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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Stuff To Discuss Page: [1]
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Stuff To Discuss - 8/25/2010 12:38:13 AM   
Mad Russian


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Here is just how intense a turn 1 phase can be.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Post #: 1
RE: Stuff To Discuss - 8/25/2010 12:42:27 AM   
Mad Russian


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In my scenarios I use a simple system for rank that covers all armies.

Col - Senior Colonel
LTC - Jr Colonel
Maj - Major
Cpt - Captain
SLt - Senior Lieutenant
Lt - Lieutenant
SSgt - Senior Sergeant
Sgt - Sergeant
Cpl - Corporal

I think that when this is coupled with the platoon commanders name and unit, Sgt Steiner 1/1/11th PG Rgt, that it gives PCO a greater immersion factor.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 2
RE: Stuff To Discuss - 8/25/2010 12:51:58 PM   
Mad Russian


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I see that building across the street. I can see it. But in game terms what is it? Map Maker can assign a variety of attributes to a single building structure. So how do you tell whether it's a light or heavy building in the game?

Just click on it.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 3
RE: Stuff To Discuss - 8/25/2010 12:53:38 PM   
Mad Russian


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There dozens of possible combination's for building construction.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 4
RE: Stuff To Discuss - 8/25/2010 12:54:26 PM   
Mad Russian


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As you can see in this village I've created.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 5
RE: Stuff To Discuss - 8/25/2010 12:56:54 PM   
Mad Russian


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The variety for scenario designers to make different structures, even if they were to use the same building graphic, is extensive.

Good Hunting.

MR





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< Message edited by Mad Russian -- 8/25/2010 1:14:17 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 6
RE: Stuff To Discuss - 8/25/2010 12:59:49 PM   
Mad Russian


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From: Texas
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Even the church gets in on the act.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 7
RE: Stuff To Discuss - 8/25/2010 1:04:49 PM   
Mad Russian


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From: Texas
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Even the small things matter. Here I'm taking fire from a German position. German tracers are red and Soviet tracers are in green. Like they were in the war.

Just from this screen shot you can identify a Soviet leader, the bottom of the round coin ID at the top of the shot, with two members of Soviet units that are not leaders. You can see several identified German units. They all seem to be normal members of units and not leaders, but the TAC AI won't show you the disposition, or command structure, of enemy units.

FOW you know.

Good Hunting.

MR




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< Message edited by Mad Russian -- 8/25/2010 1:16:29 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 8
RE: Stuff To Discuss - 8/25/2010 2:11:11 PM   
Geordie


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Interesting stuff, although I never really saw Panzer Command games as anything other than Armour Versus armour.   I know the infantry remain representational in their squads but has the infantry model been changed, re-modalled or adapted for the new version?

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RE: Stuff To Discuss - 8/25/2010 2:38:02 PM   
junk2drive


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Your question is not specific enough.

(in reply to Geordie)
Post #: 10
RE: Stuff To Discuss - 8/25/2010 8:04:04 PM   
Mad Russian


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Armor is not the only model we made changes to. Airpower, artillery and infantry all had changes made to their models as well. The infantry model, being the most detailed, will take the most reworking. That being the case, it is set to have it's combat model reworked and implemented in PC4.

There have been changes to the current infantry model that makes it better than they were before PCO. There are more orders, interface changes, and a general smoothing out of the entire infantry model.

After the PCO update we will progress to the PBI and see if we can do for them what's been for tanks and artillery in PCO.

Good Hunting.

MR


< Message edited by Mad Russian -- 8/25/2010 9:04:50 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to junk2drive)
Post #: 11
RE: Stuff To Discuss - 8/25/2010 8:11:34 PM   
Geordie


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quote:

ORIGINAL: junk2drive

Your question is not specific enough.

I know! However I think MR managed to give me the gist of what I was rambling on about. Cheers

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RE: Stuff To Discuss - 8/25/2010 11:46:11 PM   
Mad Russian


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From: Texas
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Here is the new scenario editor interface. It looks pretty much like the old one and the functions are almost identical.

Editor on the left half and AI map on the right half of the screen.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Geordie)
Post #: 13
RE: Stuff To Discuss - 8/26/2010 4:14:08 AM   
Zemke


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The one really great thing CM:SF did was model the the impact of the spread of artillery, or the sheaf as it is called.  This allows you to fire on a point, linear, or circle spread of shells.  Most tactical games do not have this feature, does PCO?

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"Actions Speak Louder than Words"

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Post #: 14
RE: Stuff To Discuss - 8/26/2010 4:16:54 AM   
Mad Russian


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Keep in mind that CMSF is a much different time period.

