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Night Bombing w/GPS?? - 10/6/2010 4:39:12 PM   
Zemke


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Playing PBEM game for some time as Japan. My opponent has been using night bombing to hit my air fields with the allied two and four engined bombers. Ususlly I get hit with 20-30 MB at night, or a mix of MB and HB sometime more, sometimes less. What is happeneing is my airfields have been rendered usless by this bombing. Correct me if I am wrong, but given what the British went through trying to night bomb in Europe, I would think hitting an airfield at night would be pretty darn hard, or any other "point" targets. I can see hitting area targets, like cites no problem, but I think this is not a historical result, and hitting a blacked out air field at night would be pretty hard considering the Birtish seldom got within miles of their intented targets at night. I guess the Allied bomber force get an early upgrade to GPS navigation.

It is bad enough the Allied HB are untouchable in the day, now all allied bombers are untouchable at night and very accurate as well.

And for the record, I am not a JFB, I am playing two PBEMs, one as Japan and one as Allies. I have not used this "tactic" as the Allies in my other PBEM.

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RE: Night Bombing w/GPS?? - 10/6/2010 4:46:08 PM   
Smeulders

 

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Option 1: HR
Option 2: Reply in kind, I don't believe the problem is limited to one side.

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RE: Night Bombing w/GPS?? - 10/6/2010 4:48:38 PM   
crsutton


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Yes, later in the game, night bombing may be the Japanese players only option. However, Allied night fighters do work. Best to discuss this with your opponent and work out a solution.

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RE: Night Bombing w/GPS?? - 10/6/2010 4:57:52 PM   
Zemke


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What I would like is this to be patched at some point so it does not affect either side, as I think it is unrealistic and not very historical.

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RE: Night Bombing w/GPS?? - 10/6/2010 5:07:56 PM   
oldman45


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In my most recent readings of air ops in the pacific, the US used night bombing in the central pacific if the ranges were too far for escort, this was done even in 44. (Morrison Vol VIII) Just a thought, airfields cut out of a jungle/heavy woods are very visible even in reduced light. Atolls, while they were rather small, do present an easy target. The US planes also didn't fly at 30k they were under 15k most of the time.

I am not sure there is an easy fix other than a house rule.

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RE: Night Bombing w/GPS?? - 10/6/2010 5:09:57 PM   
cantona2


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quote:

ORIGINAL: Smeulders

Option 1: HR
Option 2: Reply in kind, I don't believe the problem is limited to one side.



Yep

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RE: Night Bombing w/GPS?? - 10/6/2010 6:39:17 PM   
Puhis


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quote:

ORIGINAL: Zemke_4

Playing PBEM game for some time as Japan. My opponent has been using night bombing to hit my air fields with the allied two and four engined bombers. Ususlly I get hit with 20-30 MB at night, or a mix of MB and HB sometime more, sometimes less. What is happeneing is my airfields have been rendered usless by this bombing. Correct me if I am wrong, but given what the British went through trying to night bomb in Europe, I would think hitting an airfield at night would be pretty darn hard, or any other "point" targets. I can see hitting area targets, like cites no problem, but I think this is not a historical result, and hitting a blacked out air field at night would be pretty hard considering the Birtish seldom got within miles of their intented targets at night. I guess the Allied bomber force get an early upgrade to GPS navigation.

It is bad enough the Allied HB are untouchable in the day, now all allied bombers are untouchable at night and very accurate as well.



Have you tried fly CAP at night? Japanese fighters at night don't shot down anything, but I've noticed that they do reduce night bombing accuracy.

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RE: Night Bombing w/GPS?? - 10/6/2010 6:57:34 PM   
Bullwinkle58


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quote:

ORIGINAL: Zemke_4

What I would like is this to be patched at some point so it does not affect either side, as I think it is unrealistic and not very historical.


Another time this came, maybe 6-8 months ago, someone posted an account of the Japanese bombing Wake (?) with Betties, from some huge range away. It did happen. Moonlight, good dead-reckoning, and a steady hand on the stick helped I'm sure. An island is very much easier to bomb, if you can find it, than forested, rolling European countryside, from 20,000 ft. When I night bomb, I usually use 8,000 feet. Sometimes I get hits, often I don't. But it's worth the harrassment factor, certainly for the Allies early in places like Burma, where the devs gave the Japanese massive advantages in planes and pilots. Daylight anything as the allies is hopeless there in 1942.

