the1sean
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
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quote:
ORIGINAL: sbach2o No, and I am dismissing the idea out of hand. Thats no fun, I am tempted to say you are a stick in the mud without one innovative bone in your body quote:
ORIGINAL: sbach2o These components are so big that they will reduce the overall effectiveness of any ship quite a bit. You'd have to put on extra propulsion to get your ships up to speed, literally. Not really, the basic gas extractor is size 16, solar panels are 8, and an extra fuel tank is 6. Escorts and Frigates by default have 2 fuel tanks. I usually build my destroyers for long range engagements, so I toss in an extra fuel tank, and also a solar panel, to offset fuel usage spent holding a static position. Thats 14 points worth of components. Makes one Gas extractor look like an attractive alternative. quote:
ORIGINAL: sbach2o And then there are the questions of whether these extractors work on warships at all, wether they require cargo modules to function properly and whether any ship can refuel from its cargo space or that self-refueling is restricted to certain classes. Those are two very good points, and the main reason I started this thread was to see if anyone had tried these things out. Otherwise I am going to be doing some experiments of my own with prototypes this weekend. quote:
ORIGINAL: sbach2o I also think that there can be only one miner per planet active, causing potential bottlenecks of ships queing to mine their fuel. (I don't know about gas clouds, though. There I've seen sometimes several mining bases per, usually involving abandoned bases or pirate bases). Also a very good point. However, exploration ships dont have the problem of traveling in large packs. Also, I am trying out a tactic of using a single destroyer to take small enemy colonies (those annoying ones out in the middle of nowhere, but without many defenses or troops to speak of). In my current game I dont have Cruisers, yet, they would probably be more suited to the tactic. However, even a decent Destroyer with a Gas Extractor and a Troop Bay would be able to take out minor enemy colonies single handedly (provided you have already broken the enemy's main fleet with your own, and are engaging any remnants in the largest systems). quote:
ORIGINAL: sbach2o Finally, think about the micromanagement nightmare. The 1.0.5 patch is supposed to improve the refueling AI for all ships, so maybe ships with extractors will grab free tanks of gas whenever they need it... one can always hope
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