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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> closed! Page: [1]
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closed! - 9/10/2010 2:49:54 AM   
Cyber Me

 

Posts: 73
Joined: 1/21/2010
From: the Cloud
Status: offline
I'm not looking for an historical game- just want someone who won't game the UI system. You can invade anywhere/anytime- give me a heart attack! Scenario #2- one day turns. I am reliable and can do a turn a day. I have played many PBEM style games over the years and enjoy WitPAE, I'm looking for someone you wants to play to the end.
I prefer playing with few house rules and rely on each player wanting to play without cheese- like targetting leaky CAP, Ultra high altitude sweeps,
Just the normal HR like:
1) China- no strategic bombing by both sides in or out from China at all. Allies can only move AVG and other air units that historically were moved there. Even the patrol planes that start in HK have to fly round.
2) AVG must remain in Burma or move to China.
3) No sub invasions
4) Allies won't strat bomb oil tartgets until 1943.
5) Allies first turn can only move TF already at sea. All planes and land units will keep default orders, except in China.
6) Both sides have to pay full PP to release their land units from restricted zones, this means full price. No purchsasing of WC land units to air HQs. Also any Australian units have to pay full price to change from restricted commands if I want them to move over seas. Also, the III Indian corps units that start in Malaya have to pay full price. Of course Japan has same costs for its restricted units.
7) 4E bombers have to fly above 10k when doing naval attacks.
8) Maybe something about no-continueous night air-attacks early in the war.
9) First turn Japs can only launch one port attack.
10) Both players can organise their sub and ASW forces as see fit- it's not historical game.

yes= FOW
yes= advanced weather
yes= Allied damage control
yes= Dec 7th surprise
yes= player defined upgrades
no= historical first turn
no= realiable USN torps
no= realistic research
no= no unit withdrawals
yes= combat reports
no= auto subs
no= units auto upgrade, bases expansion
I am easy in regards to re-inforcement variation

Of course any of the above can be changed or extra HR can be added.
From Pearl Harbour (or Manila) to Tokyo

Reply below or send a PM and maybe I'll see you on the battlefield.

cheers

Cyber



< Message edited by Cyber Me -- 9/10/2010 10:31:18 PM >
Post #: 1
RE: Looking for Experienced Japan Player - 9/10/2010 10:30:53 PM   
Cyber Me

 

Posts: 73
Joined: 1/21/2010
From: the Cloud
Status: offline
Thread closed.
Thank you to everyone who replied.
good luck to my opponent.

cheers

Cyber

(in reply to Cyber Me)
Post #: 2
Page:   [1]
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