I would be very much opposed to patching this out. If it's not favored by a playing pair, HR it.

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RE: Night Bombing w/GPS?? - 10/6/2010 7:06:31 PM   
mike scholl 1

 

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quote:

ORIGINAL: Zemke_4

What I would like is this to be patched at some point so it does not affect either side, as I think it is unrealistic and not very historical.



Actually, during the prelude to the Normandy landings, it was found that RAF Bomber Command was MORE ACCURATE bombing at night than the US Eighth was during the day. True, results were pitifully inept when they started night bombing, but they got a whole lot better with practice, radar, and improved tactics.

The results in the game are a lot more historical and realistic than Japanese Torpedo Bombers hitting moving ships at sea while "level bombing" from 9,000 feet---which also happens regularly in the game.

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RE: Night Bombing w/GPS?? - 10/6/2010 9:36:58 PM   
Zemke


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One, level bombing of any kind was NOT very accurate day or night in WWII as a rule, there were exceptions, but in general level bombing was not very accurate, and night bombing would be even more inaccurate. In other words, bombing accuracy was just plain bad. See post war studies in Europe of bombing accuracy. I know night bombing was used, but the effects were little more than harrasment. I know of no historical examples where fairly large air fields or any air fields were shut down due to night bombing only.  Night bombing area targets, yeah I got that, got no issue with that, but hitting point target or specific targets like an air field and doing enough damage to make them unusable, I am not buying it.  If either side wanted to shut down air operations at an air field, they did it with day light bombing raids not at night.  Night raids could and did get hits, but the over all results were insignificant, when compared to daylight bombing, and this applies to both sides. Also, I don't care what advantages or disadvantages this gives to either side, my point is it is not a realistic outcome and should be changed.

< Message edited by Zemke_4 -- 10/6/2010 9:43:02 PM >


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RE: Night Bombing w/GPS?? - 10/6/2010 9:54:26 PM   
Zemke


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quote:

ORIGINAL: mike scholl 1


quote:

ORIGINAL: Zemke_4

What I would like is this to be patched at some point so it does not affect either side, as I think it is unrealistic and not very historical.



Actually, during the prelude to the Normandy landings, it was found that RAF Bomber Command was MORE ACCURATE bombing at night than the US Eighth was during the day. True, results were pitifully inept when they started night bombing, but they got a whole lot better with practice, radar, and improved tactics.

The results in the game are a lot more historical and realistic than Japanese Torpedo Bombers hitting moving ships at sea while "level bombing" from 9,000 feet---which also happens regularly in the game.


This is an apples and oranges comparison, so I don't think they are "a lot more historical and realistic than Japanese Torpedo Bombers hitting moving ships at sea while "level bombing" from 9,000 feet", I think if anything it is worse. The reason is, in the game all planes that attack with torpedoes can be set to 9,000 ft, but it is assumed they drop to sea level when making their attack runs. They are not dropping torpedos from 9,000 ft. Neither side should be able to bomb point targets, and expect to hit much of anything at night. Bombing cities, that is different, it was routine and it worked, however, there is a big difference between hitting an airfield at night and a city, is all I am saying, and all I am asking for is not that there would never be damage to an airfield getting bombed at night, but that the chances of damage be reduced or that it be toned down a bit. My Japanese opponent is also bombing me at night, but he seems to not hit anything. So this is not an Allied vs Japan issue or game balance issue for me, but a realism/historical issue.


< Message edited by Zemke_4 -- 10/6/2010 9:56:47 PM >


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RE: Night Bombing w/GPS?? - 10/6/2010 10:08:21 PM   
Zemke


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Let me say this, out of all the other issues with WitP:AE out there, for me, this stands out the most, but over all I think WitP:AE is the hands down best war game out there right now, and in general replicates events pretty darn close, or close enough for me.  I don't even have any issues with the fighter combat model so many complained about, or the artillery, or whatever else, but this night bombing thing is really not very historically accurate at all IMHO.

