Long Lance
Posts: 274
Joined: 7/31/2002 From: Ebbelwoi Country Status: offline
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[QUOTE]Originally posted by battle [B]I wish I wouldn't have paid to rush this over cluttered monstrosity via UPS. I couldn't stand the game engine of Twelve O'clock High Bombing The Reich by Talonsoft. Had I known that Grigsby was going to go that route again, I would have avoided this completely. Uncommon Valor has a very similar game engine. A thousand lines of microscopicly printed details that will give you a headache just to stare at before they create any fun. A completely unfriendly user interface, even resolving combat is difficult to follow. That should be the best part! Gary Grigsby designed better games when he kept them less cluttered with too many unnecessary details to keep track of and more emphasis on strategy and ease of game play. USAAF for the C-64 was good. Pacific War, Carrier Strike, Carrier Force, even War in The South Pacific (which was a much friendlier version of Uncommon Valor) was fun to play, but Uncommon Valor in my opinion, is a nightmare. [/B][/QUOTE] Hi Battle, I agree, 12 o'clock high is a lot of work to do for a few fun you get, but please don't hate this marvellous game!! At the start, don't worry about details like flight altitude, armament of ground units, computer controlled TFs, creating barges etc etc. Just learn the game by playing it, start a short scenario against the AI, get creamed, start again and try to change your strategy. After 3-4 hours playing time, you'll be familiar with the game basics and you will start to love the game. And as soon you scratched the first flattop, your family and friends won't see you again for a very long time! Concerning combat resolution: Are you playing with V 1.20? Do you have combat reports and combat animations on? Then perhaps increase the delay time. The Combat resolution is done very well in my view. If you like those GG-Classics, just force yourself to get into the game!!! You won't regret it!!! I promise!!!
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