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Bloody Omaha MMCCIII CoI Test 4

 
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Bloody Omaha MMCCIII CoI Test 4 - 9/1/2010 1:18:12 AM   
Andrew Williams


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There is a new BOMMCC3 client up (Beta 4)

http://closecombat.matrixgames.com/CoI/coimods.html

Slight data adjustments.

if you DL and install it will be ready to go when the server gets re-started.
Post #: 1
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/1/2010 1:23:04 AM   
Andrew Williams


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New maps that will be downloadable when you click on the sector

Beek S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/Beek.zip
Best S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/Best.zip
Huissen S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/Huissen.zip
ber7 S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/ber7.zip
cagny2 S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/cagny2.zip
Grwald S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/Grwald.zip
kembel S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/kembel.zip
Lausitz S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/Lausitz.zip
OLord1 S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/OLord1.zip
OLord2 S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/OLord2.zip
OLord3 S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/OLord3.zip
Olord4 S -1 -1 ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/maps/BOMMCC3/Olord4.zip

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Post #: 2
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/1/2010 1:24:38 AM   
Andrew Williams


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Please note:

I have requested the server be restarted... this took a few days last time, so no telling how long it will take this time.

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Post #: 3
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/1/2010 2:48:00 AM   
Andrew Williams


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Client Beta41 now uploaded.

Only change is a new CC3Start file so initial teams available is a little bit better than previously.


Sorry... only just received this update.

Should be good to go now.

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Post #: 4
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/1/2010 11:21:29 AM   
vonB


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Thanks Andrew.

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RE: Bloody Omaha MMCCIII CoI Test 4 - 9/1/2010 9:40:18 PM   
Dundradal


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Sounds good.

Thanks.

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Go."
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RE: Bloody Omaha MMCCIII CoI Test 4 - 9/2/2010 12:38:14 AM   
vonB


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So now we just drum our fingers on the table top and wait.....

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RE: Bloody Omaha MMCCIII CoI Test 4 - 9/2/2010 12:42:56 AM   
Andrew Williams


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you can still play the existing campaign but will have to create a new player when the server is re-set.

But yes, it is annoying.... the stock CoI mmcc3 campaign will have to be re-set soon as well.

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Post #: 8
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/2/2010 1:04:32 AM   
Andrew Williams


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SERVER RE_SET

Date 6th June 1944

Do your worst!!

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Post #: 9
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/2/2010 10:51:03 AM   
vonB


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Not annoyed.... I have patience in spades...

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Post #: 10
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/2/2010 9:18:40 PM   
Andrew Williams


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I've picked up a British (BR) Command team on 6th June - Data tweak needed 

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Post #: 11
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/14/2010 2:53:11 AM   
Andrew Williams


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New client available to DL vers 4.2

Fixes BRitish command team appearing when you start a new game or player Name.

Only a minor fix and old files can continue without any problems.


http://closecombat.matrixgames.com/CoI/coimods.html

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Post #: 12
RE: Bloody Omaha MMCCIII CoI Test 4 - 9/19/2010 7:44:05 AM   
DampSquib


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A new commander...& as you can see from the pic a better starting BG.
The 270 points brought me... 2 Sherman DD's & 1 Engineer Team.
A nice easy first battle.
The germans had nothing but 2nd line Inf...1 MG.
That was all i got to see...& the battle results in pic.
So far so good :)




Attachment (1)

< Message edited by DampSquib -- 9/19/2010 7:48:08 AM >

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Post #: 13
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/12/2010 5:55:51 PM   
DampSquib


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Andrew can you have a wee look at MMCC3 please.
5 waiting 1 in progress....been like that for 2 Days now...(that i have seen).
Something has gone wrong.

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Post #: 14
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/12/2010 8:29:13 PM   
Andrew Williams


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yeh...I've seen the same and unfortunately I still don't have access to restart the servers

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Post #: 15
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/12/2010 9:23:00 PM   
DampSquib


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Ok.

Only went away for a bit,came back....that was left.
Played another anyway....died horridly.
Yes...i know that's normal.....

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Post #: 16
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/13/2010 10:43:21 PM   
Andrew Williams


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Server admin. notified...haven't heard back yet.

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Post #: 17
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/14/2010 6:57:42 AM   
Andrew Williams


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Still no word.

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Post #: 18
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/16/2010 8:58:34 PM   
Dundradal


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Want me to drop a line into the help desk? That seemed to help last time.

_____________________________

"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity

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Post #: 19
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/16/2010 9:03:57 PM   
Andrew Williams


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More the merrier



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Post #: 20
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/17/2010 6:51:32 PM   
Dundradal


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Done

_____________________________

"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity

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Post #: 21
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/21/2010 10:49:30 PM   
DampSquib


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Still hung...& sent.

:(

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Post #: 22
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/23/2010 3:31:52 AM   
Dundradal


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Just got note from help desk they are reset...

_____________________________

"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity

(in reply to DampSquib)
Post #: 23
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/26/2010 3:39:24 PM   
DampSquib


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From: UK
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I got a reply as well....all is fine again. :)
Played one of the hung maps...nothing wrong with it.
So no idea why it hung....anyhoo needed to start a fresh team.

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Post #: 24
RE: Bloody Omaha MMCCIII CoI Test 4 - 10/26/2010 7:51:49 PM   
Andrew Williams


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From: Australia
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It will get hung up like that occasionally.. i used to reset it within 24 hours so generally went unnoticed....  a week and it's noticeable.


Also note the date has gone back to the 7th (was the 8th) so quite a few battles were not counted.


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Post #: 25
RE: Bloody Omaha MMCCIII CoI Test 4 - 11/29/2010 6:25:09 PM   
Andrew Williams


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Check height coding on Mosles map.

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Post #: 26
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