Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A Sub Icon could mean a cruiser taskforce?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> A Sub Icon could mean a cruiser taskforce? Page: [1]
Login
Message << Older Topic   Newer Topic >>
A Sub Icon could mean a cruiser taskforce? - 8/17/2002 7:38:24 AM   
battle

 

Posts: 8
Joined: 8/16/2002
Status: offline
I gave the game a fair chance to become playable, despite the unfriendly interface and too many mouse clicks. I sailed a Task Force comprised of Destroyers and Troop Transports to try and reinforce Gili Gili. There were several Jap Sub Icons between me and Gili Gili. After identifying the sub icons with a microscope, I decided to run the gauntlet. Clearly they were sub icons, not a Surface Force icon, the Jap sub icon turned out to be a Jap Heavy Cruiser Task Force that decimated my transports. That made little sense. How are you supposed to make intelligent decisions on what strategy to decide on, if you can't trust the game icons to represent what they're supposed to represent? Has anyone else been f***** over by that one?:confused:
Post #: 1
- 8/17/2002 8:01:46 AM   
Yamamoto

 

Posts: 743
Joined: 11/21/2001
From: Miami, Fl. U.S.A.
Status: offline
Perhaps you would enjoy the game more with the "fog of war" setting turned off. With it on sometimes your reports won't be accurate. Say la geurre! ( I have no idea how to spell that).

Yamamoto

(in reply to battle)
Post #: 2
- 8/17/2002 8:03:16 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
Welcome to "Fog of War" - you don't have satellites, U2's or other neat technologies. If you've set your recon ac correctly they will search around and if you are lucky, report "something" back. By the time the coded message has been decoded, recoded and resent, etc., etc., there is a good chance that the report is plenty wrong.

Basic rule in this game - don't send troop/supply TF's into "harms way" without a separate and strong surface combat TF. The AI does it all the time, which makes for good pickin's.

As a general rule, you are better flying in troops/supplies into places like Gili-Gili unless you have already definitively established full air and surface control of the area. A very usable "trick" of this game is to use float recon craft to get initial groups of troops, particularly engineers, into bases, then let them build up the air fields.

Good luck -

Dave B

(in reply to battle)
Post #: 3
- 8/17/2002 8:04:21 AM   
Spooky


Posts: 816
Joined: 4/1/2002
From: Froggy Land
Status: offline
Do you mean "that's war !" in French ? In this case, the correct spelling is "c'est la guerre !" :)

Spooky

PS : BTW Battle, maybe you should take a look at the draft of the UV strategy guide in the website below ...

_____________________________


(in reply to battle)
Post #: 4
- 8/17/2002 8:06:36 AM   
strollen

 

Posts: 159
Joined: 5/18/2002
Status: offline
If you have clicked on a TF it will till you your best estimate of the composition of the TFs. If this is your first turn of contact with a TF and you don't have a lot of search planes up. The odds are excellent that the actually composition of the search force is really different than what is reported.

In real life, in the Battle of Coral Sea the Japanese launched a full strike against a reported carrier and several cruiser. It turns out the carrier was a Oiler and the cruiser was a destroyer and the rest of the ships were probably whales. Needless to say the crew of the AO Nesho (sp) and the DD Sims weren't happy to receive the strike but... it was a good thing. On several occassion I have sent a intercepting group of cruiser to protect a base from bombardment to find out the cruisers were actually the Yamato or other battleships. The fog of war sucks, but it is true to life.

(in reply to battle)
Post #: 5
Fog of War - 8/17/2002 8:07:52 AM   
tanjman


Posts: 717
Joined: 1/26/2002
From: Griffin, GA
Status: offline
battle,

:) Sound like you have "Fog of War" (FoW) on. This means that not all spotted TFs or battle reports will be acurate. See pages 7 & 24 (realism options), page 97 (spotting), page 98 (detection levels) and page 118 (special rules).

:) The best way to alleviate FoW is to use multiple recon assets to spot and properly ID enemy TFs. Hope this helps.

_____________________________

Gunner's Mate: A Boatswain's Mate with a hunting license.

(in reply to battle)
Post #: 6
- 8/17/2002 8:20:09 AM   
Drongo

 

Posts: 2205
Joined: 7/12/2002
From: Melb. Oztralia
Status: offline
Battle,

All good info in these posts.

Historically, land based recon could be notoriously unreliable and many commanders would not rely on it without further verification. The game attempts to model this.

Are you sure it was the sub icon that was the IJN cruisers and not the fact that there was an unspotted surface force out there?

By the way, was it just an attempt at a cunning plan, to make an "outrageous" statement about UV that would piss off as many dedicated UV players as possible? Maybe so that any time you asked a question later, you could be sure that people would take note of it because of seeing your name?

Anyway, it's good to see you giving the game a go and trying to get some value for your money.

_____________________________

Have no fear,
drink more beer.

(in reply to battle)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> A Sub Icon could mean a cruiser taskforce? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.484