madorosh
Posts: 390
Joined: 3/2/2003 Status: offline
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I did a few conversions of ASL scenarios to CM:BB and CM:AK (and many other authors/designers did as well). The general consensus (and you can confirm by going to the Scenario Depot website) is that the straight conversions simply don't work. As noted above by Erik, Mobius, et al, the phony maps that ASL used don't really translate to games like PC that are balanced for real world combat equations. I may be speaking too soon, as I haven't seen Rick's take on all this in PC. Having said that, I think there is certainly some nostalgia value in seeing those flat boards with the familiar hill masses of Hill 621, etc. What I found, as Erik suggests, is that the ASL scenarios were a good starting point and that finding either actual terrain, with GoogleEarth (as Mobius suggests) or even just something randomly created (since ASL often used fictional terrain/locations for their "historical" scenarios) and some "balanced" forces was a good starting point to go into the playtest phase with. What was even better was to locate the historical references that the original ASL authors used to create their scenarios from, and rework using the prime sources - i.e. SMALL UNIT ACTIONS DURING THE GERMAN CAMPAIGN IN RUSSIA was the inspiration for a number of scenarios in both the original Squad Leader and Cross of Iron. It was published by the U.S. Army in the 1950s. Finding detailed AARs and maps like that is much better than backtracking the ASL scenarios. I guess it depends what you want - nostalgia, a "balanced" scenario, or just something playable. They can be three different things altogether, or if the stars align, you can get lucky and have all three.
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