Kingmaker
Posts: 1678
Joined: 12/27/2007 Status: offline
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HiHi Eric raises a valid point re the month long duration of a turn, however I would strongly suggest we are responding in our turn orders to information that is pertinant to and to be acted upon at the start of the month in the following turn, not 4 weeks down the line. I again put up the following 2 links to act as a demonstration of how uncertain information was in those days and again that a lot of it came down to guesswork, ie they did not have the benifit of the Spy in the sky satallite information that the Military overview page supplies in this game, please read carefully and note the length of time it took and the gueswork involved to bring the oposing forces into action, in the case of Trafalgar March to October, now with the satalitte spy system in this game the Eglish player would only have to look at the Military overlay page to deduse in April that the french fleet had sailed to the West Indies (Westmost Atlantic sea province on the map) and give chase forcing Battle, not only that but every player on the board would also be able to see where french & English fleets are http://www.nelsonsnavy.co.uk/broadside1.html http://www.nelsonsnavy.co.uk/battle-of-trafalgar.html When I raised this issue before I quoted Moores briliant campaign against Napoleon in Spain and it was suggested that Napoleon would have probably have known which province the English army was in, well obviously not as Moore escaped Napoleon and got the army to Coronna etc. I'll give an example from a current game of the futility of haaveing the Miitary overlay spy system; I had a small Swedish army opperating deep in Russia it was being chased by what eventually became 3 Russian armies and I drew these chasing armies Southward my idea being to move into Turkish territory where Russia could not follow without provoking a war with Turkey and use the Carpathian mountains etc to shield my movements from Russia striking out at the individual armies and manouvering so as not to get traped between them, then of course I realised "Whats the ****ing point!" all Russia needs do (and every other player in the game!) is go have a looksee at the Military overlay and see exactly where I had my army, and move to counter it. The examples of the stupidity of the Military overlay for a period that did not have Satalite spy systems could be legion; but I'm not asking for it to be removed, merely suggesting that provision be made (similar to 'Total FoW' in JT Battleground games) were for CoG EE, "Total FoW" is based on the 1 province ahead/Dipomate/Cavalry range idea in the rules and can be made an option, this I feel, is highly pertanent for PBEM games (solo games dont matter as the AI knows where every thing is anyhow) and a 'Toggle' switch in the game 'Set up' would allow for the players to decide before the game starts which option they wished to use etc. All the Best Peter
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