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RE: Night Bombing w/GPS?? - 10/6/2010 10:10:59 PM   
PresterJohn001


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quote:

ORIGINAL: Puhis


quote:

ORIGINAL: Zemke_4

Playing PBEM game for some time as Japan. My opponent has been using night bombing to hit my air fields with the allied two and four engined bombers. Ususlly I get hit with 20-30 MB at night, or a mix of MB and HB sometime more, sometimes less. What is happeneing is my airfields have been rendered usless by this bombing. Correct me if I am wrong, but given what the British went through trying to night bomb in Europe, I would think hitting an airfield at night would be pretty darn hard, or any other "point" targets. I can see hitting area targets, like cites no problem, but I think this is not a historical result, and hitting a blacked out air field at night would be pretty hard considering the Birtish seldom got within miles of their intented targets at night. I guess the Allied bomber force get an early upgrade to GPS navigation.

It is bad enough the Allied HB are untouchable in the day, now all allied bombers are untouchable at night and very accurate as well.



Have you tried fly CAP at night? Japanese fighters at night don't shot down anything, but I've noticed that they do reduce night bombing accuracy.




This seems to work. A noticable difference.

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RE: Night Bombing w/GPS?? - 10/6/2010 10:16:44 PM   
Zeta16


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I was losing 6 to 7 planes a night to raids of 8 to 12 US bombers in my game with freeboy in the Spring from night bombing. That seemed a little high to me and I was using Japanese fighters on night CAP as well.

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RE: Night Bombing w/GPS?? - 10/6/2010 10:19:04 PM   
FatR

 

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It is possible to keep damage from night attacks within manageable limits by putting a night CAP and not overstacking airfields. The downside is, until you get some armored aircraft, this will cost your units that provide this night CAP against Allied 4E. The odds during nighttime air combat are shifted significantly in the favor of bombers. Presumably at least dedicated nightfighters become available.

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RE: Night Bombing w/GPS?? - 10/6/2010 10:32:57 PM   
PresterJohn001


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The other way to think about it, is at least they're not being used during the day when they can be even worse.

Other counters are to find ther base and night strike them there. Allied 4E's take a while to repair and have low replacement rates. Asymetrical fight.

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RE: Night Bombing w/GPS?? - 10/6/2010 11:07:24 PM   
CapAndGown


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I have found that placing a CAP at night does a lot of good in reducing the effectiveness of the bombers.

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RE: Night Bombing w/GPS?? - 10/6/2010 11:24:46 PM   
witpqs


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quote:

ORIGINAL: Zemke_4

quote:

ORIGINAL: mike scholl 1


quote:

ORIGINAL: Zemke_4

What I would like is this to be patched at some point so it does not affect either side, as I think it is unrealistic and not very historical.



Actually, during the prelude to the Normandy landings, it was found that RAF Bomber Command was MORE ACCURATE bombing at night than the US Eighth was during the day. True, results were pitifully inept when they started night bombing, but they got a whole lot better with practice, radar, and improved tactics.

The results in the game are a lot more historical and realistic than Japanese Torpedo Bombers hitting moving ships at sea while "level bombing" from 9,000 feet---which also happens regularly in the game.


This is an apples and oranges comparison, so I don't think they are "a lot more historical and realistic than Japanese Torpedo Bombers hitting moving ships at sea while "level bombing" from 9,000 feet", I think if anything it is worse. The reason is, in the game all planes that attack with torpedoes can be set to 9,000 ft, but it is assumed they drop to sea level when making their attack runs. They are not dropping torpedos from 9,000 ft. Neither side should be able to bomb point targets, and expect to hit much of anything at night. Bombing cities, that is different, it was routine and it worked, however, there is a big difference between hitting an airfield at night and a city, is all I am saying, and all I am asking for is not that there would never be damage to an airfield getting bombed at night, but that the chances of damage be reduced or that it be toned down a bit. My Japanese opponent is also bombing me at night, but he seems to not hit anything. So this is not an Allied vs Japan issue or game balance issue for me, but a realism/historical issue.



Without getting in the middle of that particular argument, when he said

quote:

... Japanese Torpedo Bombers hitting moving ships at sea while "level bombing" from 9,000 feet...


I think he actually meant them level bombing as in using bombs not torpedoes.

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RE: Night Bombing w/GPS?? - 10/7/2010 12:09:36 AM   
Zeta16


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quote:

ORIGINAL: FatR

It is possible to keep damage from night attacks within manageable limits by putting a night CAP and not overstacking airfields. The downside is, until you get some armored aircraft, this will cost your units that provide this night CAP against Allied 4E. The odds during nighttime air combat are shifted significantly in the favor of bombers. Presumably at least dedicated nightfighters become available.



