mods work... - 8/25/2010 1:06:18 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
If your still having problems, could you tell us exactly what you are trying to mod?  That would help   Not verything is moddable, and a simple spelling, or maybe even capital letter vs small letter might mess it up

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Foraven)
Post #: 4
RE: Can't make mods work... - 8/25/2010 1:10:35 PM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline

quote:

ORIGINAL: WoodMan

If your still having problems, could you tell us exactly what you are trying to mod?  That would help   Not verything is moddable, and a simple spelling, or maybe even capital letter vs small letter might mess it up


I haven't modded anything myself yet, i just want to make the troop mod and the new weapon effects mod work. But i haven't managed to make them show up in game yet. To add insult to injury there, my game tend to run slow on my machine, but tried the game on a friend computer and it run very smoothly (my machine isn't that old).

(in reply to WoodMan)
Post #: 5
RE: Can't make mods work... - 8/25/2010 1:47:45 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Foraven, the weapon improvements mods don't go into the customization folder. These are image replacements so they need to go under the 'images/effects/weapons' directory. This means you should backup your originals and if you want to change back, restore the originals.

_____________________________


(in reply to Foraven)
Post #: 6
RE: Can't make mods work... - 8/26/2010 12:23:11 AM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline
Alright then, i guess i was wasting time trying not to overwrite any game files... 

(in reply to Igard)
Post #: 7
RE: Can't make mods work... - 8/26/2010 2:24:17 AM   
Slyke57

 

Posts: 54
Joined: 7/26/2010
Status: offline
You don't have to overwrite them, I simply copy and paste the original beam effect inside the folder, that way if I ever want the original back it's right there in the main folder, it won't effect your game at all being in there.

_____________________________

My random mods xD
http://www.matrixgames.com/forums/tm.asp?m=2532427&mpage=1&key=�
"Your architect is my playground."

(in reply to Foraven)
Post #: 8
RE: Can't make mods work... - 8/26/2010 2:44:41 AM   
Slyke57

 

Posts: 54
Joined: 7/26/2010
Status: offline
Replacing Troops
...\Matrix Games\Distant Worlds\images\units\troops

Troops are named:

Troop_0
Troop_1
...
Troop_19

etc.

All you need to do is rename the Troop your replacing (We'll use 'Troop_0' as an example) to something like 'Troop_0_Original' then add the custom Troop image (Needs to be a .png) in the same folder and rename it to 'Troop_0' (Make sure to keep Capitals, don't add the ' marks)
Now in the game that Troop image will be replaced.  Since your replacing the main images it will keep that image no matter what theme you use, until you change it yourself.

Replacing the Weapons images
...\Matrix Games\Distant Worlds\images\effects\weapons

area_0, area_1, area_2
beam_0,beam_1, ... ,beam_4
hyperdeny_0
torpedo_0, ... ,torpedo_5
(The images 'torpedo_0' to 'torpedo_3' spin in the game when shot at the enemy.)

Exact same method as the Troop images, rename what you want to replace to save it.  Then add the new image in, and name it to what you replaced.
Example 'beam_0_original' Now add new image and rename it 'beam_0'
The weapons don't have caps originally so keep them all lowercase.

Even if you know this already perhaps you missed a step or I explained something new, if you have anymore questions the community here is friendly so go ahead and ask freely :3



< Message edited by Slyke57 -- 8/26/2010 2:45:13 AM >


_____________________________

My random mods xD
http://www.matrixgames.com/forums/tm.asp?m=2532427&mpage=1&key=�
"Your architect is my playground."

(in reply to Slyke57)
Post #: 9
RE: Can't make mods work... - 8/26/2010 6:03:55 PM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline
Don't worry, i'm not new to modding games... I know how to replace files and make backups.

(in reply to Slyke57)
Post #: 10
RE: Can't make mods work... - 8/26/2010 7:49:37 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
I think you are supposed to be able to use Troop Images in the Customization folder though, at least according to the customization guide anyway.

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Foraven)
Post #: 11
RE: Can't make mods work... - 8/26/2010 7:52:58 PM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline

quote:

ORIGINAL: WoodMan

I think you are supposed to be able to use Troop Images in the Customization folder though, at least according to the customization guide anyway.


That's what i did try to do and could not figure out why it wasn't working.

(in reply to WoodMan)
Post #: 12
RE: Can't make mods work... - 8/31/2010 1:19:19 AM   
DTFS

 

Posts: 27
Joined: 8/6/2010
Status: offline
have you tried it like the guide says ??

in the Customization folder

\DistantWorlds\Customization\Name Of Theme

this should hold all folders you are trying to change as well as System.txt (System Names) and Races.txt (Race Attributes)

Troop changes should apear under the troopImages (i think its case sensitive)

i.e \DistantWorlds\Customization\Name Of Theme\troopImages

should hold Troop_0.png, Troop_1.png, Troop_2.png ...

Ship Changes should go into shipImages

\DistantWorlds\Customization\Name Of Theme\shipImages

under it should be a folder replacing the family of ships (for instance Family1)

\DistantWorlds\Customization\Name Of Theme\shipImages\Family1

the names of the ships should be identical to the original ones so frigate.png should still be frigate.png in your new folder

hope i helped this works for me

p.s DONT FORGET TO LOAD THE THEME IN THE GAME'S MAIN MENU



< Message edited by DTFS -- 8/31/2010 1:21:17 AM >

(in reply to Foraven)
Post #: 13
RE: Can't make mods work... - 8/31/2010 1:32:42 AM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline
Case sensitive... Most likely what i was doing wrong, i did not check for that.

(in reply to DTFS)
Post #: 14
RE: Can't make mods work... - 9/3/2010 2:09:02 AM   
DTFS

 

Posts: 27
Joined: 8/6/2010
Status: offline
hope thats it

(in reply to Foraven)
Post #: 15
RE: Can't make mods work... - 9/4/2010 12:06:28 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
It is case sensitive? Really?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to DTFS)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Can't make mods work... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719