Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Shark7 An ability to set empire policies. Note that this will probably take a revision of the game code itself to allow for it. Policies: 1. Empire Alien Relations: What you do with the aliens that you conquer/colonize. I currently suggest the following categories: a. Assimilation: Basically the DW default as it is now. The Alien race is accepted into your empire and you gain their bonuses. Aliens are free to leave their 'home' planets and intermingle with your people on all colonies. Can colonize new planets. b. Quarantine: The Aliens are allowed to live on their home planet, but may not leave it and may not intermingle with other races of the empire. You gain their bonuses only for that planet, and only at 25% of normal. Can colonize new planets. c. Forced labour: The aliens are herded up into camps and forced to work for your people. You gain no bonuses from their race, but you do get a 30% increase in mining efficiency on the planet the aliens are located on. Not allowed to colonize. d. Annihilation: Aliens are slowly reduced over time until they are no more...self explanatory. I'd avoid eating the soylent green. On the policies, they should not only do what is described, but also have an effect on reputation. An empire that assimilates would recieve a small reputation boost, quarantine would be a reputation nuetral policy, Forced labour would be a small negative effect, and annihilation would make you evil. Obviously the policy would best be tied into the goverment type. Way of Darkness can annihilate away without too much worry, Republic would want to assimilate. Also could be tied into the love/hate suggestion. Obviously if you hate the Boskara, you would actually approve of the Securans wiping off the galactic map and vice-versa. Again, a simple table or number setting would suffice. Policy could be set by the player in game, but for the AI, policy would be set in a table for each race...IE just because you hate the Boskara doesn't mean you wouldn't like to assimilate the Sluken. A table just like the love/hate table suggestion would suffice. 0 = Assimilate 1 = Quarantine 2 = Forced Labor 3 = Annihilate After more time to think about it, this should also work in a reverse order. That is, races that use the annihilate policy would likely resist being assimilated, while races that try to assimilate would assimilate rather easily when conquered. Examples: Space Ogres are big, stupid, ferocious beasts who hate everyone...including other Space Ogres. When they aren't fighting alien invaders, they are trying to bash each others heads in. When conquered, they prefer to fight to the death rather than be caged. As such, even if you conquer them, there would be a long period of great unhappiness, with a high probability of open revolt, requiring a large garrison to keep the peace. Over time, they would slowly be less unhappy and eventually even controllable... On the other hand, the cute Space Elves are a happy people who get along with everyone. While there will still be a short period of unhappiness following conquest, they will quickly assimilate into their new society and the chance of revolt is very unlikely. After a brief time of unhappiness, all happiness levels return to normal and the Space Elves become productive members of the Imperial Populace... This is all dependant on the conquering race's own policy as well. Even cute Space Elves will rebel if you decide to annihilate them or put them into forced labour. The point being that 1) it should not always be easy to assimilate a conquered race, and 2) being cruel will require the use of more garrison troops to carry out the policy.
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Distant Worlds Fan 'When in doubt...attack!'
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