In WWII artillery was much more straight forward in it's use. PCO models both open and closed sheaf. You can fire on target or open the sheaf up to hit a wider linear target. No circle shoots.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Zemke)
Post #: 15
RE: Stuff To Discuss - 8/26/2010 4:19:45 AM   
Zemke


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From: Oklahoma
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Good enough, I am sold.

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"Actions Speak Louder than Words"

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Post #: 16
RE: Stuff To Discuss - 8/26/2010 12:07:09 PM   
Mad Russian


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There is an entire list of hotkeys for this game. During game play everything can be toggled on or off - map grid, terrain map, message box, trees can be shown as full/partial/none, unit ID coins, game performance statistics, HUD, view briefing and access unit specifications. The message box can be resized during game play, as well as turned off. All hotkeys are shown through tooltips.

The game also allows for 3 way points, not unlimited.

You can't set an AFV's ammo loadout by round but you can determine what it has in 10% increments. The loadouts are set on SOP for the number and types of rounds each carried.

When you enter a building or get in/on a vehicle you get leave in the same location. For example, if you get in a building on the east side, when you leave the building you leave it from the east side as well. This feature may be changed by release time.

MOST of what we are showing you is pretty much set in stone but we are continuing to develop the features and some of them may change before release.

Good Hunting.

MR


< Message edited by Mad Russian -- 8/27/2010 12:55:01 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Zemke)
Post #: 17
RE: Stuff To Discuss - 8/26/2010 8:59:34 PM   
Mad Russian


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From: Texas
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There are Victory Location flags everywhere. So, how do you find out just how much they are worth?

Click on them and it will tell you.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 18
RE: Stuff To Discuss - 8/27/2010 10:38:43 AM   
petrus58

 

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I'm really excited by PCO, and my thanks in anticipation to everyone involved.

Just one small Q: will it be possible to toggle VF on/off?

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RE: Stuff To Discuss - 8/28/2010 3:45:06 AM   
Mad Russian


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quote:

ORIGINAL: Petrus58

I'm really excited by PCO, and my thanks in anticipation to everyone involved.

Just one small Q: will it be possible to toggle VF on/off?


Not at the moment but probably by the time the update is released.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to petrus58)
Post #: 20
RE: Stuff To Discuss - 8/28/2010 3:51:25 AM   
Mad Russian


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The Message Board can be enlarged to show all of your messages in most cases. For those exceptional times when they can't all be seen at once they can be scrolled.

Red is for damaging results during game play.
White is for administrative results, for things happening after game play is completed.

Good Hunting.

MR




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< Message edited by Mad Russian -- 8/28/2010 4:03:24 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 21
RE: Stuff To Discuss - 8/28/2010 4:04:16 AM   
Mad Russian


Posts: 13256
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From: Texas
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Black is for non damaging results.

Blue is for ammo related messages.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 22
RE: Stuff To Discuss - 8/29/2010 3:27:19 AM   
Mad Russian


Posts: 13256
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From: Texas
Status: offline
Here is a JS-2 bogging and then breaking down. Nice touch that the tank sits low in the ground.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 23
RE: Stuff To Discuss - 8/29/2010 9:45:11 PM   
Mad Russian


Posts: 13256
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From: Texas
Status: offline
The new SOP option.

The SOP setting determines just how aggressive or cautious your pixel truppen get. When they push the attack or when they retreat away from danger.

Here is the norm, which is standard.

Good Hunting.

MR




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< Message edited by Mad Russian -- 8/29/2010 9:48:18 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 24
RE: Stuff To Discuss - 8/29/2010 9:45:54 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Or you can pick aggressive.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 25
RE: Stuff To Discuss - 8/29/2010 9:46:37 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Or you can pick cautious.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 26
RE: Stuff To Discuss - 8/29/2010 9:52:24 PM   
junk2drive


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From: Arizona West Coast
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You will notice that the top 4 buttons are gold. Gold buttons are for immediate actions. They effect the selected unit only. You can however, force the choice on the rest of the platoon by holding down the shift key while clicking through the choices. This works for Pathing and SOP.

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RE: Stuff To Discuss - 8/29/2010 10:06:04 PM   
Mobius


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Sorry I had a hard time figuring this out in the gray state. I could only see the outer light gray line.




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RE: Stuff To Discuss - 8/29/2010 10:23:19 PM   
jamespcrowley

 

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From: Chichester UK
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quote:

ORIGINAL: junk2drive

You will notice that the top 4 buttons are gold. Gold buttons are for immediate actions. They effect the selected unit only. You can however, force the choice on the rest of the platoon by holding down the shift key while clicking through the choices. This works for Pathing and SOP.


This is looking better and better! Reminds me of the anticipation and excitement generated pre-CMBO. Ten years ago! Yikes!


_____________________________

Cheers

Jim

(in reply to junk2drive)
Post #: 29
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