I used regular fighters and night fighters. It went down a little, but did not make to much of a difference. My airfields where not even over stacked and these where not atoll or island bases.

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RE: Night Bombing w/GPS?? - 10/7/2010 12:37:24 AM   
RUDOLF


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HR can be:

Only City Attack MP allowed for Night Bombing.

< Message edited by RUDOLF -- 10/7/2010 12:39:37 AM >

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RE: Night Bombing w/GPS?? - 10/7/2010 12:51:27 AM   
spence

 

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Somebody said that the RAF did better dropping bombs at night than the 8th AF did in the day. They forgot to mention that the target for the 8th AF was a single building in a factory whereas the RAF hoped to put its bombs somewhere within the city limits of its target for the night. IRL night bombing in WWII had success only against civilian area targets. Such successes as it did have have since been deemed atrocities by many (not that I necessarily agree). Only very rarely did a night bombing attack achieve anything of immediate military importance.

It does seem to me that the only Allied bomber that can hit a Japanese ship in the early going is a Swordfish or Vildebeest dropping bombs (they don't do nearly as well with torpedoes). Same sorta goes for TBFs but their doctrine (with bombs) was to attack by glide bombing or at masthead height rather than by level bombing at altitude. IJN Doctrine for B5N Kates was to level bomb at altitude which was no more effective against moving targets than similar attacks by B17s.


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RE: Night Bombing w/GPS?? - 10/7/2010 1:09:06 AM   
mike scholl 1

 

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quote:

ORIGINAL: spence

Somebody said that the RAF did better dropping bombs at night than the 8th AF did in the day. They forgot to mention that the target for the 8th AF was a single building in a factory whereas the RAF hoped to put its bombs somewhere within the city limits of its target for the night. IRL night bombing in WWII had success only against civilian area targets. Such successes as it did have have since been deemed atrocities by many (not that I necessarily agree). Only very rarely did a night bombing attack achieve anything of immediate military importance.

It does seem to me that the only Allied bomber that can hit a Japanese ship in the early going is a Swordfish or Vildebeest dropping bombs (they don't do nearly as well with torpedoes). Same sorta goes for TBFs but their doctrine (with bombs) was to attack by glide bombing or at masthead height rather than by level bombing at altitude. IJN Doctrine for B5N Kates was to level bomb at altitude which was no more effective against moving targets than similar attacks by B17s.




Wrong Spence. In the cases I was referring to the targets were identical..., French Railway yards attacked under the "Transportation Plan" to disrupt German abilities to react to the Normandy Landings. And Bomber Command had the best results.

Reason? Bomber Command aircraft bombed individually, while the Eighth (and Ninth) Air Force bombers bombed as a formation. So once the Pathfinders had "lit up" a target, the Brits were much more effective at destroying it.

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RE: Night Bombing w/GPS?? - 10/7/2010 1:34:07 AM   
Zemke


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quote:

ORIGINAL: cap_and_gown

I have found that placing a CAP at night does a lot of good in reducing the effectiveness of the bombers.



It may, I have not tried, mostly because night fighters without radar should have very very poor results against night bombers, as history showes us in Europe. My point, fighters without radar should have poor results, and the same applies to bombers hitting point targets at night, the effects should be far less than they are in the game if we are trying to model historical realities.

I will give due to mike scholl 1 that the RAF did have better results, I am not going to look it up, perhaps a railroad yard is larger than a runway, and harder to repair, not sure. I would think it would be. I would also bet that the number of bombers involved were larger than what I am getting bombed with at night or it was sustained over a longer period of time. I just think night bombing of point targets is too effective with the number of planes in too short a time. I keep looking for the "new" Allied GPS upgrade in my Allied game, have not found it yet.

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RE: Night Bombing w/GPS?? - 10/7/2010 1:34:42 AM   
jomni


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quote:

ORIGINAL: Zemke_4
but this night bombing thing is really not very historically accurate at all IMHO.


Maybe you want to get rid of pilot training as well because it's not historical.

