WriterJWA
Posts: 73
Joined: 6/24/2009 From: Atlanta Status: offline
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quote:
ORIGINAL: aprezto You do have support for greater screen resolution in AE. This is a vast improvement, enabling more of the battlefield to be viewed at a time. Otherwise there is no difference between Vanilla and AE: up close or world view (where you can click on things but get no mouse-hover menu). While there is masses of clicking in both games, I would never give up waypoints and patrol zones now that I've got them. The GUI is still too cumbersome, but I can't see how they refine it too much as there is just so much information available. Another of the GREAT steps forward in AE is that the 'back' command actually works (click on a task force, click on the carrier, click on the fighter squad, click on the pilot roster, then you can click back through that whole tree - this doesn't work in Vanilla - have to exit and come from the top again). However, they have added in pilot training. This is an absolute micromanagement nightmare. So much so I just live with rubbish pilots. Those that go through the rigmarole of using it gain a large benefit unfortunately... Land combat has been improved but it still a poor second to the naval and air model. I much rather invading islands such that movement over land is not an issue. Saying that, the air model still has some gremlins. Now altitude is the most important changeable order, with a scissors-paper-rock model of fighter ascendancy: Sweep over CAP over escort. The problem is that you can't target your own hexes or naval TFs with a sweep; escorts missions constantly lose their bombing charges (something that certainly happened in WW2 but it appears to be the rule not the exception), which means your bombers meet fighters by themselves and get gutted, this in turn means you lose your pilots, which in turn means you must wrestle with the pilot training model (grrrr); and CAP, which should be affected by radar, doesn't appear to work as a rule (either) but as an exception - maybe this is realistic for WW2 Pacific radar - unsure. Scouting arcs add a whole lot of realism to the game, but are questionable additions for the grand admiral level. This, again, was a player request as the WitP model was quite unrealistic regarding efficiency to find shipping, but adding it is another MM overhead. Ultimately though, these are niggles, not game killers. And the improvements far outweigh the remaining foibles. As 'AnarchyintheUK' pointed out, the first time you have your DDs toasted by a shore battery because you can't change the range on bombardments you'll want that functionality. As in all changes, the initial confusion is grating, but you do get used to it. How do you change the screen resolution? From everything I've read, it's fixed.
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Jay USMC '98-'06 0311-4341 "Amateurs study tactics, professionals study logistics." - Gen. Omar Bradley "A good plan violently executed now is better than a perfect plan executed next week. " - Gen. George S. Patton
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