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RE: The bug thread.

 
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RE: The bug thread. - 8/24/2010 1:32:44 AM   
RD Oddball

 

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quote:

ORIGINAL: kojusoki1

Im providing a pic of the building that is certainly wrong codded



Thanks!

(in reply to kojusoki1)
Post #: 181
RE: The bug thread. - 8/25/2010 12:09:04 AM   
kojusoki1

 

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quote:

ORIGINAL: squadleader_id

[...]

Just like in TLD, Small Hedgerows do not block LOS (see elements file)...only Large Hedgerows block LOS.
AFAIK this was corrected in an unofficial patch for CC5 and in most major CC5 mods...but I guess it's making a comeback in TLD and LSA

You are right - I didnt even check - my bad;)

Some suggestions for the incoming patch:

teams.txt


1). Make HMG squads smaller (4 man)
2). Make infantry sqauds bigger (just a wish for a more juicy combat;)

weapons.txt:
1). Shreck, PIAT and bazooka: allowed targets set to All (when the unit is set to Ambush, it will not shot at infantry). You can target now bunkers in “search” of enemy hiddin’ AT guns
2). make mortars less powerfull

Vehicles.txt
1). Make AT guns less valnurable for mortar fire

elements.txt
1). SMall headgrow should block LOS
2). Placing guns should be possible in large hedgerows and bocage
3). higher concealment for AT guns
4). Make something with trees blocking LOS

Forcepools:
CHANGE THEM PLEASE to make this game more playable:)

Devs: look at the Shreck allowed targets: it is set to 1: PERSONELL ONLY!!!



< Message edited by kojusoki1 -- 8/25/2010 3:38:30 PM >

(in reply to squadleader_id)
Post #: 182
RE: The bug thread. - 8/25/2010 3:30:23 PM   
RD Oddball

 

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Thanks for the suggestions Kojusoki.

(in reply to kojusoki1)
Post #: 183
RE: The bug thread. - 8/27/2010 8:02:43 AM   
zon

 

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Joined: 11/21/2007
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Sd.Kfz. 10/4 flak gun does not rotate. Argh.

(in reply to RD Oddball)
Post #: 184
RE: The bug thread. - 8/27/2010 8:51:20 AM   
Andrew Williams


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From: Australia
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Looks like the Hull is set to rotate and the (Turret) gun set to be fixed.

(in reply to zon)
Post #: 185
RE: The bug thread. - 8/28/2010 4:06:27 AM   
kojusoki1

 

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Any chance for making snipers better? Like those in SAS mod in CCV? Now they are completly useless.

(in reply to Andrew Williams)
Post #: 186
RE: The bug thread. - 9/2/2010 12:27:31 PM   
TippiSimo


Posts: 3
Joined: 9/2/2010
Status: offline
Hello all,

New member here.

Just one question I have tried to solve, but I have failed.
The question is: When this game works?

(in reply to kojusoki1)
Post #: 187
RE: The bug thread. - 9/2/2010 8:47:01 PM   
Andrew Williams


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Joined: 1/8/2001
From: Australia
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42

(in reply to TippiSimo)
Post #: 188
RE: The bug thread. - 9/2/2010 11:23:55 PM   
TheReal_Pak40

 

Posts: 186
Joined: 10/8/2003
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quote:

ORIGINAL: Andrew Williams

42


lol

(in reply to Andrew Williams)
Post #: 189
RE: The bug thread. - 9/3/2010 3:10:35 AM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
I have found alot of bugs ....

first: enemy snipers are slaughtering my men by my snipers are not hitting anything ...

second: half tracks are invulnerable to hand granate ...had 2 units of infantry use around 15 granates at close range .. and some gammon bombs .. and the only effect was to immobilize the half track ... no effect on the crew ...

third: when playing the axis ...I had XXX corps and the static unit in the start hex. but there were never any combat ... they just stood
there turn after turn.



_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to squadleader_id)
Post #: 190
RE: The bug thread. - 9/3/2010 3:34:56 AM   
michaelbaldur


Posts: 4774
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From: denmark
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and why are some of the 1. airborne s battalions marked as brigades ....  at least to of the battalions are marked as brigades ...

if I wanted to play a game where I need to post bug reports ..I would just play the game I am beta tester on ..I bought this game (and it was expensive enough). to have a working game to relax on ...

< Message edited by michaelbaldur -- 9/3/2010 4:16:12 AM >


_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to michaelbaldur)
Post #: 191
RE: The bug thread. - 9/3/2010 2:50:30 PM   
RD Oddball

 

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Joined: 2/10/2007
Status: offline
Michael of those things you're reporting that are bugs have been reported already and many if not all will be addressed in the next update. We're in the final stage of testing on that update and it should be ready soon.

(in reply to michaelbaldur)
Post #: 192
RE: The bug thread. - 9/3/2010 9:27:31 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Most were reported before release so the fixes are well under way at this point.

(in reply to RD Oddball)
Post #: 193
RE: The bug thread. - 9/3/2010 9:41:10 PM   
xe5

 

Posts: 783
Joined: 5/3/2009
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quote:

ORIGINAL: michaelbaldur
if I wanted to play a game where I need to post bug reports ..I would just play the game I am beta tester on ...

Care to bet that the game youre beta testing will be totally bug-free when its released?

(in reply to michaelbaldur)
Post #: 194
RE: The bug thread. - 9/12/2010 1:31:07 AM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
something wrong with the 1 battalion, 501 PIR, 101 airborne.

they can have 15 units





Attachment (1)

_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to xe5)
Post #: 195
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