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RE: Night Bombing w/GPS?? - 10/7/2010 1:48:07 AM   
Zemke


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Not sure what your point is, these are not related at all. How a player manages pilots is up to him, night bombing accuracy of point targets is hard coded, and IMO night bombing was not accurate enough to render much damage to air fields with the technology on hand during WW II, while in the game you can bomb air fields into dust at night. This simply did not take place that I know of, or if it did, I would think it would have taken a lot of bombers based on the accuracy of night bombing raids over German Cities by the RAF in WW II. If this makes sense.

Area bombing of Cities was done, the US Army Air Corps did it on scale over Japan that was never seen before and wasted entire Cites with fire bombing, same for the RAF over Dresden, I got that. Hitting an air base at night is a lot harder than hitting a city.

I am just advocating for a better model, and hey if I am wrong and this it was routine to bomb air fields at night in the Pacific and it worked, then cool. I just find it unrealistic based on what I know about the war no matter which side is doing it.

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RE: Night Bombing w/GPS?? - 10/7/2010 2:05:01 AM   
jomni


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I just like to troll around bashing WITP AE for torturing us with so much detail that opens the flood gates for nitpickers.  Anyway, these nitpicks do make a better game. So keep going.    But I am an advocate far a simpler WITP with all the details hidden.  And I guess I'm in the minority. My reaction to this issue is not to complain about historical accuracy but find a way to counter it using game mechanics (CAP, evacuating the base, striking his bases, etc.). It's a game anyway.

On a technical note, I remember the devs say that the code breaks down during extreme cases.  Remember Death Star Artillery stacking? Ultra high altitude sweeping?  You may be right... maybe this night bombing devastation is also a similar case (too many big planes doing the night bombing). So I hope they can fix this. If not then you can have house rules if you want historical accuracy in the way you and your opponent sees it.



< Message edited by jomni -- 10/7/2010 2:46:49 AM >


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RE: Night Bombing w/GPS?? - 10/7/2010 2:56:53 AM   
TheElf


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Zemke_4

What I would like is this to be patched at some point so it does not affect either side, as I think it is unrealistic and not very historical.


Another time this came, maybe 6-8 months ago, someone posted an account of the Japanese bombing Wake (?) with Betties, from some huge range away. It did happen. Moonlight, good dead-reckoning, and a steady hand on the stick helped I'm sure. An island is very much easier to bomb, if you can find it, than forested, rolling European countryside, from 20,000 ft. When I night bomb, I usually use 8,000 feet. Sometimes I get hits, often I don't. But it's worth the harrassment factor, certainly for the Allies early in places like Burma, where the devs gave the Japanese massive advantages in planes and pilots. Daylight anything as the allies is hopeless there in 1942.

I would be very much opposed to patching this out. If it's not favored by a playing pair, HR it.

concur

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RE: Night Bombing w/GPS?? - 10/7/2010 2:57:34 AM   
TheElf


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quote:

ORIGINAL: jomni

I just like to troll around bashing WITP AE for torturing us with so much detail that opens the flood gates for nitpickers.  Anyway, these nitpicks do make a better game. So keep going.    But I am an advocate far a simpler WITP with all the details hidden.  And I guess I'm in the minority. My reaction to this issue is not to complain about historical accuracy but find a way to counter it using game mechanics (CAP, evacuating the base, striking his bases, etc.). It's a game anyway.

On a technical note, I remember the devs say that the code breaks down during extreme cases.  Remember Death Star Artillery stacking? Ultra high altitude sweeping?  You may be right... maybe this night bombing devastation is also a similar case (too many big planes doing the night bombing). So I hope they can fix this. If not then you can have house rules if you want historical accuracy in the way you and your opponent sees it.





LOL!!! I think you are the first....

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RE: Night Bombing w/GPS?? - 10/7/2010 4:37:44 AM   
Alfred

 

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It is an abstraction. When one bomb airfields at night, one in a sense is undertaking area bombing, not point bombing. In AE the potential size of an airfield takes into account the amount of suitable land within the total 40 squared miles of the hex to accomodate multiple airfields. A base with a level 9 airfield represents a total area with several airfields present, not just one huge airfield. That is why you don't see atolls with a SPS capability to build up to level 9.

Alfred

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RE: Night Bombing w/GPS?? - 10/7/2010 5:06:33 AM   
Zemke


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Don't know the code, the game replicates a lot well, maybe this is not possible, or not desired. 

Got it, a HR is the solution, if not a fix.

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