Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Armada 2526 v1.4.0.0 Public Beta

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> Armada 2526 v1.4.0.0 Public Beta Page: [1]
Login
Message << Older Topic   Newer Topic >>
Armada 2526 v1.4.0.0 Public Beta - 9/28/2010 6:47:21 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Greetings,

We have put this update in to the Members Club as a Public Beta. Please give it a try before we make it Official. It includes a new race, and a random opponent race feature, plus a number of fixes and other improvements, see change list below.

This is a Beta version, so please give us any feedback you may have, so it can be addressed it for the official release.

You will need to create a Members Club account and Register your Game to download this update, if you haven't already.

Change History:
v1.4.0.0 – September 28, 2010

New Features

  • Gray Order

    • A new race and faction, The Gray Order, have been added. They have the special ability to convert other races to their own. They can also convert population on planets they don’t own by infecting them with a special virus.
      Eight new ship models have been added for them.

  • Random Faction Selection

    • Factions can be set to be randomly chosen when setting up a custom game.


Change List

  • Minor Improvements

    • All text localized.
    • AI can create space stations
    • AI can found colonies if it doesn't have a planet
    • AI Raid plan. Mainly used by Unn Pirates, that now behave sensibly.
    • AI considers range extension benefits when choosing colonies. Can found colonies purely to increase range
    • AI moves base ships to facilitate exploration and attack
    • Better AI for choosing colony attack options
    • New AI algorithm for building defenses. Builds many more defenses
    • AI Colonization limited on easy mode
    • Reduced infection rates and unpopularity due to infections
    • Increased effectiveness of infection counter-measures
    • AI To make contamination attacks
    • Can choose what agents to contaminate with.
    • Adjusted VP multipliers
    • Improved tech vp calculation
    • AI deletes unneeded research centers
    • AI will research terraforming
    • AI maintains a treasury reserve
    • Added display of turn limit to scenario description and turn display tool tip
    • AI removes polluting buildings to cure unrest
    • AI reduces excess defenses
    • Tweaked AI fondness for rich and poor planets

  • Bug Fixes

    • Fixed problem with delete game button not working.
    • Fixed slowdown problem in battles.
    • Fixed bug loading a game from front end when another game had been played
    • Mods won't crash if no militia types
    • Fixed bug updating star map names before battle
    • Escape key ignored during deployment
    • Fixed bug that caused attacking ships to move slowly sometimes
    • Fixed bug with Tutorial and Rim scenarios changing default faction capabilities
    • Fixed bug with finish button not working on victory screen
    • Fixed bug with sound quality inversion
    • Fixed various spelling mistakes
    • Fixed problem when sometimes AI won't start new tech
    • Fixed problem with auto transports not transporting when AI expects player to colonize
    • Fixed bug in calculation of fleet ETAs on tool tips
    • Fixed bug using designer maps larger than 300 x 300
    • Fixed occasional crash opening colony window



_____________________________

Post #: 1
RE: Armada 2526 v1.4.0.0 Public Beta - 9/28/2010 10:57:46 PM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
Thanks Andrew! Am downloading now.



_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Andrew Loveridge)
Post #: 2
RE: Armada 2526 v1.4.0.0 Public Beta - 10/1/2010 1:37:48 AM   
Jarhead0331

 

Posts: 145
Joined: 1/25/2005
From: The Bunny Ranch, NV
Status: offline
The beta patch is not showing up in the private downloads of my members section and the game is registered...

_____________________________

de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.

(in reply to martok)
Post #: 3
RE: Armada 2526 v1.4.0.0 Public Beta - 10/1/2010 4:04:49 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
We are aware of this issue and are looking into it, if it is registered the download can be found on the Members Home Page. Armada should appear near the top of the list, and the last column 'Downloads' should have the link.

_____________________________


(in reply to Jarhead0331)
Post #: 4
RE: Armada 2526 v1.4.0.0 Public Beta - 10/1/2010 6:39:45 PM   
Jarhead0331

 

Posts: 145
Joined: 1/25/2005
From: The Bunny Ranch, NV
Status: offline
Andrew...the link is not there on the Members home Page.  I see Armada and the indication that the beta patch is available.  There is a link that says [digital].  However, clicking on the link takes me back to the home page and there is no download.  What does a guy with a registered copy have to do to get a beta patch around here? 

_____________________________

de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.

(in reply to Andrew Loveridge)
Post #: 5
RE: Armada 2526 v1.4.0.0 Public Beta - 10/1/2010 8:39:21 PM   
Jarhead0331

 

Posts: 145
Joined: 1/25/2005
From: The Bunny Ranch, NV
Status: offline
Can someone please do something to make the download available at an alternate location.  This is really frustrating. The patch has been available on impulse for over a week and available here for close to that long in beta form.  I should be able to access the patch.

_____________________________

de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.

(in reply to Jarhead0331)
Post #: 6
RE: Armada 2526 v1.4.0.0 Public Beta - 10/1/2010 11:25:48 PM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
Hmmm. The link for the beta patch appears to be working again. Not sure what the issue was.


< Message edited by martok -- 10/2/2010 1:21:05 AM >


_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Jarhead0331)
Post #: 7
RE: Armada 2526 v1.4.0.0 Public Beta - 10/3/2010 3:53:28 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
I am getting a test ship that has a yellow graphic icon appear in the build list?

< Message edited by ASHBERY76 -- 10/3/2010 3:55:47 PM >


_____________________________


(in reply to martok)
Post #: 8
RE: Armada 2526 v1.4.0.0 Public Beta - 10/3/2010 6:31:04 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Another issue I think the A.I has got payment and pay per turn mixed up in deals.

_____________________________


(in reply to ASHBERY76)
Post #: 9
RE: Armada 2526 v1.4.0.0 Public Beta - 10/4/2010 1:54:24 AM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline

quote:

ORIGINAL: ASHBERY76

I am getting a test ship that has a yellow graphic icon appear in the build list?

I'm getting this as well. It shows up as a medium ship, and appears in the build list after I've upgraded a surface shipyard to a small orbital shipyard.



_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to ASHBERY76)
Post #: 10
RE: Armada 2526 v1.4.0.0 Public Beta - 10/4/2010 12:54:43 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Delete this.

< Message edited by ASHBERY76 -- 10/6/2010 3:10:14 PM >


_____________________________


(in reply to martok)
Post #: 11
RE: Armada 2526 v1.4.0.0 Public Beta - 1/1/2011 8:53:06 AM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
The patches for this game have really helped bring it into it's own. I picked this game up right when it came out and I tinkered with it for a bit but it never really grabbed me. With these last sets of patches, I decided to go back and try it again and I'm really really enjoying it. The auto-manage for the pop transports is a godsend.

Now I see that MP capability is coming and I'm really looking forward to getting my friends into this title so that we can play together.

Do we know what else is at least tentatively planned for the expansion?

_____________________________


(in reply to ASHBERY76)
Post #: 12
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> Armada 2526 v1.4.0.0 Public Beta Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.704