Grapeape
Posts: 5
Joined: 8/19/2004 Status: offline
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......any and all feedback! I'll consider this Version 1 of my corrected Guadalcanal 1942 scenario - slot 50. I've made over 1,000 corrections, based on extensive research - Google and Navsource are your friends ;) - including: removal of all ships not present in reality but in game, addition of ships present IRL but not in game (i.e. Repair Ship U.S.S. Vestal, the AGP PT Boat Tenders Jamestown, Hilo, and Niagara, AVD Mackinac, AMC Kinryu Maru, Dutch KPM cargo ships based in Sydney, etc....), tons of ship armament and radar corrections, tons of aircraft squadron starting locations, ground unit starting location and objective changes, ground unit additions, deletions, amount of initial supply changes, addition of C-47 Dakota squadrons, etc. I'm sure it could use some improvement, so please let me know what you think! :) NOTES: This scenario 50 has to be played as Head to Head, with "Historical First Turn" turned OFF, "Automatic Ship Upgrades" turned OFF, and "Computer Sub Ops" turned OFF. It's a single player micromanagers delight...or nightmare XD. On the Allied side, a few concessions had to be made. I couldn't get a PBY squadron to operate from the Mackinac at Ndini in the first turn, so the Luganville VP squadron of your choice needs to be transferred there. Also at Luganville, "Tulagi Barge Train" was a way to represent the towed barge trains that AKA's would bring up to resupply Tulagi. "Tulagi Interisland" needs to be brought to Tulagi and based there, it represents the motley collection of boats (native, captured Japanese, constructed, allied, etc.) used to shuttle personnel and supplies between Tulagi and Guadalcanal. Fleet Tug / ATF Navajo had to be represented as a "Gunboat". Sincerely hope you enjoy, Ben
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< Message edited by Grapeape -- 9/15/2010 5:01:26 AM >
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